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• Triggers a burst of intense cold from yourself and any allies within 10m, dealing 70,000 cold damage per ally.
• Cannot be modified except by direct means
• The casting time of Chain Reaction Chill II is 2.0 seconds and the reuse time of the spell is 2 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Grimling Bezoar of the Defensive
LEGENDARY
567 Stamina
279 Primary Attributes
38 Crit Chance
27 Potency
27 Crit Bonus
61.2% Block Chance
12.5 Reuse Speed
3 Ability Recovery Speed
Infused Stats:
Slots
Charm
Level
100
Effects:
Defensive Oath III
Applies Defensive Oath III when Activated. Lasts for 30.0 seconds.
• Increases Block Chance of caster by 21.0%.
• Cannot be modified except by direct means
• The reuse time of Defensive Oath III is 1 minute 30 seconds
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Splitiron Reverent Coat
HANDCRAFTED
500 Primary Attributes
1,786 Stamina
50.2 Crit Bonus
1 Resolve
24.7 AE Auto
50.8 Potency
17 Max Health
99 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
714
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Malkonis' Feathered Gorger Mantle
This is a gorger feathered cloak, once worn by Malkonis D'Morte. It is said that when he wore it he could walk in direct sunlight. Those who stood with him could feel its power changing them.
FABLED
564 Stamina
279 Primary Attributes
356 Combat Skills
0.6 Ability Doublecast
91.8 Crit Chance
11.1 Potency
11.1 Crit Bonus
12.6 Flurry
Infused Stats:
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 48 and 148 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
LORE NO-TRADE
Hoop of Marred Plunder
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.26.2% Haste
1,000 Ability Mod
Infused Stats:
Slots
Ear
Level
98
Effects:
Plundered Mistmoore Secrets IV
When Equipped:
• On any combat or spell hit this spell may cast Plundered Mistmoore Secrets IV on target of attack. Triggers about 3.0 times per minute.
• Inflicts 422,400 poison damage on target.
• Heals group members (AE) for 49,962.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Bronze Stud of the Obscene
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
7.81.5% Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
9.9 Ability Recovery Speed
Infused Stats:
Slots
Ear
Level
100
All Priests
Effects:
Frontline Healing IV
When Equipped:
• On a melee hit this spell may cast Frontline Healing IV on target. Lasts for 30.0 seconds. Triggers about 3.0 times per minute.
• Increases the value of heals and wards by 14% per increment. Increments up to 5 times, if at 1 increment.
• Modifies the wearer's Crit Bonus based on the number of increments of Unyielding Onslaught. 0: -15 Crit Bonus. 1: -10 Crit Bonus. 2: -5 Crit Bonus. 3: 0 Crit Bonus. 4: 33 Crit Bonus. 5: 55 Crit Bonus
• On any combat or spell hit this spell may cast Unyielding Onslaught II on caster. Lasts for 2 minutes. Triggers about 1.0 times per minute.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP REFORGED
North Star
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+220 agi +178 sta
+5.5% Potency +5.5% Crit Bonus
Progress to Next Level:
29
33.24%
NO-VALUE
Bangle of Vicious Aggressions
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.26.2% Haste
1,000 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Effects:
Unchecked Aggression III
When Equipped:
• On any combat or spell hit this spell may cast Unchecked Aggression III on caster. Lasts for 15 minutes. Triggers about 3.0 times per minute.
• Increases Crit Bonus of caster by 9.0, multiplied by increment stacks.
• Increments up to 15 times. Dispels when hit.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Splitiron Reverent Leggings
HANDCRAFTED
500 Primary Attributes
1,786 Stamina
50.2 Crit Bonus
1 Resolve
49.4 Casting Speed
50.8 Potency
17 Max Health
3,728 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
714
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Chain of the Vile Devout
LEGENDARY
567 Stamina
279 Primary Attributes
12.5 Casting Speed
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Effects:
Devout Follower III
When Equipped:
• Increases Crit Bonus of caster by 11.0.
• Increases Potency of caster by 11.0.
• Improves the base attribute bonuses of deity pets by 800%.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE
Skull-crushing Hammer
FABLED
361 Primary Attributes
714 Stamina
21.7 Crit Bonus
15 Casting Speed
120.4 Crit Chance
21.7 Potency
60.112% Haste
1,927 Ability Mod
Infused Stats:
Hammer
One-Handed Crushing
Damage
196 - 1,109
(217.51 Rating)
Delay
6.0 seconds
Level
100
Adornment Slots:
White, Purple, Cyan
LORE NO-VALUE REFORGED
Wand of Pyre
FABLED
361 Primary Attributes
714 Stamina
21.4 Crit Bonus
118.8 Crit Chance
21.4 Potency
7.4 AE Auto
59.311.8% Multi Attack
1,901 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
381 - 2,158
(317.42 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
LORE NO-VALUE REFORGED
Band of Vile Souls
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Grasp of Souls III
When Equipped:
• Modifies the wearer's Crit Bonus and Potency based on the number of increments of Grasp of Souls. 0: -8 Crit Bonus/Potency. 1: -5 Crit Bonus/Potency. 2: -3 Crit Bonus/Potency. 3: 0 Crit Bonus/Potency. 4: 20 Crit Bonus/Potency. 5: 31 Crit Bonus/Potency
• On a healing spell cast this spell may cast Grasp of Souls III on caster. Lasts for 2 minutes. Triggers about 1.0 times per minute.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP
North Star
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+167 agi +157 sta
+5.1% Potency +5.1% Crit Bonus
Progress to Next Level:
8
21.04%
NO-VALUE
Shissar Wicked Bangle
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Wrist
Level
100
Effects:
Discombobulate VI
When Equipped:
• On any combat or spell hit this spell may cast Discombobulate VI on target of attack. Triggers about 3.0 times per minute.
• Decreases Threat to target by 2,200,000
• Inflicts 739,200 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Custodian's Carapace
FABLED
324 Primary Attributes
530 Stamina
19.5 Crit Bonus
13.5 Casting Speed
108.3 Crit Chance
19.5 Potency
21.6 Reuse Speed
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
602
Level
95
All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM
Astral Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Astral Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Truespirit's Legacy
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Truespirit's Legacy
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 12%
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Splitiron Reverent Mantle
HANDCRAFTED
427 Primary Attributes
1,426 Stamina
40 Crit Bonus
1 Resolve
39.7 Casting Speed
44.1 Potency
31.7 Reuse Speed
5,958 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
666
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE INFUSABLE
Sash of the Hiveborn
LEGENDARY
214 Primary Attributes
300 Stamina
8.5 Crit Bonus
70.3 Crit Chance
8.5 Potency
91.8% Flurry
7.2 Ability Recovery Speed
Infused Stats:
Slots
Waist
Level
95
Adornment Slots:
White, Black, White, Purple
HEIRLOOM REFORGED
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Adamant Resolve
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
92
Effects:
Adamant Resolve
When Equipped:
• Makes caster immune to Stifle effects
• This effect does not stack with itself when adorned on multiple items
This character has 870,288 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 34,834 health per tick while out-of-combat.
This character has a Maximum Power pool of 96,586. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,885 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 130,167 whatsits.
This character resists Noxious damage in the amount of 131,891 whatsits.
This character resists Arcane damage in the amount of 129,867 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 2067.8787878788
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 628.6% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 67,242, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 117.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
61.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.28 seconds, a 88% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 32.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 14.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.