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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Blessed Woven Bear Pelt Tunic
HANDCRAFTED
152 Stamina
152 Primary Attributes
15.5 Crit Bonus
7.8 Potency
5.4 Reuse Speed
Infused Stats:
Leather Armor (Chest)
Mitigation
392
Level
90
All Fighters, All Priests, All Scouts
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Arctic Wrap of Ry'Gorr Rage
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
3.7 Casting Speed
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Ambrosial Tea
MASTERCRAFTED FABLED
Infused Stats:
Slots
Drink
Level
90
Duration
30 minutes
Effects:
Increases STA and WIS of target by 77.0. Increases Power Regen of target by 159.3. Increases outgoing heal and ward amount by 2%.
NO-VALUE
Frost Scorned Hoop of Blood
LEGENDARY
84 Primary Attributes
84 Stamina
522 Resistances
4.9 Crit Bonus
4.4 Casting Speed
5.5 Crit Chance
8.4 Potency
270 Ability Mod
Infused Stats:
Slots
Ear
Level
87
All Mages, All Priests
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Frost Scorned Earring of Blood
LEGENDARY
84 Primary Attributes
84 Stamina
522 Resistances
4.9 Crit Bonus
21.1 DPS
4.4 Casting Speed
5.5 Crit Chance
8.4 Potency
Infused Stats:
Slots
Ear
Level
87
All Mages, All Priests
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Woven Bear Pelt Boots
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
1.7 AE Auto
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Leather Armor (Feet)
Mitigation
351
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ambrosial Cake
MASTERCRAFTED FABLED
Infused Stats:
Slots
Food
Level
90
Duration
30 minutes
Effects:
Increases STA and WIS of target by 77.0. Increases Health Regen of target by 247.8. Increases outgoing heal and ward amount by 2%.
NO-VALUE
Woven Bear Pelt Bracers
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
9.6 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
351
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Woven Bear Pelt Gloves
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
333
Level
90
All Fighters, All Priests, All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Woven Bear Pelt Skullcap
HANDCRAFTED
139 Stamina
139 Primary Attributes
94 Combat Skills
7.7 Crit Bonus
7.7 Potency
Infused Stats:
Leather Armor (Head)
Mitigation
366
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Frost Scorned Ring of Blood
LEGENDARY
84 Primary Attributes
84 Stamina
522 Resistances
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Reuse Speed
270 Ability Mod
Infused Stats:
Slots
Finger
Level
87
All Mages, All Priests
Adornment Slots:
White, Turquoise, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Deepwater Shackle
TREASURED
60 Primary Attributes
60 Stamina
22 Combat Skills
1.2 Crit Bonus
2.9 Casting Speed
3.4 Crit Chance
5.8 Potency
173 Ability Mod
Infused Stats:
Slots
Wrist
Level
89
Adornment Slots:
White, Turquoise
NO-TRADE
Blessed Woven Bear Pelt Pants
HANDCRAFTED
152 Stamina
152 Primary Attributes
93 Combat Skills
15.5 Crit Bonus
7.8 Potency
Infused Stats:
Leather Armor (Legs)
Mitigation
392
Level
90
All Fighters, All Priests, All Scouts
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Dried Froglok Tongue Ribbon
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Neck
Level
72
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Arctic Frostwind Oracle's Blessed Maul
LEGENDARY
150 Primary Attributes
150 Stamina
52 Combat Skills
8.6 Crit Bonus
9.2 Crit Chance
15.2 Potency
21.4 Haste
9.2 Reuse Speed
Infused Stats:
Great Hammer
Two-Handed Crushing
Damage
144 - 818
(160.41 Rating)
Delay
6.0 seconds
Level
90
All Priests
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
NO-TRADE
Arctic Frostwind Champion's Longbow
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
2 AE Auto
4.6 Crit Chance
7.6 Potency
10.7 Haste
Infused Stats:
Bow
Ranged
Damage
206 - 1,169
(152.77 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
90
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
This character has 101,453 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,306 health per tick while out-of-combat.
This character has a Maximum Power pool of 30,945. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,397 power per tick while out-of-combat.
This character runs 130% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 21,131 whatsits.
This character resists Noxious damage in the amount of 21,221 whatsits.
This character resists Arcane damage in the amount of 20,521 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 88% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 88% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,094, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 11.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 88.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4125 seconds, a 35% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 35.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.