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Applies Deathtouch when Activated. Lasts for 20.0 seconds.
• Instantly kills weaker targets and inflicts damage to stronger targets
• Deals reduced damage to named enemies
• Increases Crit Bonus and Potency by 100 for 60 seconds after use
• This item may not be used in a PvP zone.
• The reuse time of Deathtouch is 2 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Vial of Unholy Fungus
FABLED
391 Primary Attributes
737 Stamina
30 Crit Bonus
4 Resolve
9.1 Casting Speed
43.8 Crit Chance
34.3 Potency
18.1 Haste
1,606 Ability Mod
Infused Stats:
Deity:
+24 sta
0.9% Potency
2.6% Crit Bonus
+134.9 Abil Mod
Slots
Charm
Level
100
Effects:
Kiss of Life
Applies Kiss of Life when Activated.
• This effect can be cast while casting other abilities
• Instantly heals the group for 125,000. If the wearer is a priest, the group will be healed for 750,000.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Kiss of Life is 1 minute 30 seconds
Adornment Slots:
White
ATTUNEABLE INFUSED
Tae Ew Hide Gi
LEGENDARY
568 Primary Attributes
2,023 Stamina
65.5 Crit Bonus
22.74.5% AE Auto
66.3 Potency
19.3 Max Health
3 Resolve
105.3 Multi Attack
5,822 Ability Mod
Infused Stats:
Deity:
+29 sta
0.7% Potency
1.6% Crit Bonus
Leather Armor (Chest)
Mitigation
676
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM INFUSED REFORGED
Incandescent Adornment of Magical Skill (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
67 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
96
HEIRLOOM NO-VALUE
Warden's Cloak of Spirited Casting
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
17,932 Health
438 Combat Skills
93.9 Crit Bonus
7 Resolve
0.8 Ability Doublecast
62.6 Crit Chance
91.5 Potency
7.2 Flurry
39.6 Multi Attack
12,062 Ability Mod
Infused Stats:
Deity:
+78 sta
1.8% Potency
3.0% Crit Bonus
+217.0 Abil Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Ashenbone Java
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
90
Duration
45 minutes
Effects:
Increases AGI of target by 156.6. Increases INT of target by 156.6. Increases STR of target by 156.6. Increases WIS of target by 156.6. Increases STA of target by 202.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.3%. Increases Potency of target by 16.0. Increases Crit Chance of target by 57.8. Increases Power Regen of target by 354.0.
Grave-caller's Dangling Bones
FABLED
406 Primary Attributes
758 Stamina
32,207 Resistances
81 Combat Skills
20.2 Crit Bonus
5 Resolve
23.1 DPS
25.7 Potency
37.47.4% Haste
21.3 Multi Attack
1,199 Ability Mod
Infused Stats:
Deity:
+4 sta
0.3% Potency
0.1% Crit Bonus
Slots
Ear
Level
100
All Priests
Effects:
Veeshan's Restoration
When Equipped:
• On a healing spell cast this spell may cast Veeshan's Restoration on the group. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Reduces physical damage done to group members (AE) by 10%. This spell will absorb a total of 10 attacks.
• Instantly restores 4.65% of incoming damage to the group
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM INFUSED REFORGED
Essence of Vigilance
LEGENDARY
465 Primary Attributes
852 Stamina
3,000 Power
41,433 Health
35,881 Resistances
90 Combat Skills
40.9 Crit Bonus
9 Resolve
29.2 DPS
110.2 Potency
38.3 Haste
17,083 Ability Mod
Infused Stats:
Deity:
+10 sta
1.1% Potency
1.2% Crit Bonus
+202.2 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Kobl's Boots of Force
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
118.6 DPS
124.9 Potency
7 Resolve
69.8 Reuse Speed
7 Weapon Damage
Infused Stats:
Deity:
+51 sta
2.4% Potency
1.7% Crit Bonus
Leather Armor (Feet)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Ashenbone Bread
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
90
Duration
45 minutes
Effects:
Increases AGI of target by 156.6. Increases INT of target by 156.6. Increases STR of target by 156.6. Increases WIS of target by 156.6. Increases STA of target by 202.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.3%. Increases Crit Bonus of target by 16.0. Increases Crit Chance of target by 57.8. Increases Health Regen of target by 354.0.
Caelan'Gael's Leather Sleeves of Growth
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
118.6 DPS
11 AE Auto
124.9 Potency
14.7 Max Health
7 Resolve
Infused Stats:
Deity:
+53 sta
1.1% Potency
2.5% Crit Bonus
Leather Armor (Forearms)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Warden's Spiked Leather Gauntlets
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
124.9 Potency
7 Resolve
170 Haste
7 Weapon Damage
6,801 Ability Mod
Infused Stats:
Deity:
+39 sta
1.1% Potency
2.2% Crit Bonus
+188.5 Abil Mod
Leather Armor (Hands)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Electrified Adornment of Fading
TREASURED
Adds the following to an item:
-9 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
95
NO-VALUE NO-TRADE
Acid-cured Studded Coif
LEGENDARY
554 Primary Attributes
1,728 Stamina
3,000 Power
15,000 Health
120.4 Crit Bonus
47.5 Casting Speed
132.9 Potency
9 Resolve
180.8 Haste
7.4 Weapon Damage
Infused Stats:
Deity:
+75 sta
0.5% Potency
0.4% Crit Bonus
Leather Armor (Head)
Mitigation
669
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Doomwalker's Ring
An ancient ring of dwarven design, bearing the sigil of a mysterious faction known as Doomwalkers, from the long-lost city of Moradhim.
