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(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Shroud of the Verminhunter
LEGENDARY
380 Primary Attributes
730 Stamina
433 Combat Skills
20.2 Crit Bonus
3 Resolve
0.8 Ability Doublecast
8.9 Casting Speed
59.5 Crit Chance
33 Potency
Infused Stats:
Deity:
+45 sta
1.2% Potency
0.6% Crit Bonus
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 48 and 148 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Electrified Adornment of Swift Casting
TREASURED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Relentless Conviction
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Relentless Conviction
When Equipped:
• Increases STA of caster by 75.0.
• Increases Crit Bonus of caster by 10.0.
• Increases the base trigger chance of spells and items by 6%.
• This effect does not stack with itself when adorned on multiple items
• 5% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Monsoon
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Annealed Silvril Hoop
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
8.5 Casting Speed
229.4 Potency
17.2 Haste
20,898 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
Earring of Darkened Thoughts
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Infused Stats:
Deity:
+8 sta
0.6% Potency
0.1% Crit Bonus
+21.9 Abil Mod
Slots
Ear
Level
100
Effects:
Furious Barrage
When Equipped:
• On any combat or spell hit this spell may cast Furious Barrage on caster. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• On a hostile ability cast this spell will cast Furious Barrage on the group. Lasts for 12.0 seconds.
• Increases Potency of group members (AE) by 33.0, multiplied by increment stacks.
• Increments up to 5 times
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM INFUSED
Incandescent Adornment of Prismatic Resilience (Superior)
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Stormborn Souffle
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Polished Astral Umbrite Necklace
LEGENDARY
364 Primary Attributes
700 Stamina
20.2 Crit Bonus
1 Resolve
4.2 Casting Speed
41.3 Crit Chance
22.4 Potency
6.8 Mitigation Increase
34.4 Haste
Infused Stats:
Slots
Neck
Level
100
Effects:
Building Furor
When Equipped:
• When any damage is received this spell has a 30% chance to cast Building Furor on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STA of caster by 95.0, multiplied by increment stacks.
• Increases Potency of caster by 8.0, multiplied by increment stacks.
• This effect increments up to 10 times.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
• On any combat or spell hit this spell may cast Noxious Rending IV on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target by 1%.
• Inflicts 820 disease damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM NO-VALUE INFUSED
Bolstered Endurance
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Endurance
When Equipped:
• Increases STA of caster by 150.0.
• Increases Max Health of caster by 20.0%.
• Increases Max Power of caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Lesser Focused Power
LEGENDARY
Adds the following to an item:
10 Potency
8 Weapon Damage
Placement:
One-Handed
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rend
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
171.1 Crit Chance
32.7 Potency
29 Haste
15.4 Casting Speed
2,332 Ability Mod
Infused Stats:
Deity:
+29 sta
1.2% Potency
0.6% Crit Bonus
+250.0 Abil Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
365 - 2,067
(304.01 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Essencelich
When Equipped:
• On any combat or spell hit this spell may cast Essencelich II on target of attack. Lasts for 18.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 6,369 disease damage on target.
• Increases Potency of caster by 32.0.
• Increases DPS of caster by 45.0.
• Increases Mitigation of caster vs noxious damage by 4,313.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSED
Incandescent Adornment of Blasting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Superior Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 178,880 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 178,880 magic damage on target.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Obfuscation
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Obfuscation
When Equipped:
• Decreases Hate Gain of caster by 15.0.
• Increases Crit Bonus of caster by 10.0.
• This effect does not stack with itself when adorned on multiple items
• When damaged with a melee weapon this spell will cast Obfuscation on target's attacker. This effect normalizes based off of a three second triggering event.
• Decreases threat priority of target encounter by 2 positions
• Cannot be modified except by direct means
• This effect can only trigger once every 45.0 seconds.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Secondary Rune: Weapon Damage
FABLED
Adds the following to an item:
6 Weapon Damage
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
98
HEIRLOOM NO-VALUE
Iron Branch Ring
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
26.4 DPS
0.2 Ability Doublecast
229.4 Potency
14.4 Reuse Speed
14,695 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE INFUSABLE
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Stygian Core Spirit Stone
This will grow in power as you gain Adventure Experience!
This character has 2,160,004 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 86,510 health per tick while out-of-combat.
This character has a Maximum Power pool of 226,856. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 9,094 power per tick while out-of-combat.
This character runs 120% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 197,241 whatsits.
This character resists Noxious damage in the amount of 198,383 whatsits.
This character resists Arcane damage in the amount of 196,891 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1106.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 222,040, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 52.8%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 14.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
219.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.45 seconds, a 20% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
344 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 6.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 14.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.