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• Fires a powerful beam of fear straight ahead of the caster, dealing 2,990,840 damage to any targets in its path. The damage ticks 3 additional times.
• Targets hit by the beam are also afflicted with a crippling fear that saps STR, WIS, INT, and AGI and take 3% more damage for 15 seconds
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Fear Barrage is 1 minute
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Charm of Bound Flame
FABLED
418 Primary Attributes
765 Stamina
30 Crit Bonus
5 Resolve
9.8 Casting Speed
48.8 Crit Chance
38.1 Potency
18.8 Haste
1,670 Ability Mod
Infused Stats:
Deity:
+12 sta
1.2% Potency
2.7% Crit Bonus
+27.9 Abil Mod
Slots
Charm
Level
100
Effects:
When Equipped:
• Increases Crit Bonus of caster by 35.0.
• Increases Potency of caster by 80.0.
• Periodically burns all nearby hostile enemies for 313,023 heat damage
• Suspends if the caster disables AE Auto Attack or turns off Auto Attack
Primordial Cloak of Flames
Applies Primordial Cloak of Flames when Activated. Lasts for 20.0 seconds.
• Inflicts 3,600,000 heat damage on targets in Area of Effect.
• Decreases Mitigation of targets in Area of Effect vs elemental damage by 3,210.
• Suspends the passive effect for 30 seconds
• This can be cast while using other abilities
• This item may not be used in a PvP zone.
• The reuse time of Primordial Cloak of Flames is 20.0 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE INFUSED
Dimensional Quiver
Infused Stats:
Slots
32
HEIRLOOM
Invigorated Stygian Skimmer's Coat
LEGENDARY
568 Primary Attributes
2,023 Stamina
65.5 Crit Bonus
3 Resolve
22.7 AE Auto
66.3 Potency
19.3 Max Health
105.3 Multi Attack
Infused Stats:
Deity:
+4 sta
0.1% Potency
0.2% Crit Bonus
Chain Armor (Chest)
Mitigation
774
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
The Dusk Comes
FABLED
395 Primary Attributes
744 Stamina
441 Combat Skills
20.2 Crit Bonus
4 Resolve
28.1 DPS
61.8 Crit Chance
34.6 Potency
18.9 Flurry
Infused Stats:
Deity:
+4 sta
0.3% Potency
0.2% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Last Stand of the Deathfist
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
27 DPS
304.4 Potency
12.7 Mitigation Increase
5.7 Block Chance
7.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Scourge Forged Hoop of Darkness
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
23.1 DPS
303.1 Potency
36 Haste
19.8 Multi Attack
18,946 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Nizari Denizen's Chain Boots
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
3 Resolve
118 DPS
57.6 Potency
67.5 Reuse Speed
7.4 Weapon Damage
Infused Stats:
Deity:
+3 sta
0.3% Potency
0.3% Crit Bonus
Chain Armor (Feet)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Nizari Denizen's Chain Bracers
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
3 Resolve
118 DPS
10.5 AE Auto
57.6 Potency
15.5 Max Health
Infused Stats:
Deity:
+3 sta
1.0% Potency
0.5% Crit Bonus
Chain Armor (Forearms)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Linked Gloves of the Keeper
LEGENDARY
485 Primary Attributes
1,615 Stamina
45.4 Crit Bonus
3 Resolve
42.4 Casting Speed
50.1 Potency
84.5 Haste
67.5 Reuse Speed
Infused Stats:
Deity:
+1 sta
0.5% Potency
0.7% Crit Bonus
Chain Armor (Hands)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Penumbrous Martial Chain Coif
LEGENDARY
499 Primary Attributes
1,631 Stamina
51.8 Crit Bonus
4 Resolve
43.2 Casting Speed
53.6 Potency
170.6 Haste
7.4 Weapon Damage
Infused Stats:
Deity:
+3 sta
0.6% Potency
0.9% Crit Bonus
Chain Armor (Head)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSED
Overseer's Ring
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
8.9 Casting Speed
443.8 Potency
17.1 Flurry
18 Haste
1,591 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Zhvari's Promise
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
23.1 DPS
862.1 Potency
36 Haste
19.8 Multi Attack
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Invigorated Chain Legs of Tepid Depths
FABLED
590 Primary Attributes
2,023 Stamina
86.5 Crit Bonus
4 Resolve
54.2 Casting Speed
87.6 Potency
19.8 Max Health
4,304 Ability Mod
Infused Stats:
Deity:
+3 sta
0.4% Potency
0.5% Crit Bonus
+18.0 Abil Mod
Chain Armor (Legs)
Mitigation
817
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
The Follower's Pact
FABLED
395 Primary Attributes
744 Stamina
93.8 Crit Bonus
4 Resolve
28.1 DPS
44.3 Crit Chance
455.1 Potency
15.6 Reuse Speed
811 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Final Recourse
FABLED
550 Primary Attributes
1,189 Stamina
30 Crit Bonus
6 Resolve
55.5 DPS
185.1 Crit Chance
37.1 Potency
62.7 Haste
31.3 Multi Attack
Infused Stats:
Deity:
+2 sta
1.0% Potency
0.1% Crit Bonus
Dagger
One-Handed Piercing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.5%.
