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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
16
Potent Scaley Tunic
0/3 green gem slots filled
FABLED
363 Primary Attributes
680 Stamina
37 Crit Bonus
37 Potency
54.1 Reuse Speed
5,424 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
521
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Shawl of Woven Scales
FABLED
243 Primary Attributes
376 Stamina
9.7 Crit Bonus
43 Crit Chance
9.7 Potency
16.5 Reuse Speed
Infused Stats:
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Strong Battle Swill
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 75.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 151.6.
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+12 agi
Progress to Next Level:
1
0%
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Wristlets of Enduring Horror
LEGENDARY
168 Stamina
160 Primary Attributes
7,008 Resistances
16.4 DPS
9.6 Potency
9.6 Crit Bonus
5 Block Chance
7 Reuse Speed
189 Ability Mod
Infused Stats:
Slots
Wrist
Level
92
All Fighters
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Imbued Martial Bear Pelt Pants
HANDCRAFTED
152 Stamina
152 Primary Attributes
15.5 Crit Bonus
118 DPS
4.8 Mitigation Increase
Infused Stats:
Leather Armor (Legs)
Mitigation
392
Level
90
All Fighters, All Priests, All Scouts
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Jun'Rah Prayer Necklace
LEGENDARY
333 Stamina
214 Primary Attributes
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Neck
Level
95
All Fighters, Assassin, Brigand, Ranger, Swashbuckler
Effects:
The Enrager
When Equipped:
• Increases Hate Gain of caster by 40.0.
Adornment Slots:
White, White, Green
HEIRLOOM ATTUNEABLE
Dagger-Lined Katar of Eons
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
16.1 Strikethrough
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Fists
One-Handed Slashing
Damage
119 - 673
(132 Rating)
Delay
6.0 seconds
Level
92
Bruiser, Monk
Effects:
Cyclical Battering II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Cyclical Battering II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Multi Attack of caster by 22.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Satchel of Ethereal Vials
FABLED
187 Primary Attributes
187 Stamina
11.1 Crit Bonus
7.8 AE Auto
60.6 Crit Chance
11.1 Potency
31.4 Haste
30.3 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
282 - 1,595
(208.54 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Yellow
HEIRLOOM
Astral Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Torrent of the Horde
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Torrent of the Horde
When Equipped:
• On any combat or spell hit this spell may cast Torrent of the Horde on target of attack. Triggers about 2.2 times per minute.
• Inflicts 9,547 - 10,553 cold damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Fabled Boneslicer Bands
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Finger
Level
95
Effects:
Flow Break II
When Equipped:
• On a melee hit this spell may cast Flow Break II on target. Lasts for 24.0 seconds. Triggers about 2.0 times per minute.
• Dispels when the wearer uses a healing spell
• Increases the value of heals and wards by 11%-231% based on increments. Increments up to 6 times, if at 1 increment.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tender Wristlet
LEGENDARY
160 Stamina
160 Primary Attributes
7,008 Resistances
9.6 Potency
9.6 Crit Bonus
0.6 Flurry
39.3 Haste
30.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Foreboding Fist of Spikes
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
16.1 Strikethrough
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Fists
One-Handed Piercing
Damage
79 - 449
(132 Rating)
Delay
4.0 seconds
Level
92
Beastlord, Bruiser, Monk
Effects:
Tactical Will III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Tactical Will III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Increases Crit Bonus of caster by 4.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Tactical Will III on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AGI, INT, STR and WIS of caster by 110.0.
• Increases Crit Bonus of caster by 4.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Martial Bear Pelt Shoulder Pads
HANDCRAFTED
152 Stamina
152 Primary Attributes
120.5 DPS
15.5 Potency
4.8 Mitigation Increase
Infused Stats:
Leather Armor (Shoulders)
Mitigation
366
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Doomscale Belt of Invasion
Maligonian Doomscale officers wear these belts in battle as a sign of rank among the Awakened Legion.
FABLED
96 Stamina
96 Primary Attributes
6.3 Crit Chance
9.8 Potency
5.7 Crit Bonus
6.3 Block Chance
14.8 Haste
Infused Stats:
Slots
Waist
Level
92
Effects:
Severity III
When Equipped:
• Increases Crit Bonus of caster by 3.0.
• This effect will not stack with any rank or tier of itself.
This character has 194,822 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 8,050 health per tick while out-of-combat.
This character has a Maximum Power pool of 52,369. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,267 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 52,050 whatsits.
This character resists Noxious damage in the amount of 51,762 whatsits.
This character resists Arcane damage in the amount of 51,762 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 123.18098720293
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 245.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 15,886, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 40%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 96.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 11.7059% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4275 seconds, a 29% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
163 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 27.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 17.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.