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One must enjoy every battle, it is a literal dance between life and death.
FABLED
122 Stamina
122 Primary Attributes
16.4 Casting Speed
8.6 Crit Chance
12.6 Potency
7.5 Crit Bonus
20.3 Haste
21.1 Multi Attack
Infused Stats:
Slots
Charm
Level
95
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Rune: Greater Overbearing Onslaught II
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Overbearing Onslaught II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical spell hit this spell may cast Greater Overbearing Onslaught II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.9.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Greater Overbearing Onslaught II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.9.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Overbearing Onslaught II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.9.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Ancient Green Soulstone
FABLED
104 Stamina
104 Primary Attributes
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
13.7 Casting Speed
17.5 Multi Attack
3.9 Spell Weapon Multi Attack Chance
393182 Ability Mod
Infused Stats:
Slots
Charm
Level
92
All Mages
Effects:
Visage of Dominion
When Equipped:
• On a damage spell hit this spell may cast Visage of Dominion on caster. Lasts for 8.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 138 - 141 instantly and every 4 seconds.
• Increases Ability Mod of caster by 2,700.0 - 3,300.0.
It is fear that will defeat more foes than any other thing in this world.
FABLED
179 Stamina
179 Primary Attributes
8,019 Resistances
10.7 Potency
10.7 Crit Bonus
12.2 Casting Speed
5.8 Spell Reuse Speed
357 Ability Mod
Infused Stats:
Slots
Wrist
Level
95
All Mages
Effects:
Vitriolic Animus III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Vitriolic Animus III on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 3,544 - 3,917 disease damage on target encounter instantly and every 2 seconds.
• Decreases Defense and Parry of target encounter by 10.0.
• Decreases Mitigation of target encounter vs physical damage by 495.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP ATTUNEABLE
Ethereal Steward's Pants
FABLED
178 Stamina
178 Primary Attributes
10.4 Potency
20.9 Crit Bonus
100.5 Haste
6 Reuse Speed
Infused Stats:
Cloth Armor (Legs)
Mitigation
251
Level
95
All Mages
Adornment Slots:
White, Yellow, White
HEIRLOOM NO-VALUE
Rune: Lesser Sweeping Swings II
LEGENDARY
Adds the following to an item:
6 AE Auto
Type:
Yellow Adornment
Slots:
Shoulders, Forearms, Legs
Level
90
HEIRLOOM NO-VALUE
Steward's Necklace of the Arcane
FABLED
184 Stamina
184 Primary Attributes
25.3 DPS
29.9 Crit Chance
22 Potency
11 Crit Bonus
32.1 Multi Attack
7 Spell Reuse Speed
Infused Stats:
Slots
Neck
Level
95
All Mages, All Priests
Adornment Slots:
White, Green, White
HEIRLOOM ATTUNEABLE NO-VALUE
Scepter of Fear
FABLED
187 Primary Attributes
187 Stamina
11.1 Crit Bonus
60.6 Crit Chance
11.1 Potency
23.6 Haste
16.1 Multi Attack
10 Reuse Speed
Infused Stats:
Staff
One-Handed Crushing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
All Mages, All Priests
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cataract of Incantations
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak, Charm
Level
90
Effects:
Cataract of Incantations
When Equipped:
• On any combat or spell hit this spell may cast Cataract of Incantations on target of attack. Triggers about 2.2 times per minute.
• Inflicts 9,547 - 10,553 magic damage on target encounter.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Steward's Compendium of the Arcane
FABLED
190 Primary Attributes
190 Stamina
11.3 Crit Bonus
23.9 DPS
61.5 Crit Chance
11.3 Potency
16.4 Multi Attack
10 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
95
All Mages, All Priests
Adornment Slots:
White, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Silver Conflagration II
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Silver Conflagration II
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Silver Conflagration II on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 8,911 - 9,849 heat damage on target encounter.
• Decreases Mitigation of target encounter vs elemental damage by 2,149.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Ring of Quivering Extinction
FABLED
179 Stamina
179 Primary Attributes
8,019 Resistances
12.2 DPS
10.7 Potency
10.7 Crit Bonus
24.4 Haste
8 Reuse Speed
373 Ability Mod
Infused Stats:
Slots
Finger
Level
95
All Mages, All Priests
Adornment Slots:
White, Turquoise, Green, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Necroscorcher's Embrace
A relic from Diluvia's hoard, it produces endless warmth along with visions of flying through a dark, forgotten place.
FABLED
179 Stamina
179 Primary Attributes
8,019 Resistances
8.8 DPS
12.2 Casting Speed
10.7 Potency
10.7 Crit Bonus
2.2 Haste
8 Reuse Speed
219 Ability Mod
Infused Stats:
Slots
Wrist
Level
95
All Mages, All Priests
Effects:
Silver Rampart II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Silver Rampart II on target of spell. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards group members (AE) against 4,800 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Majestic Scepter of Dracurion Accord
FABLED
104 Primary Attributes
104 Stamina
6.3 Crit Bonus
27.1 DPS
7.1 Crit Chance
10.6 Potency
17.5 Multi Attack
17.3 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
92
All Mages
Effects:
Overbearing Storms IV
When Equipped:
• On a healing spell cast this spell may cast Overbearing Storms IV on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Increases Subjugation, Ordination, Ministration and Disruption of caster by 11.5.
• Reduces resistibility of all spells by 1%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Overbearing Storms IV on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Increases Subjugation, Ordination, Ministration and Disruption of caster by 11.5.
• Reduces resistibility of all spells by 1%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Overbearing Storms IV on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 11.0.
• Increases Subjugation, Ordination, Ministration and Disruption of caster by 11.5.
• Reduces resistibility of all spells by 1%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
•This effect will not stack with any rank or tier of itself.
• You may only benefit from one effect of this type.
This character has 56,927 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,518 health per tick while out-of-combat.
This character has a Maximum Power pool of 50,359. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,176 power per tick while out-of-combat.
This character runs 60% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 54,751 whatsits.
This character resists Noxious damage in the amount of 53,442 whatsits.
This character resists Arcane damage in the amount of 53,537 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 266.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 8,092, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 3.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 94.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.47275 seconds, a 10.9% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.