December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
18
Marauder's Chain Hauberk
LEGENDARY
54 Stamina
54 Primary Attributes
21 Combat Skills
12.4 DPS
3 Crit Chance
5 Potency
1.1 Crit Bonus
3.1 Reuse Speed
Infused Stats:
Chain Armor (Chest)
Mitigation
373
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Successive Blows
When Equipped:
• On any combat or spell hit this spell may cast Successive Blows on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Multi Attack of caster by 9.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of the Idle Handler
LEGENDARY
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
12.9 DPS
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Spiced Torsis Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases WIS of target by 13.2. Increases Power Regen of target by 120.0.
Hoop of Shahrivar
LEGENDARY
64 Primary Attributes
64 Stamina
1,256 Resistances
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Jeweled Earring of the Void
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
3.1 Reuse Speed
142 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fishbone Mail Boots of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
375
Level
86
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Bamboo Seasoned Octopus Chop
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Health Regen of target by 221.3.
Fishbone Mail Cuffs of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
11.5 Multi Attack
238 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
375
Level
86
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Fishbone Mail Gauntlets of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
375
Level
86
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Fishbone Mail Mask of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
10.7 Haste
238 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
375
Level
86
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Eater Tooth Ring
LEGENDARY
64 Primary Attributes
64 Stamina
1,188 Resistances
23 Combat Skills
1.4 Crit Bonus
10 Strikethrough
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Pickling Wristband
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
92 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Fishbone Mail Pantaloons of the Othmir
LEGENDARY
75 Primary Attributes
75 Stamina
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
401
Level
86
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Ravager Collar
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
2.9 Crit Chance
4.9 Potency
6.7 Haste
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE ATTUNEABLE
Fang of Ichor
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Dagger
Main Hand Piercing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Assassin
Effects:
Rage of Ichor
When Equipped:
• Increases the damage of stealth attacks by 30%.
Assassin's Flurry
When Equipped:
• Increases Flurry of Caster by 15.0.
Flurry of Poison
When Equipped:
• On a combat hit this spell may cast Flurry of Poison on target of attack. Lasts for 12.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 583 - 875 poison damage on target.
• Increases Crit Chance of caster by 15.0.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Vexthorne
FABLED
47 Primary Attributes
47 Stamina
19 Combat Skills
0.8 Crit Bonus
7.3 Strikethrough
2.5 Crit Chance
3.8 Potency
5.7 Haste
Infused Stats:
Bow
Ranged
Damage
185 - 1,047
(136.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shadowbreeze Ring
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Treasureseeker's Band
FABLED
46 Stamina
46 Primary Attributes
351 Resistances
2.1 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.3 Multi Attack
Infused Stats:
Slots
Wrist
Level
78
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ancient Kejek Dagger
LEGENDARY
57 Stamina
57 Primary Attributes
12.9 DPS
3.2 Crit Chance
5.6 Potency
1.2 Crit Bonus
7.3 Haste
Infused Stats:
Dagger
One-Handed Piercing
Damage
72 - 408
(120.04 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Guardian
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ravager's Voidlink Spaulders
LEGENDARY
55 Stamina
55 Primary Attributes
21 Combat Skills
12.8 DPS
3.1 Crit Chance
5.1 Potency
1.1 Crit Bonus
7.2 Haste
Infused Stats:
Chain Armor (Shoulders)
Mitigation
362
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 76,537 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,302 health per tick while out-of-combat.
This character has a Maximum Power pool of 24,774. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,131 power per tick while out-of-combat.
This character runs 26% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 18,758 whatsits.
This character resists Noxious damage in the amount of 18,578 whatsits.
This character resists Arcane damage in the amount of 18,713 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 41% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,020, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 19.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 29.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 28% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 15.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.