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All Mages, All Scouts, Berserker, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Silver Conflagration III
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Silver Conflagration III on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 11,079 - 12,245 heat damage on target encounter.
• Decreases Mitigation of target encounter vs elemental damage by 2,301.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ethereal Strike
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Ethereal Strike
When Equipped:
• This effect will not stack with similar effects.
• On a critical combat hit this spell may cast Ethereal Strike on target of attack. Lasts for 20.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 6,524 - 7,211 heat damage on target.
• Inflicts 6,524 - 7,211 poison damage on target.
• Increases Crit Bonus of caster by 5.0.
• Increases Potency of caster by 5.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Ethereal Strike on target of spell. Lasts for 20.0 seconds. Triggers about 2.2 times per minute.
• Inflicts 6,524 - 7,211 heat damage on target.
• Inflicts 6,524 - 7,211 poison damage on target.
• Increases Crit Bonus of caster by 5.0.
• Increases Potency of caster by 5.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Steward's Wand of the Arcane
FABLED
177 Stamina
177 Primary Attributes
16.3 DPS
57.5 Crit Chance
10.6 Potency
10.6 Crit Bonus
19.4 Haste
13.3 Multi Attack
4.8 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
250 - 1,418
(208.54 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, Yellow, White
HEIRLOOM ATTUNEABLE NO-VALUE
Auspicious Illumination II
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Auspicious Illumination II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Auspicious Illumination II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Increases Crit Bonus of caster by 4.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Auspicious Illumination II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Increases Crit Bonus of caster by 4.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Ring of the Forlorn
FABLED
187 Stamina
187 Primary Attributes
8,415 Resistances
28 Combat Skills
11.1 Potency
11.1 Crit Bonus
20.5 Multi Attack
6 Spell Reuse Speed
238 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Soul Fang Bracelet
FABLED
179 Stamina
179 Primary Attributes
8,019 Resistances
8.8 DPS
12.2 Casting Speed
10.7 Potency
10.7 Crit Bonus
2.2 Haste
8 Reuse Speed
219 Ability Mod
Infused Stats:
Slots
Wrist
Level
95
All Mages, All Priests
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Steward's Compendium of the Arcane
FABLED
190 Primary Attributes
190 Stamina
11.3 Crit Bonus
23.9 DPS
61.5 Crit Chance
11.3 Potency
16.4 Multi Attack
10 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Diffraction II
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Diffraction II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Diffraction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases DPS of caster by 9.0.
• Increases Multi Attack of caster by 13.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Resplendent Ethereal Steward's Shoulderpad
FABLED
187 Stamina
187 Primary Attributes
82.3 DPS
21.9 Potency
11 Crit Bonus
10 Reuse Speed
35.4 Multi Attack
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
237
Level
95
All Mages
Adornment Slots:
White, Yellow, White
HEIRLOOM NO-VALUE
Rune: Potency II
LEGENDARY
Adds the following to an item:
2.5 Potency
Type:
Yellow Adornment
Slots:
Chest, Shoulders, Forearms
Level
90
HEIRLOOM NO-VALUE
Everling Wrap of Bound Souls
LEGENDARY
163 Stamina
163 Primary Attributes
31 DPS
53 Crit Chance
9.7 Potency
9.7 Crit Bonus
31 Haste
8.9 Spell Reuse Speed
Infused Stats:
Slots
Waist
Level
93
Adornment Slots:
White, Black, White, Yellow
HEIRLOOM ATTUNEABLE
Inexorable Momentum I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Inexorable Momentum I
When Equipped:
• Increases Haste of caster by 6.5.
• This effect will not stack with any rank or tier of itself.
This character has 49,948 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,018 health per tick while out-of-combat.
This character has a Maximum Power pool of 49,426. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,083 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 53,443 whatsits.
This character resists Noxious damage in the amount of 51,933 whatsits.
This character resists Arcane damage in the amount of 51,791 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 249.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,692, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 88.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 88.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.36 seconds, a 56% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.