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Applies Atheneal Lightning when Activated. Lasts for 30.0 seconds.
• All offensive spells deal magic damage.
• Must be in Ward of Elements.
• The casting time of Atheneal Lightning is 0.5 seconds and the reuse time of the spell is 3 minutes
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
White Cavalry Horse with War-barding
Infused Stats:
Charges
Unlimited
Casting
2 seconds
Duration
Until Cancelled
Level
1
Effects:
Call White Cavalry Horse
Applies Call White Cavalry Horse when Activated.
• Summons a mount to ride
• Increases your ground speed by 130%
• Increases Focus of caster by 7.0.
• Increases Crushing of caster by 7.0.
• Increases Piercing of caster by 7.0.
• Increases Slashing of caster by 7.0.
• Increases Ranged of caster by 7.0.
ORNATE LORE NO-TRADE
Enthralling Silk Robe
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Cloth Armor (Chest)
Mitigation
180
Level
80
Coercer, Illusionist
Effects:
Concussive Shock
When Equipped:
• On a hostile ability cast this spell has a 10% chance to cast Concussive Shock on target of spell. Lasts for 3.6 seconds. This effect normalizes based off of a three second triggering event.
• Stuns target encounter
• Must not be engaged in pvp combat
• Epic targets gain an immunity to Stun effects of 10.8 seconds and duration is reduced to 1.2 seconds.
• Resistibility increases against targets higher than level 99.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of Nether Energy
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1.4 Flurry
Infused Stats:
Slots
Cloak
Level
67
Adornment Slots:
White, Turquoise
NO-TRADE
Wrinkled Talisman
FABLED
47 Stamina
47 Primary Attributes
360 Resistances
19 Combat Skills
2.2 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
101 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Enthralling Earjewel of the Abyss
LEGENDARY
53 Primary Attributes
53 Stamina
390 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Slippers of Shimmering Hues
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.2 Casting Speed
2.6 Crit Chance
3.9 Potency
105 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
188
Level
80
Illusionist
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Cuffs of Shimmering Hues
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.2 Casting Speed
2.6 Crit Chance
3.9 Potency
105 Ability Mod
Infused Stats:
Cloth Armor (Forearms)
Mitigation
188
Level
80
Illusionist
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Namer's Gloves
FABLED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
188
Level
80
All Mages
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Cap of Shimmering Hues
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
2.7 Reuse Speed
105 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
188
Level
80
Illusionist
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Ring of the Thullosian Caretaker
LEGENDARY
54 Primary Attributes
54 Stamina
375 Resistances
20 Combat Skills
1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
4.9 Potency
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
LORE ATTUNEABLE
Swamplord Wristwraps
LEGENDARY
45 Stamina
45 Primary Attributes
324 Resistances
9.7 DPS
2.3 Crit Chance
3.6 Potency
5 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Pantaloons of Shimmering Hues
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.2 Casting Speed
2.6 Crit Chance
3.9 Potency
105 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
201
Level
80
Illusionist
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Choker of Tears and Dreams
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Mirage Star
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Staff
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Illusionist
Effects:
Rapid Strikes
When Equipped:
• Changes Rapidity IV to a group buff and adds 10% double attack.
Soothing Mind
When Equipped:
• On a hostile spell cast this spell has a 12% chance to cast Soothing Mind on the group. Lasts for 15.0 seconds.
• On any combat or spell hit this spell will cast Soothing Mind on the group. Lasts for 15.0 seconds.
• Increases power of target by 360.
• Grants a total of 1 trigger of the spell.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Personae Mastery
When Equipped:
• Increases the max health of the illusionist's Personae Reflection VII by 25%
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Ry'zilk's Shrunken Head
LEGENDARY
47 Primary Attributes
47 Stamina
18 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
2.1 Casting Speed
95 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
72
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Terrik's Moonrise Signet
LEGENDARY
45 Primary Attributes
45 Stamina
320 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Finger
Level
71
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Bangle of Mysterious Minds
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Skyfire Symbol of the Gambler
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
76
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE
Enthralling Silk Mantle
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
168
Level
80
Coercer, Illusionist
Effects:
Subjugative Resilience II
When Equipped:
• Increases the duration of subjugation based spells by 10%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dark Bargainers Sash
TREASURED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Waist
Level
72
Effects:
Sorcerous Alacrity I
When Equipped:
• Reduces cast time of hostile spells by 1 percent.
This character has 9,840 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 415 health per tick while out-of-combat.
This character has a Maximum Power pool of 10,764. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 458 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,148 whatsits.
This character resists Noxious damage in the amount of 8,076 whatsits.
This character resists Arcane damage in the amount of 7,826 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 21% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 890, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 2.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.