EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Better Part of Valor when Activated. Lasts for 10.0 seconds.
• Applies Better Part of Valor. Lasts for 24.0 seconds.
• Slows targets in Area of Effect by 50.0%.
• Cannot be modified except by direct means
• Dispels 131 levels of hostile Root effects on group members (AE)
• Reduces slow effects on group members (AE) by 50.0%.
• Cannot be modified except by direct means
• The reuse time of Better Part of Valor is 1 minute 30 seconds
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Draconic Effigy
FABLED
378 Stamina
243 Primary Attributes
38 Crit Chance
24 Potency
24 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Charm
Level
95
Effects:
Tormenting Assault
Applies Tormenting Assault when Activated. Lasts for 18.0 seconds.
• Automatically increases the caster's threat by 160% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• On any combat or spell hit this spell will cast Tormenting Assault on target of attack.
• Increases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Tormenting Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
pristine etched leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• When any damage is received this spell has a 10% chance to cast Imperial Strength on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 seconds.
• On any combat or spell hit this spell may cast Imperial Strength on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• Must be engaged in pvp combat
HEIRLOOM NO-VALUE
Strong Battle Swill
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 75.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 151.6.
Highroller Hoops
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.84.3% DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
3.1 AE Autoattack Chance
Infused Stats:
Slots
Ear
Level
95
Effects:
Cerebral Destruction
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 93,296 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 237.4.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP REFORGED
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.26.5% DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
4.4 AE Autoattack Chance
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
• When any damage is received this spell will cast Blessing of the Prime Healer on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 0.8% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
• Whenever the group strikes a deathblow, they will gain increased 10% out of combat movement speed per increment. Increments up to 15 times. Dispels when a group member dies.