EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Greater Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 401 mental damage on target.
• Must not be classified as an undead
• Inflicts 802 mental damage on target.
• Must be classified as an undead
• Decreases Mitigation of target vs arcane damage by 664.
• Must be classified as an undead
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Symbol of the Yciid Outrider
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
7.7 Multi Attack
Infused Stats:
Slots
Charm
Level
80
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
pristine hidebound leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
24
Chainmail of Ykeshan Fury
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
147 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
425
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Insanity of War
When Equipped:
• On a melee hit this spell may cast Insanity of War on caster. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Chance of caster by 25.0.
• Increases damage done by combat arts by up to 150.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Overlord's Cloak of the Formidable Warrior
This is the cloak of The Overlord himself, bestowed to you out of gratitude for your service to Norrath.
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
7.2 Haste
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Voidcursed Spike
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
8.1 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Annihilator's Loop
FABLED
48 Stamina
48 Primary Attributes
360 Resistances
19 Combat Skills
2.2 Casting Speed
2.6 Crit Chance
3.9 Potency
4.2 Mitigation Increase
0.9 Crit Bonus
Infused Stats:
Slots
Ear
Level
80
Effects:
Precision Strikes
When Equipped:
• On a hit this spell may cast Precision Strikes on caster. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• Increases Crit Chance of caster by 25.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tainted Shadowsteel Boots
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
390
Level
80
Assassin
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Tainted Shadowsteel Bracers
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
Infused Stats:
Chain Armor (Forearms)
Mitigation
390
Level
80
Assassin
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Tainted Shadowsteel Gloves
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
7 Max Health
Infused Stats:
Chain Armor (Hands)
Mitigation
390
Level
80
Assassin
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Tainted Shadowsteel Mask
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
Infused Stats:
Chain Armor (Head)
Mitigation
390
Level
80
Assassin
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Tracking Eyeball Fingerhoop
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Captain's Moldering Flesh Cord
FABLED
54 Primary Attributes
54 Stamina
960 Resistances
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
7 Haste
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tainted Shadowsteel Leggings
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
417
Level
80
Assassin
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Bloodthirsty Choker
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.7 Haste
Infused Stats:
Slots
Neck
Level
70
Effects:
Vampiric Requiem
Applies Vampiric Requiem when Equipped.
• Increases base damage of spells and combat arts by 25%.
• When a combat art is used this spell will cast Vampiric Requiem on caster.
• Inflicts 10% of max health in focus damage on caster.
• On a damage spell hit this spell will cast Vampiric Requiem on caster.
• Inflicts 10% of max health in focus damage on caster.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fang of Ichor
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Dagger
Main Hand Piercing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Assassin
Effects:
Rage of Ichor
When Equipped:
• Increases the damage of stealth attacks by 30%.
Assassin's Flurry
When Equipped:
• Increases Flurry of Caster by 15.0.
Flurry of Poison
When Equipped:
• On a combat hit this spell may cast Flurry of Poison on target of attack. Lasts for 12.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 583 - 875 poison damage on target.
• Increases Crit Chance of caster by 15.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Resonating Wire
FABLED
48 Stamina
48 Primary Attributes
19 Combat Skills
11 DPS
2.6 Crit Chance
3.9 Potency
0.9 Crit Bonus
2.7 Reuse Speed
Infused Stats:
Bow
Ranged
Damage
185 - 1,047
(136.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Resonating Bands
When Equipped:
• On a ranged hit this spell may cast Resonating Bands on target of attack. Triggers about 1.8 times per minute.
• Inflicts 513 - 627 piercing damage on target.
• Heals caster for 481 - 587.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Disarming Band
FABLED
47 Stamina
47 Primary Attributes
360 Resistances
19 Combat Skills
2.5 Crit Chance
3.8 Potency
4.1 Mitigation Increase
0.8 Crit Bonus
5.7 Haste
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ethereal Sabre of the Voidbeast
FABLED
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
6.4 Max Health
3 Block Chance
Infused Stats:
Sword
One-Handed Slashing
Damage
99 - 563
(110.32 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Void Bane
When Equipped:
• Additional equipment with Void Bane improves this effect.
• On any combat or spell hit this spell may cast Void Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 756 mental damage on target.
• If any of the following are true:
• Must be classified as a void beast
• Must be classified as a shadowed folk
• Inflicts 378 mental damage on target.
• Must not be classified as a void beast
• Must not be classified as a shadowed folk
• Decreases Mitigation of target vs arcane damage by 560.
This character has 12,180 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 487 health per tick while out-of-combat.
This character has a Maximum Power pool of 9,405. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 376 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,591 whatsits.
This character resists Noxious damage in the amount of 8,380 whatsits.
This character resists Arcane damage in the amount of 8,708 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 37% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 552, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 1.4%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 8.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 15% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.