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Applies Focused Sight II when Activated. Lasts for 30.0 seconds.
• Increases Accuracy of caster by 55.0%.
• Increases Strikethrough of caster by 55.0%.
• Cannot be modified except by direct means
• The reuse time of Focused Sight II is 3 minutes
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Grave Robber's Pick
LEGENDARY
358 Stamina
230 Primary Attributes
38 Crit Chance
24 Potency
24 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Charm
Level
95
All Mages, All Priests, Dirge, Paladin, Shadowknight, Troubador
Effects:
Riddle
Applies Riddle when Activated. Lasts for 1 minute.
• Increases Accuracy of caster by 30.0%.
• Converts damage spells to slashing damage.
• Cannot be modified except by direct means
• The reuse time of Riddle is 1 minute
Adornment Slots:
White, White
LORE ATTUNEABLE
Thessk Silk Robe
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
73 DPS
13 AE Auto
9.2 Weapon Damage
Infused Stats:
Cloth Armor (Chest)
Mitigation
346
Level
95
All Mages
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Energized Cloak of Amalgamation
LEGENDARY
214 Primary Attributes
300 Stamina
8.5 Crit Bonus
0.4 Ability Doublecast
37.9 Crit Chance
8.5 Potency
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
canteen of purified river water
A canteen of water from the jungle rivers of Kunark. Has a slight mineral aftertaste.
Infused Stats:
Slots
Drink
Level
80
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 45.6. This effect suspends during combat
NO-VALUE
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.2 DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Earrings of Sous Vide
LEGENDARY
163 Stamina
163 Primary Attributes
7,178 Resistances
9.7 Potency
9.7 Crit Bonus
0.6 Flurry
593 Ability Mod
Infused Stats:
Slots
Ear
Level
93
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tunnel Walkers
FABLED
471 Stamina
276 Primary Attributes
23.7 Crit Bonus
23.7 Potency
43.3 Casting Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
LORE ATTUNEABLE
sun-baked bread
Finely ground wheat, baked in the sun.
Infused Stats:
Slots
Food
Level
60
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 51.0. This effect suspends during combat
NO-VALUE
Spellbinder's Combine Cuffs
LEGENDARY
142 Stamina
142 Primary Attributes
8.2 Potency
8.2 Crit Bonus
32.9 Multi Attack
6 Reuse Speed
379 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
208
Level
93
All Mages
Adornment Slots:
White, White
NO-TRADE
Eternal Broodlands' Gloves
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
43.8 DPS
62.6 Multi Attack
5.4 Weapon Damage
Infused Stats:
Cloth Armor (Hands)
Mitigation
323
Level
95
All Mages
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Spellbinder's Combine Hood
LEGENDARY
142 Primary Attributes
142 Stamina
8.2 Crit Bonus
8.2 Potency
6 Reuse Speed
68.8 Multi Attack
Infused Stats:
Cloth Armor (Head)
Mitigation
208
Level
93
All Mages
Adornment Slots:
White, White
NO-TRADE
Cerata's Wax Seal
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
95
Effects:
Discombobulate
When Equipped:
• On any combat or spell hit this spell may cast Discombobulate on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 1,500,000
• Inflicts 349,860 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bungler's Bracelet
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Torrent
When Equipped:
• On any combat or spell hit this spell may cast Torrent on target of attack. Triggers about 2.0 times per minute.
• Inflicts 164,640 cold damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Arcane Mole's Pantaloons
0/4 blue gem slots filled
LEGENDARY
274 Primary Attributes
484 Stamina
26.1 Crit Bonus
66.6 DPS
95.3 Haste
8.4 Weapon Damage
Infused Stats:
Cloth Armor (Legs)
Mitigation
346
Level
95
All Mages
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Mana Etched Choker
LEGENDARY
333 Stamina
214 Primary Attributes
21.8 DPS
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Neck
Level
95
All Mages
Effects:
The Battlemage
When Equipped:
• Increases Weapon Damage of caster by 35.0.
• If mage
Adornment Slots:
White, White, Green
HEIRLOOM ATTUNEABLE
Tranquil Hammer of the Deathwatch
HANDCRAFTED
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
90.1 Crit Chance
16.2 Potency
18 Reuse Speed
1,804 Ability Mod
Infused Stats:
Hammer
One-Handed Crushing
Damage
89 - 503
(147.94 Rating)
Delay
4.0 seconds
Level
95
All Mages
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP ATTUNEABLE
Fused Mana Battery
LEGENDARY
273 Primary Attributes
378 Stamina
16.4 Crit Bonus
31.8 DPS
91.1 Crit Chance
16.4 Potency
45.5 Haste
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
237 - 1,343
(197.57 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Ring of the Waxing Epoch
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
95
Effects:
Unphased
When Equipped:
• On any combat or spell hit this spell will cast Unphased on target. Lasts for 18.0 seconds.
• Increases Mitigation of caster vs physical damage by 545, multiplied by increment stacks.
This character has 328,336 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 13,290 health per tick while out-of-combat.
This character has a Maximum Power pool of 65,557. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,709 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 59,605 whatsits.
This character resists Noxious damage in the amount of 59,317 whatsits.
This character resists Arcane damage in the amount of 60,655 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 385.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 59,736, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 45% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 63% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.32775 seconds, a 68.9% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
37 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 46.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 47.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.