• Inflicts 988 mental damage on target encounter.
• Inflicts 253 mental damage on target encounter every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Deadshot
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
44.3 DPS
171.1 Crit Chance
32.7 Potency
58 Haste
29 Multi Attack
Infused Stats:
Deity:
+1 sta
0.7% Potency
0.8% Crit Bonus
Bow
Ranged
Damage
410 - 2,326
(304.01 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Bingling Thrice Ring
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
4.3 Casting Speed
22.9 Potency
7 Block Chance
35.2 Haste
Infused Stats:
Deity:
+6 sta
0.4% Potency
0.5% Crit Bonus
Slots
Finger
Level
100
Effects:
Staggered Combination
When Equipped:
• Increases Weapon Damage of caster by 10.0.
• Increases Crit Bonus of caster by 22.0.
• Increases Potency of caster by 48.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Bracelet of the Dark Mentor
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
28.1 DPS
24.5 Potency
15.6 Reuse Speed
811 Ability Mod
Infused Stats:
Deity:
+6 sta
0.3% Potency
0.5% Crit Bonus
+42.7 Abil Mod
Slots
Wrist
Level
100
Effects:
Countermoves
When Equipped:
• On any combat or spell hit this spell may cast Countermoves on the raid. Lasts for 5.0 seconds. Triggers about 0.6 times per minute.
• Increases Potency of raid and group members (AE) by 16.0.
• Cannot be modified except by direct means
• When any damage is received this spell will cast Countermoves on the raid. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency of raid and group members (AE) by 16.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Bladed Grinder Arm VIII
FABLED
525 Primary Attributes
1,167 Stamina
29.6 Crit Bonus
5 Resolve
54.5 DPS
181.5 Crit Chance
35.7 Potency
27.7 Reuse Speed
1,950 Ability Mod
Infused Stats:
Deity:
+2 sta
0.6% Potency
0.5% Crit Bonus
+45.5 Abil Mod
Sword
One-Handed Slashing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Penumbrous Tempered Chain Shoulders
LEGENDARY
499 Primary Attributes
1,631 Stamina
51.8 Crit Bonus
4 Resolve
53.6 Potency
15.5 Max Health
34.4 Reuse Speed
10.5 Mitigation Increase
Infused Stats:
Deity:
+2 sta
0.4% Potency
0.2% Crit Bonus
Chain Armor (Shoulders)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSED
Gorebound
FABLED
406 Primary Attributes
758 Stamina
445 Combat Skills
20.2 Crit Bonus
5 Resolve
23.1 DPS
63 Crit Chance
36.3 Potency
19.2 Flurry
Infused Stats:
Deity:
+64 sta
2.7% Potency
0.6% Crit Bonus
Slots
Waist
Level
100
Effects:
Deception II
Applies Deception II when Equipped.
• Increases Fervor of caster by 4.0.
• Increases chance for beneficial spells to receive a Legendary, Fabled, or Mythical Crit by 250.
This character has 1,257,181 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 50,287 health per tick while out-of-combat.
This character has a Maximum Power pool of 105,655. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,226 power per tick while out-of-combat.
This character runs 110% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 182,524 whatsits.
This character resists Noxious damage in the amount of 182,524 whatsits.
This character resists Arcane damage in the amount of 182,474 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1016.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 91,906, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 153 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
62.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
320 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 33.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 69.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.