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• The casting time of Power Osmosis is 5.0 seconds and the reuse time of the spell is 1 hour
Adornment Slots:
White, Turquoise
LORE NO-TRADE
pristine chaos imbued swiftcloth hex doll
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Charm
Level
72
Effects:
Hex of Chaos
Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 725.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Swift Slicer
TREASURED
Damage
+95 Piercing
Hit Bonus
+10%
Infused Stats:
NO-TRADE NO-VALUE
Fearling-skin Robe
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Cloth Armor (Chest)
Mitigation
176
Level
70
All Mages
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Skleross Tactitian's Cape
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Cloak
Level
75
Adornment Slots:
White, Turquoise
NO-TRADE
Starblast Earring
TREASURED
46 Primary Attributes
46 Stamina
320 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Ear
Level
71
Effects:
Arcane Recovery I
When Equipped:
• Reduces reuse time of hostile spells by 1 percent.
Adornment Slots:
White, Turquoise
NO-TRADE
Nax's Earrings of Veracity
LEGENDARY
38 Primary Attributes
38 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Infused Stats:
Slots
Ear
Level
70
Effects:
Arcane Recovery I
When Equipped:
• Reduces reuse time of hostile spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Nax's Boots of Immunity
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.5 Max Health
95 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
151
Level
72
Effects:
Impact Conversion
When Equipped:
• When damaged this spell has a 4% chance to cast Impact Conversion on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases power of caster by 26 instantly and every 5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Lichenclover Root Crisps
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
2 hours and 15 minutes
Effects:
Increases INT and STA of target by 13.2. Increases Health Regen of target by 190.0.
Battlement Battalion 623 Wristguards
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
95 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
160
Level
76
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Danak Crested Gloves
LEGENDARY
47 Primary Attributes
47 Stamina
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
5.6 Haste
Infused Stats:
Cloth Armor (Hands)
Mitigation
166
Level
79
Effects:
Benevolent Infusion
When Equipped:
• On a beneficial spell cast this spell may cast Benevolent Infusion on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 200.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Stitched Sel'Nok Helm
LEGENDARY
47 Primary Attributes
47 Stamina
0.8 Crit Bonus
10.5 DPS
2.5 Crit Chance
3.8 Potency
5.5 Max Health
Infused Stats:
Cloth Armor (Head)
Mitigation
166
Level
79
Effects:
Befuddle
When Equipped:
• On a hostile spell cast this spell may cast Befuddle on target of spell. Triggers about 1.6 times per minute.
• Decreases Threat to target by 800
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Terrik's Moonrise Signet
LEGENDARY
45 Primary Attributes
45 Stamina
320 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Finger
Level
71
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Bracelet of Thuuga
FABLED
46 Stamina
46 Primary Attributes
675 Resistances
18 Combat Skills
10 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
75
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Lunarspun Pantaloons
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Cloth Armor (Legs)
Mitigation
176
Level
70
Wizard
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Sel'Nok's Chain of Authority
LEGENDARY
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5 Max Health
89 Ability Mod
Infused Stats:
Slots
Neck
Level
75
Effects:
Silence
When Equipped:
• On a hostile spell hit this spell may cast Silence on target of spell. Lasts for 4.8 seconds. Triggers about 2.0 times per minute.
• Stifles target
• Must not be engaged in pvp combat
• Only affects targets level 121 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 94.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Enchanted Sabertooth Talon
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
97 - 181
(69.55 Rating)
Delay
4.0 seconds
Level
74
All Mages, All Scouts, Berserker, Guardian
Effects:
Sorcerous Alacrity I
When Equipped:
• Reduces cast time of hostile spells by 1 percent.
Adornment Slots:
White, Turquoise
NO-TRADE
Scorpikis Crafted Ring of Chitin
LEGENDARY
45 Primary Attributes
45 Stamina
356 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
5 Max Health
89 Ability Mod
Infused Stats:
Slots
Finger
Level
79
Effects:
Benevolent Alacrity II
When Equipped:
• Reduces cast time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Doom Magus Wristlet
LEGENDARY
45 Primary Attributes
45 Stamina
338 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Wrist
Level
75
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Ry'zilk's Shrunken Head
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
2.1 Casting Speed
95 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
72
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Befuddling Sleeves of the Wastes Hunter
TREASURED
45 Stamina
45 Primary Attributes
9.7 DPS
2.3 Crit Chance
3.6 Potency
3.7 Mitigation Increase
0.8 Crit Bonus
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
168
Level
80
Effects:
Befuddle
When Equipped:
• On a hostile spell cast this spell may cast Befuddle on target of spell. Triggers about 1.6 times per minute.
This character has 17,068 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 889 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,517. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 776 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,116 whatsits.
This character resists Noxious damage in the amount of 6,290 whatsits.
This character resists Arcane damage in the amount of 6,130 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 43% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,650, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 61.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.