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
38,340 Resistances
99 Combat Skills
142.2 Crit Bonus
5 Resolve
29.2 DPS
872.5 Potency
9.3 Mitigation Increase
8.5 Reuse Speed
Infused Stats:
Deity:
+28 sta
4.0% Potency
1.2% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSED
Stone of Underfoot Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+419 agi +275 sta
+0.4% Ability Doublecast +3% Mitigation Increase +15.4% Potency +8.6% Crit Bonus +9.3% Max Health +7.3% Strikethrough +3,630 Ability Modifier
Progress to Next Level:
19
0.4%
NO-VALUE
Dreaded Bracelet of the Wraith
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
89.4 Crit Bonus
7 Resolve
27.4 DPS
9.7 Casting Speed
704 Potency
7.9 Block Chance
Infused Stats:
Deity:
+35 sta
2.2% Potency
1.3% Crit Bonus
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Invigorated Yothshaval Leather Leggings
FABLED
607 Primary Attributes
2,104 Stamina
99.4 Crit Bonus
55.8 Casting Speed
100.7 Potency
19.8 Max Health
5 Resolve
4,390 Ability Mod
Infused Stats:
Deity:
+8 sta
0.3% Potency
0.7% Crit Bonus
+30.1 Abil Mod
Leather Armor (Legs)
Mitigation
764
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Submerged Strand
LEGENDARY
380 Primary Attributes
730 Stamina
20.2 Crit Bonus
3 Resolve
23.1 DPS
42.2 Crit Chance
21.6 Potency
36 Haste
19.8 Multi Attack
Infused Stats:
Deity:
+9 sta
0.2% Potency
0.4% Crit Bonus
Slots
Neck
Level
100
Effects:
The Wild Divine
When Equipped:
• Increases Potency of caster by 28.0.
• Improves the heal potency granted by the heal stance by 66% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
HEIRLOOM INFUSED
Stone of Underfoot Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+419 agi +275 sta
+0.4% Ability Doublecast +3% Mitigation Increase +15.4% Potency +8.6% Crit Bonus +9.3% Max Health +7.3% Strikethrough +3,630 Ability Modifier
Progress to Next Level:
19
68.44%
NO-VALUE
Neh'ashiir's Spectral Greathammer
LEGENDARY
1,076 Primary Attributes
2,304 Stamina
4,860 Power
8,100 Health
92.4 Crit Bonus
14 Resolve
107.4 DPS
358.8 Crit Chance
106.6 Potency
121.4 Haste
60.6 Multi Attack
Infused Stats:
Deity:
+28 sta
1.2% Potency
1.0% Crit Bonus
Staff
Two-Handed Crushing
Damage
507 - 1,520
(337.77 Rating)
Delay
6.0 seconds
Level
100
All Fighters, All Mages, All Priests, Beastlord
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,104 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Dellmun's Wonderous Wand
This item tends to be thrown when frustrated.
FABLED
540 Primary Attributes
1,178 Stamina
29.8 Crit Bonus
5 Resolve
183.3 Crit Chance
36.4 Potency
31 Haste
19.5 Casting Speed
3,940 Ability Mod
Infused Stats:
Deity:
+5 sta
0.8% Potency
1.0% Crit Bonus
+13.4 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
385 - 2,182
(320.9 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Early Advantage
When Equipped:
• On any combat or spell hit this spell may cast Precise Advantage on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Increases Weapon Damage of caster by 20.0.
• Increases Crit Bonus of caster by 30.0.
• Increases Potency of caster by 30.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Ring of the Gatekeeper
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
27.4 DPS
0.3 Ability Doublecast
9.7 Casting Speed
405.4 Potency
7.9 Block Chance
10,053 Ability Mod
Infused Stats:
Deity:
+52 sta
2.1% Potency
0.5% Crit Bonus
+312.0 Abil Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP INFUSED
Stone of Underfoot Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+419 agi +275 sta
+0.4% Ability Doublecast +3% Mitigation Increase +15.4% Potency +8.6% Crit Bonus +9.3% Max Health +7.3% Strikethrough +3,630 Ability Modifier
This character has 2,386,413 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 95,833 health per tick while out-of-combat.
This character has a Maximum Power pool of 216,172. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,023 power per tick while out-of-combat.
This character runs 125% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 227,595 whatsits.
This character resists Noxious damage in the amount of 227,695 whatsits.
This character resists Arcane damage in the amount of 227,545 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1514.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 250,898, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 12.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
105 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
458 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 15.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 25.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.