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Applies Atheneal Test of Faith when Activated. Lasts for 30.0 seconds.
• All offensive spells deal divine damage.
• Must be in Ward of Elements.
• The casting time of Atheneal Test of Faith is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Runed Leviathan Carapace
FABLED
45 Stamina
45 Primary Attributes
17 Combat Skills
9.7 DPS
6.7 Strikethrough
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
401
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Leviathan's Madness
When Equipped:
• When damaged with a melee weapon this spell has a 5% chance to cast Leviathan's Madness on caster. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Applies Leviathan's Burnout on termination. Lasts for 24.0 seconds.
• Decreases Haste of caster by 10.0.
• Decreases damage done by Combat Arts by up to 100.
• Enlarges caster by 30.0%.
• Increases Haste of caster by 50.0.
• Increases damage done by Combat Arts by up to 300.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Cloak of Billowing Darkness
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Infused Stats:
Slots
Cloak
Level
80
Effects:
Arcane Recovery II
When Equipped:
• Reduces reuse time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Soothing Earring
FABLED
55 Primary Attributes
55 Stamina
1,000 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
7.3 Haste
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Earring of Pulsing Magma
FABLED
55 Primary Attributes
55 Stamina
1,000 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
8.1 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Effects:
Arcane Recovery III
When Equipped:
• Reduces reuse time of hostile spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Molten Eidolon's Boots
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
577
Level
80
Beastlord, Defiler, Dirge, Mystic, Troubador
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Molten Eidolon: Feet
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Feet
Level
80
Beastlord, Defiler, Dirge, Mystic, Troubador
Molten Eidolon 1/7
Item Set Details:
(2) +130 agi
(3) +8% Potency
(4) Applies Molten Overflow.
• Cannot be modified except by direct means
• Heals group members for 1,048.
• On a hostile ability cast this spell has a 20% chance to cast Molten Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Magmatic Healing Wave.
• Heals group members for 1,048.
• On a combat hit this spell may cast Magmatic Healing Wave on caster. Triggers about 2.0 times per minute.
(7) +5% Potency +100 All
NO-VALUE
Spice of Life
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
40
Duration
45 minutes
Effects:
Increases STA of target by 35.1. Increases AGI of target by 35.1. Increases INT of target by 35.1. Increases STR of target by 35.1. Increases WIS of target by 35.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 5.0. Increases Health Regen of target by 124.0.
Molten Eidolon's Bracers
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
3.4 Flurry
142 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
397
Level
80
Beastlord, Defiler, Dirge, Mystic, Troubador
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Molten Eidolon: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
80
Beastlord, Defiler, Dirge, Mystic, Troubador
Molten Eidolon 1/7
Item Set Details:
(2) +130 agi
(3) +8% Potency
(4) Applies Molten Overflow.
• Cannot be modified except by direct means
• Heals group members for 1,048.
• On a hostile ability cast this spell has a 20% chance to cast Molten Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Magmatic Healing Wave.
• Heals group members for 1,048.
• On a combat hit this spell may cast Magmatic Healing Wave on caster. Triggers about 2.0 times per minute.
(7) +5% Potency +100 All
NO-VALUE
Molten Eidolon's Gloves
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
577
Level
80
Beastlord, Defiler, Dirge, Mystic, Troubador
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Molten Eidolon: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
80
Beastlord, Defiler, Dirge, Mystic, Troubador
Molten Eidolon 1/7
Item Set Details:
(2) +130 agi
(3) +8% Potency
(4) Applies Molten Overflow.
• Cannot be modified except by direct means
• Heals group members for 1,048.
• On a hostile ability cast this spell has a 20% chance to cast Molten Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Magmatic Healing Wave.
• Heals group members for 1,048.
• On a combat hit this spell may cast Magmatic Healing Wave on caster. Triggers about 2.0 times per minute.
(7) +5% Potency +100 All
NO-VALUE
Aggressive Elemental Ring
FABLED
55 Primary Attributes
55 Stamina
1,000 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
8.1 Multi Attack
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Xebnok's Band of Might
FABLED
55 Primary Attributes
55 Stamina
880 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
1.4 AE Auto
3.2 Crit Chance
5.1 Potency
Infused Stats:
Slots
Wrist
Level
80
Effects:
Rotting Shield
When Equipped:
• On any combat or spell hit this spell may cast Rotting Shield on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Wards caster against 1,000 points of physical damage
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Molten Eidolon's Greaves
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
619
Level
80
Beastlord, Defiler, Dirge, Mystic, Troubador
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Molten Eidolon: Legs
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Legs
Level
80
Beastlord, Defiler, Dirge, Mystic, Troubador
Molten Eidolon 1/7
Item Set Details:
(2) +130 agi
(3) +8% Potency
(4) Applies Molten Overflow.
• Cannot be modified except by direct means
• Heals group members for 1,048.
• On a hostile ability cast this spell has a 20% chance to cast Molten Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Magmatic Healing Wave.
• Heals group members for 1,048.
• On a combat hit this spell may cast Magmatic Healing Wave on caster. Triggers about 2.0 times per minute.
(7) +5% Potency +100 All
NO-VALUE
Prime Clasp of Sustenance
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Sabre of Death Dealing
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
66 - 375
(110.32 Rating)
Delay
4.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Undead Bane
When Equipped:
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 540 mental damage on target.
• Must be classified as an undead
• Inflicts 270 mental damage on target.
• Must not be classified as an undead
• Decreases Mitigation of target vs arcane damage by 400.
• Must be classified as an undead
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Firespike
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
3.5 Flurry
Infused Stats:
Bow
Ranged
Damage
186 - 1,055
(137.89 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Veiled Striker's Circlet
FABLED
55 Primary Attributes
55 Stamina
400 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sulfur Fused Bangle
LEGENDARY
55 Primary Attributes
55 Stamina
988 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
8.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Lavapoint
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
66 - 375
(110.32 Rating)
Delay
4.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Captain's Nightmarish Spaulders
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
7.8 Multi Attack
142 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
390
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 26,433 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,075 health per tick while out-of-combat.
This character has a Maximum Power pool of 19,985. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 817 power per tick while out-of-combat.
This character runs 51% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,425 whatsits.
This character resists Noxious damage in the amount of 7,628 whatsits.
This character resists Arcane damage in the amount of 7,304 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 66% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,600, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.3%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 1.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 12.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 30.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.