EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• This effect will not stack with itself if adorned on multiple items.
• On a critical healing spell cast this spell may cast Deathless Devotion on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards target against 4,500 points of all damage
• Replenishes 600 points of absorption every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• On a critical healing spell cast this spell may cast Advantageous Tactics on target of spell cast. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Increases the amount of your next healing spell or rune by 20%.
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Aegis I on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 5,000 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Censer of Decelerated Particles
FABLED
104 Stamina
104 Primary Attributes
27.1 DPS
13.7 Casting Speed
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
393 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
221 - 1,254
(184.41 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
92
All Mages, All Priests
Effects:
Soothing Breeze III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Soothing Breeze III on target of spell. Triggers about 2.0 times per minute.
• Heals group members (AE) for 5,174 - 5,719.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
NO-TRADE
Ethereal Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
NO-VALUE
Ethereal Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
NO-VALUE
Band of Rallosian Passions
FABLED
88 Primary Attributes
88 Stamina
564 Resistances
29 Combat Skills
5.3 Crit Bonus
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
5.9 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
All Priests
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
40 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
88
NO-VALUE
Brace of Infused Ice
FABLED
88 Primary Attributes
88 Stamina
564 Resistances
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
Infused Stats:
Slots
Wrist
Level
90
All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Buckler of Flowing Rime
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
5.9 Crit Chance
8.8 Potency
5.9 Block Chance
288 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
572
Level
90
All Priests
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Ethereal Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
NO-VALUE
Rune: Greater Panacea I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
All Priests
Effects:
Greater Panacea I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Panacea I on target of spell cast. Triggers about 2.0 times per minute.
• Dispels 135 levels of any hostile effects on target
• Heals target for 5,434 - 6,006.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Chrono-Bound Leather Spaulders
FABLED
104 Stamina
104 Primary Attributes
27.19.3% DPS
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
17.3 Reuse Speed
17.5 Multi Attack
23.3 Ability Casting Speed
Infused Stats:
Leather Armor (Shoulders)
Mitigation
403
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
NO-TRADE REFORGED
Ethereal Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.9 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
88
NO-VALUE
Ethereal Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.9 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
88
NO-VALUE
Rune: Casting Speed
FABLED
Adds the following to an item:
7 Casting Speed
Type:
Yellow Adornment
Slots:
Shoulders, Forearms
Level
90
HEIRLOOM NO-VALUE
Rune: Lesser Casting Speed
LEGENDARY
Adds the following to an item:
5 Casting Speed
Type:
Yellow Adornment
Slots:
Shoulders, Forearms
Level
80
HEIRLOOM NO-VALUE
Woven Rime Giant Beard Wrap
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
Infused Stats:
Slots
Waist
Level
90
All Priests
Adornment Slots:
White, Black, Turquoise, Yellow
HEIRLOOM
Ethereal Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1.2 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
88
NO-VALUE
Halcyon
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Halcyon
When Equipped:
• On any combat or spell hit this spell may cast Halcyon on the group. Triggers about 2.2 times per minute.
This character has 41,413 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,885 health per tick while out-of-combat.
This character has a Maximum Power pool of 36,200. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,674 power per tick while out-of-combat.
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 34,536 whatsits.
This character resists Noxious damage in the amount of 25,697 whatsits.
This character resists Arcane damage in the amount of 25,559 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 996.38554216867
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 206.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,696, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 60.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
58.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 5.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.