•This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Mana Sprinkles I on caster. Triggers about 2.0 times per minute.
• Increases power of caster by 429.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Mana Sprinkles I on caster. Triggers about 2.0 times per minute.
• Increases power of caster by 429.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Mana Sprinkles I on caster. Triggers about 2.0 times per minute.
• Increases power of caster by 429.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
bristled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• On a hit this spell may cast Manaweave on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 107 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gwarthlea's Hoop of Matriarchy
FABLED
66 Primary Attributes
66 Stamina
511 Resistances
24 Combat Skills
1.4 Crit Bonus
6.4 Potency
4 Crit Chance
10.4 Strikethrough
191 Ability Mod
Slots
Ear
Level
90
Effects:
Blood Ritual
When Equipped:
• On any combat or spell hit this spell may cast Blood Ritual on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,383 poison damage on target
• Heals caster for 1,907
• When any damage is received this spell has a 10% chance to cast Blood Ritual on target's attacker. This effect normalizes based off of a three second triggering event.
• Heals target for 1,741.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
229 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
88
NO-VALUE
War Stud of the Prime Everdark
LEGENDARY
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Slots
Ear
Level
80
Effects:
Ward of the Everdark
When Equipped:
• When damaged with a melee weapon this spell has a 6% chance to cast Ward of the Everdark on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• On a block this spell has a 20% chance to cast Barrier on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 750 points of all damage
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Energy Drain
When Equipped:
• On a combat hit this spell may cast Energy Drain on target of attack. Triggers about 1.8 times per minute.
• Decreases power of target by 90.
• Increases power of caster by 161.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Fully Functional Bangle of Death
FABLED
66 Primary Attributes
66 Stamina
511 Resistances
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
8.7 Max Health
4 Reuse Speed
Slots
Wrist
Level
90
Effects:
Stonewill III
When Equipped:
• On any combat or spell hit this spell may cast Stonewill on caster. Lasts for 12.0 seconds. Triggers about 1.4 times per minute.
• Wards caster against 2,000 points of all damage
• Cannot be modified except by direct means
• When damaged this spell has a 7% chance to cast Stonewill on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.