EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Triggers a burst of intense cold from yourself and any allies within 10m, dealing 95,000 cold damage per ally.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Chain Reaction Chill is 2.0 seconds and the reuse time of the spell is 2 minutes
Adornment Slots:
White
ATTUNEABLE INFUSED
Idol of the Ill-Seen Defender
FABLED
391 Primary Attributes
737 Stamina
30 Crit Bonus
4 Resolve
27.8 DPS
43.8 Crit Chance
34.3 Potency
36.3 Haste
19.9 Multi Attack
Infused Stats:
Deity:
+5 sta
0.3% Potency
0.2% Crit Bonus
Slots
Charm
Level
100
Effects:
Chain Reaction Chill
Applies Chain Reaction Chill when Activated.
• Triggers a burst of intense cold from yourself and any allies within 10m, dealing 95,000 cold damage per ally.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Chain Reaction Chill is 2.0 seconds and the reuse time of the spell is 2 minutes
Adornment Slots:
White
ATTUNEABLE INFUSED
mottled leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Splitiron Chainmail Coat
HANDCRAFTED
500 Primary Attributes
1,786 Stamina
50.2 Crit Bonus
1 Resolve
24.7 Casting Speed
50.8 Potency
17 Max Health
12.1 Mitigation Increase
Infused Stats:
Chain Armor (Chest)
Mitigation
714
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Hammered Thalumbral Cloak
HANDCRAFTED
334 Primary Attributes
644 Stamina
415 Combat Skills
18.5 Crit Bonus
1 Resolve
57.1 Crit Chance
29 Potency
16.3 Flurry
33.7 Haste
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Mitigating Umbrite Earrings
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
6.6 Mitigation Increase
7 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Effects:
Fortitude Stand
When Equipped:
• Gives caster an extra 10.0% mitigation to their worn armor.
• Increases Block Chance of caster by 10.0%.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Mitigating Umbrite Earrings
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
6.6 Mitigation Increase
7 Reuse Speed
Infused Stats:
Slots
Ear
Level
100
Effects:
Fortitude Stand
When Equipped:
• Gives caster an extra 10.0% mitigation to their worn armor.
• Increases Block Chance of caster by 10.0%.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Splitiron Reverent Boots
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
44.1 Potency
158.9 Haste
6.5 Weapon Damage
5,958 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Splitiron Chainmail Bracers
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
55.4 DPS
44.1 Potency
13.5 Max Health
9.6 Mitigation Increase
Infused Stats:
Chain Armor (Forearms)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Splitiron Reverent Gloves
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
39.7 Casting Speed
44.1 Potency
79.4 Haste
63.4 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Splitiron Reverent Coif
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
44.1 Potency
79.4 Multi Attack
63.4 Reuse Speed
5,958 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Heavy Steel Ring of Yothshaval
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
4.5 Casting Speed
24.3 Potency
7.3 Block Chance
36.3 Haste
Infused Stats:
Deity:
+10 sta
0.3% Potency
0.9% Crit Bonus
Slots
Finger
Level
100
Effects:
Building Furor
When Equipped:
• When any damage is received this spell has a 30% chance to cast Building Furor on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STA of caster by 95.0, multiplied by increment stacks.
• Increases Potency of caster by 8.0, multiplied by increment stacks.
• This effect increments up to 10 times.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
ATTUNEABLE INFUSED
Cobalt Bangle of Shattered Dreams
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
9.1 Casting Speed
24.3 Potency
18.1 Haste
1,606 Ability Mod
Infused Stats:
Deity:
+10 sta
0.5% Potency
0.8% Crit Bonus
+40.1 Abil Mod
Slots
Wrist
Level
100
Effects:
Uplifting Stamina
When Equipped:
• Increases Max Health of caster by 24.0%.
