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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Subjugator's Imperial Hauberk
LEGENDARY
132 Stamina
132 Primary Attributes
9 Combat Skills
7.8 Potency
15.5 Crit Bonus
16.6 Haste
36.2 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
453
Level
93
All Scouts
Adornment Slots:
White, Blue, White
NO-TRADE NO-VALUE
Subjugator's Imperial Cape
LEGENDARY
132 Stamina
132 Primary Attributes
21.4 Crit Chance
7.9 Potency
7.9 Crit Bonus
1 Flurry
58.6 Multi Attack
Infused Stats:
Slots
Cloak
Level
93
All Scouts
Adornment Slots:
White, Blue
NO-TRADE NO-VALUE
Subjugator's Imperial Stickpin
LEGENDARY
132 Stamina
132 Primary Attributes
5,940 Resistances
7.9 Potency
7.9 Crit Bonus
0.6 Flurry
62 Multi Attack
Infused Stats:
Slots
Ear
Level
93
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Imperial Stickpin
LEGENDARY
132 Stamina
132 Primary Attributes
5,940 Resistances
7.9 Potency
7.9 Crit Bonus
0.6 Flurry
62 Multi Attack
Infused Stats:
Slots
Ear
Level
93
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Imperial Boots
LEGENDARY
132 Primary Attributes
132 Stamina
30 Combat Skills
7.7 Crit Bonus
15.1 DPS
7.7 Potency
19.8 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
423
Level
93
All Scouts
Adornment Slots:
White, Blue, White
NO-TRADE NO-VALUE
Cryptic Hive Skirmisher's Chain Bracers
0/4 yellow gem slots filled
LEGENDARY
168 Stamina
160 Primary Attributes
11.4 Crit Bonus
11.4 Potency
1,669 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Subjugator's Imperial Manchette
LEGENDARY
132 Primary Attributes
132 Stamina
7.7 Crit Bonus
15.1 DPS
7.7 Potency
19.8 Multi Attack
6.3 Accuracy
Infused Stats:
Chain Armor (Hands)
Mitigation
423
Level
93
All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White, Blue, White
NO-TRADE NO-VALUE
Combine Stalker Coif
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
423
Level
92
All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
ATTUNEABLE
Subjugator's Imperial Hoop
LEGENDARY
132 Stamina
132 Primary Attributes
5,940 Resistances
54.9 DPS
7.9 Potency
7.9 Crit Bonus
0.8 Flurry
18.9 Multi Attack
Infused Stats:
Slots
Finger
Level
93
All Scouts
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Bracelet of the Waning Epoch
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Protecting Hand of the Divine
When Equipped:
• When the wearer drops below 1% health, they have a 25% chance to cast Escape on themselves.
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Subjugator's Imperial Chausses
LEGENDARY
132 Stamina
132 Primary Attributes
20.7 DPS
7.8 Potency
15.5 Crit Bonus
36.2 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
453
Level
93
All Scouts
Adornment Slots:
White, Blue, White
NO-TRADE NO-VALUE
Subjugator's Imperial Choker
LEGENDARY
132 Stamina
132 Primary Attributes
72.9 DPS
21.4 Crit Chance
15.8 Potency
7.9 Crit Bonus
0.6 Flurry
Infused Stats:
Slots
Neck
Level
93
All Scouts
Adornment Slots:
White, Green, Blue
NO-TRADE NO-VALUE
Manaetic Dagger
LEGENDARY
260 Primary Attributes
367 Stamina
15.6 Crit Bonus
30.3 DPS
86.7 Crit Chance
15.6 Potency
43.3 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
90 - 508
(149.27 Rating)
Delay
4.0 seconds
Level
95
All Scouts
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Silversilk Pouch of Celerity
LEGENDARY
260 Primary Attributes
367 Stamina
15.6 Crit Bonus
5.4 AE Auto
86.7 Crit Chance
15.6 Potency
43.3 Haste
Infused Stats:
Thrown Weapon
Ranged
Damage
252 - 1,427
(186.59 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Bruiser, Monk
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Subjugator's Imperial Hoop
LEGENDARY
132 Stamina
132 Primary Attributes
5,940 Resistances
54.9 DPS
7.9 Potency
7.9 Crit Bonus
0.8 Flurry
18.9 Multi Attack
Infused Stats:
Slots
Finger
Level
93
All Scouts
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Deluged Bangle
LEGENDARY
82 Stamina
82 Primary Attributes
1,457 Resistances
20.3 DPS
5.2 Crit Chance
8.2 Potency
4.8 Crit Bonus
13 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Almsgiven Hatchet of Draconic Speed
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
15.7 Haste
16.5 Multi Attack
Infused Stats:
One-Handed Slashing
Damage
119 - 673
(132 Rating)
Delay
6.0 seconds
Level
92
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Hurried Strikes III
When Equipped:
• Increases Multi Attack of caster by 3.0.
• Increases Haste of caster by 11.0.
• This effect will not stack with any rank or tier of itself.
This character has 168,091 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,744 health per tick while out-of-combat.
This character has a Maximum Power pool of 44,631. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,947 power per tick while out-of-combat.
This character runs 156% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 41,131 whatsits.
This character resists Noxious damage in the amount of 41,416 whatsits.
This character resists Arcane damage in the amount of 40,941 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 250.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,034, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 24.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 18% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
169 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 20.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 15.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.