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• Teleports caster and caster's group within the zone
• Cannot be modified except by direct means
• The casting time of Banishment is 6.0 seconds and the reuse time of the spell is 5 minutes
HEIRLOOM NO-VALUE
Waste Walker Charm of the Draconian Warlord
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
1313.1 Crit Bonus
495 Resolve
469.6 Crit Chance
40321.4 Potency
69.1 Mitigation Increase
Infused Stats:
Slots
Charm
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Modified Power
Adds the following to an item:
1,115,767 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
130
NO-VALUE NO-TRADE
Zimaran Rune: Felfeather's Infusion of Qua'ddathul
TREASURED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
126
Effects:
Infusion of Qua'ddathul
Applies Infusion of Qua'ddathul when Activated. Lasts for 15 minutes.
• Increases All Attributes of caster by 18.4%.
• Cannot be modified except by direct means
• The casting time of Infusion of Qua'ddathul is 3.0 seconds and the reuse time of the spell is 15 minutes
HEIRLOOM NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Potency of target by 4,903.6. Increases Power Regen of caster by 1,099.3. Increases Fervor Overcap of target by 63.9.
Waste Walker Hoop of the Dracomancer
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
347,815 Resistances
591 Combat Skills
1313.1 Crit Bonus
495 Resolve
40321.4 Potency
31.5 Reuse Speed
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Metis the Elder Ascendant
An orator of great renown, Metis sought an equitable and peaceful solution in all matters of Hooluk statecraft. She lived to see her daughter fall from the sky when war came to the Aerie.
A warrior of great renown, Metis was a Hooluk who believed the claw was mightier than the quill. She died with the wind in her wings and a song on her beak.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
Increases All Attributes of target by 15.6%. Increases Max Health of target by 20.9%. Increases Crit Bonus of target by 703.5. Increases Potency of target by 4,903.6. Increases Health Regen of caster by 1,099.3. Increases Crit Bonus Overcap of target by 42.6.
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Force Projection
Adds the following to an item:
3229.3 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
130
NO-VALUE NO-TRADE
Bracelet of Preservation
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Speedy Advance
When Equipped:
• Whenever the group strikes a deathblow, they will gain increased 10% out of combat movement speed per increment. Increments up to 15 times. Dispels when a group member dies.
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Anguish
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Anguish
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Anguish on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,573 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Elemental Rending
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Elemental Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 4,655 heat damage on target.
• Inflicts 4,655 cold damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Port Woe Wand of Frenzy
3,823 Primary Attributes
6,481 Stamina
211,669 Power
336,821 Health
1.2 Flurry Multiplier
547 Crit Chance
45067.5 Potency
475 Resolve
1,530 Overcap Crit Bonus
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
13143 - 19,714
(4107.1 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
130
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Noxious Rending
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Noxious Rending
When Equipped:
• On a hostile ability cast this spell has a 25% chance to cast Noxious Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases noxious damage done to target by 3%.
• Inflicts 1,303 disease damage on target encounter instantly and every second.
• Inflicts an additional 76 disease damage on target encounter every tick.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
NO-VALUE NO-TRADE
Coldforged Rune: Zeal
Adds the following to an item:
2.9 Melee Multiplier
224 Overcap Weapon Damage
212 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
130
NO-VALUE NO-TRADE
Waste Walker Signet of the Draconian Warlord
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
347,815 Resistances
591 Combat Skills
1313.1 Crit Bonus
495 Resolve
40321.4 Potency
336 Max Health
Infused Stats:
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Green
HEIRLOOM LORE-EQUIP
Tishan's Coldforged Adornment of Increased Criticals
Adds the following to an item:
212.1 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Force Projection
Adds the following to an item:
3229.3 Potency
Type:
Purple Adornment
Slots:
Chest, Legs, Finger, Neck, Wrist, Charm
Level
130
NO-VALUE NO-TRADE
Shiny Kappa Bangle of Frenzy
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
347,815 Resistances
591 Combat Skills
1313.1 Crit Bonus
495 Resolve
40321.4 Potency
33.8 Haste
Infused Stats:
Slots
Wrist
Level
130
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE NO-VALUE
Tishan's Coldforged Adornment of Modified Power
Adds the following to an item:
1,115,767 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Timed Attacks
Adds the following to an item:
212.1 Crit Bonus
Type:
Purple Adornment
Slots:
Shoulders, Ear, Wrist
Level
130
NO-VALUE NO-TRADE
Game Hunter Mantle of the Dragon Hawk
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
1313.1 Crit Bonus
40321.4 Potency
495 Resolve
33.8 Haste
Infused Stats:
Leather Armor (Shoulders)
Mitigation
527
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM
Tishan's Coldforged Adornment of Extra Attacks
Adds the following to an item:
33.5 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Timed Attacks
Adds the following to an item:
212.1 Crit Bonus
Type:
Purple Adornment
Slots:
Shoulders, Ear, Wrist
Level
130
NO-VALUE NO-TRADE
Vrakorr Forged Belt of Force
LEGENDARY
3,281 Primary Attributes
5,530 Stamina
186,974 Power
297,525 Health
591 Combat Skills
1313.1 Crit Bonus
495 Resolve
469.6 Crit Chance
40321.4 Potency
3,221,921 Ability Mod
Infused Stats:
Slots
Waist
Level
130
Adornment Slots:
White, Purple, Black
NO-TRADE NO-VALUE
Tishan's Coldforged Adornment of Health
Adds the following to an item:
131.1 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
130
NO-VALUE NO-TRADE
Tishan's Coldforged Rune: Blinding Gleam [Tier 0]
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
130
Effects:
Immunity Rune: Blinding Gleam [Tier 0]
When Equipped:
• Makes caster immune to Fear effects
• Disabled by Metallic Bond of higher tiers than the source adornment.
This character has 8,244,755,563 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 329,791,452 health per tick while out-of-combat.
This character has a Maximum Power pool of 77,681,958. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,108,628 power per tick while out-of-combat.
This character runs 68% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,980,359 whatsits.
This character resists Noxious damage in the amount of 1,870,880 whatsits.
This character resists Arcane damage in the amount of 1,923,304 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3902.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 128,962,112, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 73.3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 74.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 12.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.