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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
14
Rake's Chain Tunic of Silence
TREASURED
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
13.9 DPS
3.4 Crit Chance
5.8 Potency
7.9 Haste
Infused Stats:
Chain Armor (Chest)
Mitigation
414
Level
86
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Scaled Harpooner's Cloak
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
9.9 DPS
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Cloak
Level
77
Adornment Slots:
White, Turquoise
NO-TRADE
Umami Cocktail
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
Subjugator's Immortal Stickpin
LEGENDARY
97 Stamina
97 Primary Attributes
4,136 Resistances
5.8 Potency
5.8 Crit Bonus
0.6 Flurry
17.7 Multi Attack
169 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Immortal Stickpin
LEGENDARY
97 Stamina
97 Primary Attributes
4,136 Resistances
5.8 Potency
5.8 Crit Bonus
0.6 Flurry
17.7 Multi Attack
169 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Spiked Leather Boots
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
349
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE
Soothsayer's Omelette
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
Incarnadine Chainmail Bracer
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.2 Crit Chance
3.6 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
302
Level
72
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Subjugator's Immortal Manchette
LEGENDARY
97 Primary Attributes
97 Stamina
5.6 Crit Bonus
11.1 DPS
5.6 Potency
14.6 Multi Attack
4.6 Accuracy
Infused Stats:
Chain Armor (Hands)
Mitigation
409
Level
90
All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White
NO-TRADE NO-VALUE
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Withering Soul Chainlink Coif
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
409
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow, Yellow
NO-TRADE
Signet of the Deepwater Remnants
FABLED
64 Primary Attributes
64 Stamina
440 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
Infused Stats:
Slots
Finger
Level
90
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Subjugator's Immortal Arm Band
LEGENDARY
97 Stamina
97 Primary Attributes
4,136 Resistances
10.8 DPS
5.8 Potency
5.8 Crit Bonus
0.6 Flurry
10.8 Haste
18.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Bitter Biting Leggings
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
6 Mitigation Increase
Infused Stats:
Leather Armor (Legs)
Mitigation
374
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Yellow
LORE ATTUNEABLE
Brooch of Clerical Precision
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
3.3 Reuse Speed
Infused Stats:
Slots
Neck
Level
82
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Subjugator's Eternal Longsword
LEGENDARY
33 Primary Attributes
33 Stamina
2 Crit Bonus
7.9 DPS
5.4 Crit Chance
2 Potency
7.9 Haste
5.3 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
88 - 499
(97.92 Rating)
Delay
6.0 seconds
Level
80
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Immortal Recurve
LEGENDARY
97 Primary Attributes
97 Stamina
5.8 Crit Bonus
2.6 AE Auto
31.5 Crit Chance
5.8 Potency
21 Haste
15.8 Multi Attack
Infused Stats:
Bow
Ranged
Damage
204 - 1,155
(150.96 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Channeler
Adornment Slots:
White
NO-TRADE NO-VALUE
Ring of Goblin Ritual
LEGENDARY
54 Primary Attributes
54 Stamina
385 Resistances
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
6.6 Max Health
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Subjugator's Immortal Arm Band
LEGENDARY
97 Stamina
97 Primary Attributes
4,136 Resistances
10.8 DPS
5.8 Potency
5.8 Crit Bonus
0.6 Flurry
10.8 Haste
18.5 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Dagger of Withering Hopes
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
25.5 DPS
6.7 Crit Chance
10.2 Potency
15.7 Haste
Infused Stats:
Spear
One-Handed Piercing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
92
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Hurried Strikes II
When Equipped:
• Increases Haste of caster by 11.0.
• This effect will not stack with any rank or tier of itself.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Mantle of Suffering
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
40 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
328
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Essence Absorption
When Equipped:
• On a kill this spell has a 10% chance to cast Essence Absorption on caster.
• Increases power of caster by 546.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Vector Cinch
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Waist
Level
80
Effects:
Swift Recovery
When Equipped:
• On a combat hit this spell may cast Swift Recovery on caster. Triggers about 1.0 times per minute.
This character has 78,709 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,168 health per tick while out-of-combat.
This character has a Maximum Power pool of 28,150. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,146 power per tick while out-of-combat.
This character runs 22% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 25,806 whatsits.
This character resists Noxious damage in the amount of 25,533 whatsits.
This character resists Arcane damage in the amount of 25,533 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 17.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,016, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 14.9%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 58.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
11 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 2.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 3.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.