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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Ancient Mammoth Hide Tunic
LEGENDARY
280 Primary Attributes
422 Stamina
28.6 Crit Bonus
28.6 Potency
41.8 Reuse Speed
4,184 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
521
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Moondancer's Corona
LEGENDARY
160 Primary Attributes
160 Stamina
9.6 Crit Bonus
3.9 Strikethrough
26 Crit Chance
9.6 Potency
3.5 Mitigation Increase
53.5 Multi Attack
7 Reuse Speed
Infused Stats:
Slots
Cloak
Level
92
All Fighters
Adornment Slots:
White, White, Yellow
HEIRLOOM ATTUNEABLE
Astral Aegis I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Waist, Cloak, Charm
Level
90
Effects:
Astral Aegis I
When Equipped:
• Applies Astral Aegis: Immunity on termination. Lasts for 30.0 seconds.
• While active Astral Aegis is disabled.
• Cannot be modified except by direct means
• Wards caster against 2,200 points of all damage
•This effect will not stack with any rank or tier of itself.
• Regenerates 220 points of shielding every 2 seconds
• If above level 90
HEIRLOOM NO-VALUE
Strong Kromzek Facemelter
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 61.6. Target will Dodge 2.5% of incoming attacks. Increases Power Regen of target by 141.6.
Stalwart Earring
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
7.6 Casting Speed
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
9.4 Reuse Speed
Infused Stats:
Slots
Ear
Level
85
All Fighters
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Radiating Gem of Fortitude
TREASURED
Adds the following to an item:
120 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Fatal Mistake
These earrings protect you from yourself. Accidents seem to never happen, except when fate deems it necessary.
FABLED
102 Stamina
102 Primary Attributes
1,728 Resistances
6.9 Crit Chance
10.4 Potency
6.1 Crit Bonus
7.2 Flurry
17 Multi Attack
Infused Stats:
Slots
Ear
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
ATTUNEABLE
Ancient Mammoth Hide Boots
LEGENDARY
252 Stamina
200 Primary Attributes
17.1 Crit Bonus
17.1 Potency
31.3 Casting Speed
Infused Stats:
Leather Armor (Feet)
Mitigation
486
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Ancient Mammoth Hide Wristwraps
LEGENDARY
168 Stamina
160 Primary Attributes
11.4 Crit Bonus
11.4 Potency
3.8 Max Health
Infused Stats:
Leather Armor (Forearms)
Mitigation
486
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Ancient Mammoth Hide Gloves
LEGENDARY
200 Primary Attributes
252 Stamina
17.1 Crit Bonus
43.8 DPS
7.8 AE Auto
5.4 Weapon Damage
Infused Stats:
Leather Armor (Hands)
Mitigation
486
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Ancient Mammoth Hide Headgear
LEGENDARY
240 Primary Attributes
337 Stamina
22.8 Crit Bonus
22.8 Potency
33.3 Reuse Speed
3,341 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
486
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Stalwart Ring
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
8.8 Haste
Infused Stats:
Slots
Finger
Level
85
All Fighters
Adornment Slots:
White, Turquoise, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Smoldering Adornment of Defense (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
17 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
78
NO-VALUE
Stalwart Bracelet
LEGENDARY
73 Stamina
73 Primary Attributes
1,148 Resistances
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
224 Ability Mod
Infused Stats:
Slots
Wrist
Level
85
All Fighters
Adornment Slots:
White, Turquoise
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Ancient Mammoth Hide Leggings
LEGENDARY
240 Primary Attributes
377 Stamina
22.8 Crit Bonus
58.3 DPS
83.4 Multi Attack
7.4 Weapon Damage
Infused Stats:
Leather Armor (Legs)
Mitigation
521
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, White, Purple
NO-TRADE NO-VALUE
Ghostpaw's Enduring Talisman
LEGENDARY
143 Stamina
137 Primary Attributes
3.5 Strikethrough
22.3 Crit Chance
16.4 Potency
8.2 Crit Bonus
45.9 Multi Attack
6 Reuse Speed
Infused Stats:
Slots
Neck
Level
92
All Fighters
Effects:
Spirit Aegis
When Equipped:
• On any combat or spell hit this spell may cast Spirit Aegis on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases the base trigger chance of spells and items by 5%.
• 3% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE
Schriber's Shadowfang
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
5.5 Block Chance
Infused Stats:
Fists
One-Handed Piercing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
90
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bandolier of the Lyceum Architect
LEGENDARY
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
16.1 Strikethrough
6.7 Crit Chance
10.2 Potency
16.5 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
223 - 1,262
(165 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Resolute Defense II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Resolute Defense II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Max Health of caster by 2,988.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Resolute Defense II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
This character has 152,068 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,374 health per tick while out-of-combat.
This character has a Maximum Power pool of 41,650. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,826 power per tick while out-of-combat.
This character runs 20% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 28,364 whatsits.
This character resists Noxious damage in the amount of 28,134 whatsits.
This character resists Arcane damage in the amount of 33,091 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 87.376425855513
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 148.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 16,610, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 1.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 36.3887% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 15.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.