Adornment Slots:
White
ATTUNEABLE INFUSED
Splitiron Chainmail Leggings
HANDCRAFTED
500 Primary Attributes
1,786 Stamina
50.2 Crit Bonus
1 Resolve
24.7 Casting Speed
50.8 Potency
17 Max Health
12.1 Mitigation Increase
Infused Stats:
Chain Armor (Legs)
Mitigation
714
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Steeled Torque of the Dark Whisperer
FABLED
391 Primary Attributes
737 Stamina
20.2 Crit Bonus
4 Resolve
13.9 DPS
43.8 Crit Chance
24.3 Potency
36.3 Haste
1,606 Ability Mod
Infused Stats:
Deity:
+10 sta
1.0% Potency
0.8% Crit Bonus
+44.2 Abil Mod
Slots
Neck
Level
100
Effects:
Understanding the Weak Spots
When Equipped:
• Increases Potency of caster by 52.0.
• Allows mastery attacks to be used on any target and increases the base damage by 300%
Adornment Slots:
White, Green
ATTUNEABLE INFUSED
Penumbrous Maul
LEGENDARY
510 Primary Attributes
1,145 Stamina
29.3 Crit Bonus
4 Resolve
53.5 DPS
178 Crit Chance
34.7 Potency
14.2 Mitigation Increase
13.4 Reuse Speed
Infused Stats:
Deity:
+4 sta
0.9% Potency
0.2% Crit Bonus
Mace
One-Handed Crushing
Damage
138 - 779
(229.23 Rating)
Delay
4.0 seconds
Level
100
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSED
Abyssal Leather Satchel
HANDCRAFTED
433 Primary Attributes
991 Stamina
25.5 Crit Bonus
1 Resolve
17 Casting Speed
167.6 Crit Chance
29.4 Potency
27.8 Haste
3,312 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
382 - 2,164
(282.9 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Blackanvil Strike
When Equipped:
• On any combat or spell hit this spell may cast Blackanvil Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE INFUSABLE
Heavy Steel Ring of Yothshaval
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
4.5 Casting Speed
24.3 Potency
7.3 Block Chance
36.3 Haste
Infused Stats:
Deity:
+3 sta
0.2% Potency
0.6% Crit Bonus
Slots
Finger
Level
100
Effects:
Building Furor
When Equipped:
• When any damage is received this spell has a 30% chance to cast Building Furor on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases STA of caster by 95.0, multiplied by increment stacks.
• Increases Potency of caster by 8.0, multiplied by increment stacks.
• This effect increments up to 10 times.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
ATTUNEABLE INFUSED
Martial Bornite Bangle
HANDCRAFTED
334 Primary Attributes
644 Stamina
28,613 Resistances
71 Combat Skills
18.5 Crit Bonus
1 Resolve
25.8 DPS
20.6 Potency
33.7 Haste
18.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
100
Effects:
Enraging Flames
When Equipped:
• Inflicts 610,000 heat damage and 940,000 threat increase to up to three targets who are fighting the wearer every 6 seconds. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Stinger's Lethal Needle
LEGENDARY
481 Primary Attributes
1,100 Stamina
28.4 Crit Bonus
2 Resolve
15.4 Casting Speed
171.1 Crit Chance
32 Potency
29 Haste
2,332 Ability Mod
Infused Stats:
Deity:
+1 sta
0.9% Potency
0.4% Crit Bonus
+42.5 Abil Mod
Dagger
One-Handed Piercing
Damage
130 - 736
(216.5 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Molten Detonation
When Equipped:
• On any combat or spell hit this spell may cast Molten Detonation on target of attack. Triggers about 4.0 times per minute.
• Inflicts 4,649 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 1,351,630 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 54,085 health per tick while out-of-combat.
This character has a Maximum Power pool of 108,802. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,372 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 179,043 whatsits.
This character resists Noxious damage in the amount of 179,293 whatsits.
This character resists Arcane damage in the amount of 178,993 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 678.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 41,796, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 95.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
89.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.396 seconds, a 41.6% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
362 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 31.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.