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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
10
Runic Chain Tunic of the Frontier Runner
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
350
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Wrap of the Swamp
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
1.3 AE Auto
2.9 Crit Chance
4.9 Potency
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Strong Battle Swill
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 75.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 151.6.
Stud of Fleeting Thoughts
TREASURED
53 Primary Attributes
53 Stamina
356 Resistances
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
117 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Shaped Obsidian Stud
LEGENDARY
53 Primary Attributes
53 Stamina
385 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Outrider's Elven Chain Shoes of Stealth
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
11.8 DPS
2.9 Crit Chance
4.9 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
355
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Cabilis Cocoa Mousse
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI of target by 17.8. Increases Health Regen of target by 190.0.
Rake's Vambraces
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
11.8 DPS
2.9 Crit Chance
4.9 Potency
6.6 Haste
Infused Stats:
Chain Armor (Forearms)
Mitigation
359
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Fireproof Cooking Mitts
FABLED
45 Stamina
45 Primary Attributes
1 AE Auto
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Chain Armor (Hands)
Mitigation
375
Level
80
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Chain Helm of Pain
FABLED
46 Stamina
46 Primary Attributes
10.1 DPS
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Chain Armor (Head)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Chimera Feathered Shackle
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
6.3 Multi Attack
98 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Rake's Chain Leggings
TREASURED
54 Primary Attributes
54 Stamina
20 Combat Skills
1 Crit Bonus
3 Crit Chance
4.9 Potency
6.8 Haste
7.6 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
385
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Jagged Scimitar of the Scale
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
2.4 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
98 - 558
(109.44 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Winter Pulse
When Equipped:
• Increases cold damage done by spells by up to 100.
• Increases magic damage done by spells by up to 100.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Signet of the Void Captain
TREASURED
53 Primary Attributes
53 Stamina
800 Resistances
20 Combat Skills
1 Crit Bonus
11.8 DPS
1.3 AE Auto
2.9 Crit Chance
4.9 Potency
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Pickling Wristband
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
92 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Sebilite Croaking Dirk
LEGENDARY
46 Stamina
46 Primary Attributes
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
59 - 333
(97.92 Rating)
Delay
4.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Sinister Toxins
When Equipped:
• Increases damage of all crafted poisons by 10 percent.
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Vanguard's Black Wolf Chain Spaulders
LEGENDARY
47 Stamina
47 Primary Attributes
10.6 DPS
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
101 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
335
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Remkit's Belt of Flight
FABLED
46 Stamina
46 Primary Attributes
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Waist
Level
80
Effects:
Flight
When Equipped:
• Increases Ranged Weapon Range of caster by 5.0%.
Born of a encounter between a dark elf and a human, mystery surround Vascia's origins. The only clue is that she has a half-sister named Cukia. Beyond that, nothing is known. Vascia came to Qeynos to seek out Cukia as the only family that she has left in the world.
This character has 18,982 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,046 health per tick while out-of-combat.
This character has a Maximum Power pool of 16,205. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 802 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,371 whatsits.
This character resists Noxious damage in the amount of 6,371 whatsits.
This character resists Arcane damage in the amount of 6,327 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 42% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,876, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 25.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 24.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 4.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.