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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 450.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine chaos imbued sandcloth hex doll
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.1 Haste
Infused Stats:
Slots
Charm
Level
50
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 450.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Tranquil Sandcloth Robe
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
20 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
111
Level
50
Adornment Slots:
White
ATTUNEABLE
Martial Sandcloth Wanderer's Cloak
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
0.6 Max Health
Infused Stats:
Slots
Cloak
Level
50
Adornment Slots:
White
ATTUNEABLE
flagon of glacial water
A flagon of glacial water, it remains cool.
Infused Stats:
Slots
Drink
Level
40
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 24.0.
NO-VALUE
Earring of the Outcast
LEGENDARY
37 Primary Attributes
37 Stamina
252 Resistances
14 Combat Skills
0.5 Crit Bonus
1.6 Crit Chance
2.4 Potency
52 Ability Mod
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Fashioned Diamondine Hoop
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Ear
Level
40
Adornment Slots:
White
ATTUNEABLE
Robust Plume of Inspired Jubilation
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Max Health
When Equipped:
• Increases Max Health of caster by 90.0%.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Sandcloth Slippers
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.7 Potency
Infused Stats:
Cloth Armor (Feet)
Mitigation
104
Level
50
Adornment Slots:
White
ATTUNEABLE
carp poppers
Breaded balls of carp meat, baked to perfection.
Infused Stats:
Slots
Food
Level
40
Satiation
Average
Duration
30 minutes
Effects:
Increases AGI of target by 0.7. Increases Health Regen of target by 31.0.
NO-VALUE
Morbid Chainlinks of Nightmares
FABLED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.6 Max Health
Infused Stats:
Chain Armor (Forearms)
Mitigation
328
Level
70
All Scouts
Adornment Slots:
White, Turquoise, Red
ATTUNEABLE
Cambric Mitts
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Cloth Armor (Hands)
Mitigation
109
Level
52
Adornment Slots:
White
ATTUNEABLE
Morbid Helm of Detachment
FABLED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Infused Stats:
Leather Armor (Head)
Mitigation
268
Level
70
All Priests, All Scouts
Adornment Slots:
White, Turquoise, Red
ATTUNEABLE
Prodigious Ring of the Ancients
FABLED
31 Primary Attributes
31 Stamina
455 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
70
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Fashioned Diamondine Bangle
HANDCRAFTED
10 Stamina
11 Primary Attributes
100 Resistances
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
Adornment Slots:
White
ATTUNEABLE
Cambric Pantaloons
MASTERCRAFTED
24 Primary Attributes
24 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Cloth Armor (Legs)
Mitigation
117
Level
52
Adornment Slots:
White
ATTUNEABLE
Fashioned Rhodium Torque
MASTERCRAFTED
13 Stamina
13 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Slots
Neck
Level
42
Adornment Slots:
White, Green
ATTUNEABLE
Gruesome Head Severer
FABLED
19 Primary Attributes
19 Stamina
7 Combat Skills
0.1 AE Auto
0.2 Crit Chance
0.5 Potency
Infused Stats:
Sword
One-Handed Slashing
Damage
65 - 366
(71.74 Rating)
Delay
6.0 seconds
Level
50
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Red, Blue, Cyan
LORE-EQUIP ATTUNEABLE
Teak Shortbow
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Bow
Ranged
Damage
53 - 301
(39.31 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
40
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Imbued Diamondine Band of Stamina
HANDCRAFTED
10 Stamina
11 Primary Attributes
100 Resistances
5 Combat Skills
Infused Stats:
Slots
Finger
Level
40
Effects:
Aura of Stamina
When Equipped:
• When any damage is received this spell has a 3% chance to cast Spark of Stamina on caster. Lasts for 45.0 seconds.
• Increases STA of caster by 10.3.
• Increases Combat Health Regen of caster by 12.0.
This character has 8,681 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 380 health per tick while out-of-combat.
This character has a Maximum Power pool of 7,141. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 312 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,135 whatsits.
This character resists Noxious damage in the amount of 1,206 whatsits.
This character resists Arcane damage in the amount of 1,313 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 8% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 360, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 2.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.