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• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 12%
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Sanguine Blanc
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Potency of target by 16.0. Increases Power Regen of target by 363.6.
Primordial Ritualist's Guile
This coveted earring is worn by the inquisitors of Malice who worship Lanys T’Vyl. It is a gift bestowed only to those invited to participate in a very special ritual. One in which their living flesh is pierced with the bones of the dead.\/c
ETHEREAL
396 Stamina
254 Primary Attributes
10,148 Resistances
54 Combat Skills
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Infused Stats:
Slots
Ear
Level
95
Effects:
Primordial Vengeance
When Equipped:
• On any combat or spell hit this spell may cast Primordial Vengeance on target of attack. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 288,120 divine damage on target.
• Increases Crit Bonus of caster by 18.0.
• Increases Potency of caster by 18.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP
Astral Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
37 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Astral Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
37 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Blooded Hoops
ETHEREAL
378 Stamina
243 Primary Attributes
10,148 Resistances
52 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Ear
Level
95
Effects:
Blooded Blade II
When Equipped:
• On any combat or spell hit this spell may cast Blooded Blade II on target of attack. Triggers about 2.0 times per minute.
• Inflicts 500,094 piercing damage on target.
• Inflicts 10.0% of max health in piercing damage on caster.
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Sometimes the best tactics is trusting in the person standing next to you.
FABLED
455 Stamina
292 Primary Attributes
10,148 Resistances
62 Combat Skills
3.9 AE Auto
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
Effects:
Practiced Tactics
When Equipped:
• On any combat or spell hit this spell may cast Practiced Tactics on the group. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases the group's Crit Bonus and Potency by 0.3 times the number of times this effect has triggered. The counter resets when the wearer leaves combat. Cannot surpass 18 Crit Bonus and Potency.
An Akhevan relic that thrums with great power. It belonged to a infamous rogue who had never been defeated in battle. As the story goes, it was not so much the actual possession of the relic, but the way in which the rogue acquired it that kept him alive.\/c
ETHEREAL
396 Stamina
254 Primary Attributes
10,148 Resistances
54 Combat Skills
21.8 DPS
18.7 Potency
18.7 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Wrist
Level
95
Effects:
Thall Xakra
When Equipped:
• On any combat or spell hit this spell may cast Thall Xakra on target of attack. Lasts for 20.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 288,120 divine damage on target.
• Increases Potency of caster by 34.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP
Astral Adornment of Magical Skill (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
32 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Astral Adornment of Magical Skill (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
32 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
90
NO-VALUE
Black Wyvern Wing
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
103.2 Crit Chance
18.6 Potency
20.6 Reuse Speed
2,067 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP
Astral Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Screams of Battle
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Screams of Battle
When Equipped:
• Increases Flurry of Caster by 5.0.
• Increases DPS of caster by 15.0.
• Increases AE Autoattack of Caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Suspends when Battle Cry or Arms of Imagination is active
• Suspends when Battle Cry or Arms of Imagination is active
This character has 780,335 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 31,599 health per tick while out-of-combat.
This character has a Maximum Power pool of 133,326. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,809 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 70,954 whatsits.
This character resists Noxious damage in the amount of 69,318 whatsits.
This character resists Arcane damage in the amount of 68,918 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 811.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 46,080, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10.3%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 128 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
97.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 50.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.