EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When any damage is received this spell has a 10% chance to cast Titan's Mettle V on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 418 - 512.
• Increases Mitigation of caster vs physical damage by 572.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Oiled Jewel of Distortion
MASTERCRAFTED FABLED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.1 Haste
Infused Stats:
Slots
Charm
Level
50
Effects:
Final Stab V
When Equipped:
• On a critical combat hit this spell may cast Final Stab V on target of attack. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Final Stab V on target of spell. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
pristine strengthened leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
12
Subjugator's Steeled Gi
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.4 Mitigation Increase
Infused Stats:
Leather Armor (Chest)
Mitigation
184
Level
50
Bruiser, Monk
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Steeled Cloak
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.9 Multi Attack
Infused Stats:
Slots
Cloak
Level
50
All Fighters
Adornment Slots:
White
NO-TRADE NO-VALUE
Ambrosial Mead
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and STR of target by 77.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 159.3.
NO-VALUE
Howling Hoop
FABLED
26 Primary Attributes
26 Stamina
156 Resistances
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
1.5 Haste
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Oiled Studs of Elusivity
MASTERCRAFTED FABLED
14 Primary Attributes
14 Stamina
84 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Slots
Ear
Level
40
Effects:
Rising Brutality IV
Applies Rising Brutality IV when Activated. Lasts for 12.0 seconds.
• Applies Invigorated Haste IV on termination. Lasts for 30.0 seconds.
• Increases Haste of caster by 50.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the Damage Per Second of the caster over time.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Rising Brutality IV is 10 minutes
Adornment Slots:
White
LORE-EQUIP
Glimmering Adornment of Energy (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
66 Power
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
40
NO-VALUE
Subjugator's Steeled Foot Wraps
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.4 Mitigation Increase
Infused Stats:
Leather Armor (Feet)
Mitigation
171
Level
50
Bruiser, Monk
Adornment Slots:
White
NO-TRADE NO-VALUE
Ambrosial Steak
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and STR of target by 77.0. Target will Dodge 3.0% of incoming attacks. Increases Health Regen of target by 247.8.
NO-VALUE
Ethereal Wristguards
FABLED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
0.3 Haste
Infused Stats:
Leather Armor (Forearms)
Mitigation
192
Level
50
All Fighters, All Priests, All Scouts
Effects:
Choke
When Equipped:
• When any damage is received this spell has a 5% chance to cast Choke on target's attacker. Lasts for 6.0 seconds.
• Stifles target
• Does not affect Epic targets
• Resistibility increases against targets higher than level 69.
• When any damage is received this spell has a 5% chance to cast Noxiousness on target's attacker. Lasts for 48.0 seconds.
• Inflicts 76 - 127 disease damage on target every 6.8 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Headwrap of Forced Tension
FABLED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.4 Mitigation Increase
Infused Stats:
Leather Armor (Head)
Mitigation
192
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Subjugator's Steeled Band
LEGENDARY
19 Primary Attributes
19 Stamina
125 Resistances
7 Combat Skills
0.2 Crit Chance
0.5 Potency
11 Ability Mod
Infused Stats:
Slots
Finger
Level
50
All Fighters
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Oiled Bracelet of Elusivity
MASTERCRAFTED FABLED
14 Primary Attributes
14 Stamina
84 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Slots
Wrist
Level
40
Effects:
Critical Perfection IV
When Equipped:
• On a critical spell hit this spell may cast Critical Perfection IV on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Crit Bonus of target by 2.0.
• Decreases Crit Chance of target by 2.0.
• Increases Crit Chance of caster by 3.5.
• Increases Crit Bonus of caster by 3.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Critical Perfection IV on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Crit Bonus of target by 2.0.
• Decreases Crit Chance of target by 2.0.
• Increases Crit Chance of caster by 3.5.
• Increases Crit Bonus of caster by 3.5.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP
Glimmering Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
8 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
38
NO-VALUE
Ethereal Pants
FABLED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
0.3 Haste
Infused Stats:
Leather Armor (Legs)
Mitigation
205
Level
50
All Fighters, All Priests, All Scouts
Effects:
Bewilder
When Equipped:
• When any damage is received this spell has a 5% chance to cast Bewilder on target's attacker. Lasts for 9.0 seconds.
• Stuns target
• Dispelled when target takes damage
• Does not affect Epic targets
• Resistibility increases against targets higher than level 69.
• On a combat hit this spell may cast Flame Bolt on target of attack. Triggers about 1.8 times per minute.
• Inflicts 75 - 91 heat damage on target encounter.
• Cannot be modified except by direct means
Adornment Slots:
White, White
ATTUNEABLE
Luminous Viral Temper
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
40
Effects:
Luminous Septic Pith
When Equipped:
• On a combat hit this spell may cast Septic Feedback on target of attack. Lasts for 20.0 seconds. Triggers about 1.0 times per minute.
• Inflicts 172 disease damage on target.
• Cancels up to 11.8% of target's speed buffs.
• Cannot be modified except by direct means
NO-VALUE
Luminous Glacial Temper
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
40
Effects:
Luminous Arctic Pith
When Equipped:
• On a combat hit this spell may cast Arctic Feedback on target of attack. Lasts for 20.0 seconds. Triggers about 1.0 times per minute.
• Inflicts 172 cold damage on target.
• Slows target by 31.5%.
• Cannot be modified except by direct means
NO-VALUE
Devastator's Satchel
FABLED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.2 Potency
Infused Stats:
Thrown Weapon
Ranged
Damage
60 - 341
(44.59 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
40
All Fighters, Beastlord
Effects:
Followthrough
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
• Inflicts 396 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Glimmering Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
38
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 132.
• Cannot be modified except by direct means
NO-VALUE
Subjugator's Steeled Band
LEGENDARY
19 Primary Attributes
19 Stamina
125 Resistances
7 Combat Skills
0.2 Crit Chance
0.5 Potency
11 Ability Mod
Infused Stats:
Slots
Finger
Level
50
All Fighters
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Fortified Shackle of Stratagems
MASTERCRAFTED FABLED
14 Stamina
14 Primary Attributes
84 Resistances
6 Combat Skills
0.2 Potency
Infused Stats:
Slots
Wrist
Level
40
Effects:
Champion's Impedence IV
When Equipped:
• On a block this spell has a 10% chance to cast Champion's Impedence IV on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• When damaged this spell has a 10% chance to cast Champion's Impedence IV on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Block Chance of caster by 12.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP
Glimmering Adornment of Weaponry (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
8 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
38
NO-VALUE
Ethereal Shoulder Pads
FABLED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.6 Potency
0.3 Haste
Infused Stats:
Leather Armor (Shoulders)
Mitigation
192
Level
50
All Fighters, All Priests, All Scouts
Effects:
Light Strike
When Equipped:
• When any damage is received this spell has a 5% chance to cast Light Strike on target's attacker. Lasts for 24.0 seconds.
• Inflicts 156 - 260 divine damage on target.
• Cannot be modified except by direct means
• When any damage is received this spell has a 15% chance to cast Light Strike on target's attacker. Lasts for 24.0 seconds.
• Inflicts 52 - 70 divine damage on target.
• Inflicts 129 - 175 divine damage on target every 12 seconds.
This character has 7,124 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 438 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,327. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 369 power per tick while out-of-combat.
This character runs 8% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,353 whatsits.
This character resists Noxious damage in the amount of 3,734 whatsits.
This character resists Arcane damage in the amount of 2,272 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 36.783088235294
This character has a 4% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 536, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.