EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Shieldwrought Chain Breastplate
LEGENDARY
45 Stamina
45 Primary Attributes
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
5.9 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
395
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Voidstone Stalkers Cloak
LEGENDARY
88 Stamina
88 Primary Attributes
3.2 Crit Chance
5.2 Potency
5.2 Crit Bonus
16 Haste
11.2 Multi Attack
Infused Stats:
Slots
Cloak
Level
80
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Shieldwrought Stalkers Earring
LEGENDARY
45 Stamina
45 Primary Attributes
360 Resistances
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
89 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Shieldwrought Stalkers Earring
LEGENDARY
45 Stamina
45 Primary Attributes
360 Resistances
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.9 Multi Attack
89 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Shieldwrought Chain Boots
LEGENDARY
45 Primary Attributes
45 Stamina
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
5.9 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
369
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Infiltrator's Elven Chain Vambraces
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
4 Haste
Infused Stats:
Chain Armor (Forearms)
Mitigation
328
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Infiltrator's Blue Iron Chain Gloves of Stealth
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
4 Haste
62 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
328
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Voidstone Chain Helm
LEGENDARY
88 Primary Attributes
88 Stamina
20 Combat Skills
5 Crit Bonus
25 DPS
5 Potency
8.8 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
349
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Shieldwrought Stalkers Ring
LEGENDARY
45 Stamina
45 Primary Attributes
360 Resistances
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Infused Stats:
Slots
Finger
Level
80
All Scouts
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Ultera's Band of Defense
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
2.5 Reuse Speed
98 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Fulgent Leggings of Sagacity
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
3.7 Mitigation Increase
0.8 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Chain Armor (Legs)
Mitigation
328
Level
73
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Pendant of Devotion
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
3.7 Haste
Infused Stats:
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
LORE ATTUNEABLE
Sathirian Metal Spiked Mace
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
6.6 Strikethrough
4.9 Max Health
0.7 Crit Bonus
Infused Stats:
Fists
One-Handed Crushing
Damage
47 - 265
(62.38 Rating)
Delay
5.0 seconds
Level
68
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
LORE-EQUIP
Refulgent Gem of Critical Magnitude
TREASURED
Adds the following to an item:
1.4 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary
Level
1
HEIRLOOM NO-VALUE
Satchel of Scars
LEGENDARY
38 Stamina
38 Primary Attributes
14 Combat Skills
1.7 Crit Chance
2.5 Potency
3.8 Max Health
0.5 Crit Bonus
Infused Stats:
Thrown Weapon
Ranged
Damage
109 - 617
(80.69 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
70
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Voidstone Stalkers Ring
LEGENDARY
88 Stamina
88 Primary Attributes
1,600 Resistances
15 DPS
5.2 Potency
5.2 Crit Bonus
12 Multi Attack
116 Ability Mod
Infused Stats:
Slots
Finger
Level
80
All Scouts
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Forsaken Armlet of Disdain
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Effects:
Undead Bane
When Equipped:
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 531 mental damage on target.
• Must be classified as an undead
• Inflicts 265 mental damage on target.
• Must not be classified as an undead
• Decreases Mitigation of target vs arcane damage by 395.
• Must be classified as an undead
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fists of Bashing
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
6 DPS
1.2 Crit Chance
1.8 Potency
Infused Stats:
Fists
One-Handed Crushing
Damage
90 - 271
(72.15 Rating)
Delay
5.0 seconds
Level
70
Beastlord, Bruiser, Monk
Effects:
Impact
When Equipped:
• On a combat hit this spell may cast Impact on target of attack. Lasts for 0.3 seconds. Triggers about 1.8 times per minute.
• Interrupts target
• Throws target back
• Inflicts 235 - 391 crushing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Voidstone Chain Mantle
LEGENDARY
88 Stamina
88 Primary Attributes
26.1 DPS
5.1 Potency
5.2 Crit Bonus
24 Multi Attack
Infused Stats:
Chain Armor (Shoulders)
Mitigation
349
Level
80
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Nzhevar's Belt of the Exploding Heart
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Slots
Waist
Level
80
Effects:
Energy Drain
When Equipped:
• On a combat hit this spell may cast Energy Drain on target of attack. Triggers about 1.8 times per minute.
This character has 140,212 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,818 health per tick while out-of-combat.
This character has a Maximum Power pool of 24,151. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,138 power per tick while out-of-combat.
This character runs 18% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,760 whatsits.
This character resists Noxious damage in the amount of 9,060 whatsits.
This character resists Arcane damage in the amount of 8,860 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 30% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,786, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 13.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 1.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.