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Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 342.2.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSED
Incandescent Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Orb of Glowing Power
LEGENDARY
445 Primary Attributes
817 Stamina
2,430 Power
4,050 Health
38.4 Crit Bonus
7 Resolve
5.2 AE Auto
51.5 Crit Chance
575.9 Potency
12.3 Block Chance
9,172 Ability Mod
Infused Stats:
Deity:
+10 sta
0.7% Potency
0.8% Crit Bonus
+60.0 Abil Mod
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 342.2.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSED
Incandescent Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
pristine augmented leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Dreaded Cloak of the Wraith
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
438 Combat Skills
63.3 Crit Bonus
7 Resolve
62.6 Crit Chance
390.1 Potency
43.2 Flurry
15.8 Reuse Speed
Infused Stats:
Deity:
+75 sta
0.9% Potency
0.6% Crit Bonus
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Incandescent Adornment of Haste (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Screams of Battle
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Screams of Battle
When Equipped:
• Increases Flurry of Caster by 6.0.
• Increases DPS of caster by 17.0.
• Increases AE Autoattack of Caster by 22.0%.
• This effect does not stack with itself when adorned on multiple items
• Suspends when Battle Cry or Arms of Imagination is active
• Suspends when Battle Cry or Arms of Imagination is active
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Arcane Fusion
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
27.4 DPS
330.8 Potency
9 Flurry
35.9 Haste
7.9 Block Chance
19.5 Weapon Damage
7,539 Ability Mod
Infused Stats:
Deity:
+55 sta
1.5% Potency
2.3% Crit Bonus
+303.1 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSED
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Enchanted Summoner's Hoops
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
17,932 Health
34,703 Resistances
86 Combat Skills
69 Crit Bonus
7 Resolve
0.2 Ability Doublecast
9.7 Casting Speed
286 Potency
7.9 Mitigation Increase
7.2 Flurry
39.6 Multi Attack
Infused Stats:
Deity:
+41 sta
2.3% Potency
0.5% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSED
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Tesserarius' Blackened Chain Sabatons
LEGENDARY
531 Primary Attributes
1,659 Stamina
2,430 Power
12,150 Health
115.5 Crit Bonus
7 Resolve
127.5 Potency
10.9 Mitigation Increase
15.1 Max Health
3,470 Ability Mod
Infused Stats:
Deity:
+49 sta
2.3% Potency
2.1% Crit Bonus
+85.2 Abil Mod
Chain Armor (Feet)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Incandescent Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
67 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
96
HEIRLOOM NO-VALUE
Bracers of Proclamation
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
118.6 DPS
11 AE Auto
124.9 Potency
14.7 Max Health
Infused Stats:
Deity:
+112 sta
0.7% Potency
1.9% Crit Bonus
Chain Armor (Forearms)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Incandescent Adornment of Critical Chance (Superior)
This character has 1,631,926 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 65,703 health per tick while out-of-combat.
This character has a Maximum Power pool of 190,430. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,043 power per tick while out-of-combat.
This character runs 13% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 217,406 whatsits.
This character resists Noxious damage in the amount of 217,556 whatsits.
This character resists Arcane damage in the amount of 217,606 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1161.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 187,862, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 12.5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 69.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
44.05 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4375 seconds, a 25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
324 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 52.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 5.944% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.