December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
• On any combat or spell hit this spell may cast Fatal Pestilience V on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 59 - 65 disease damage on targets in Area of Effect.
• Inflicts 74 - 81 disease damage on targets in Area of Effect every 2 seconds.
• Inflicts an additional 5 - 6 disease damage on targets in Area of Effect every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP
Shimmering Gem of Striking
TREASURED
Adds the following to an item:
20 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Lucid Gemstone of Agony
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Slots
Charm
Level
60
Effects:
Fatal Pestilience VI
When Equipped:
• On any combat or spell hit this spell may cast Fatal Pestilience VI on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 73 - 81 disease damage on targets in Area of Effect.
• Inflicts 91 - 101 disease damage on targets in Area of Effect every 2 seconds.
• Inflicts an additional 7 - 8 disease damage on targets in Area of Effect every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Robe of Jarring Impact
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Chest)
Mitigation
134
Level
60
Warlock
Adornment Slots:
White, Turquoise
NO-TRADE
Studded Wrap of the Doomcaster
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Slots
Cloak
Level
60
Adornment Slots:
White, Turquoise
ATTUNEABLE
Sanguine Blanc
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Potency of target by 16.0. Increases Power Regen of target by 363.6.
Hoop of the Vampire Lord
TREASURED
30 Primary Attributes
30 Stamina
203 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP
Pulsing Gem of Fortitude
TREASURED
Adds the following to an item:
50 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Spike of the Sandstorm
LEGENDARY
38 Primary Attributes
38 Stamina
240 Resistances
14 Combat Skills
0.5 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
2.5 Potency
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
NO-TRADE
Pulsing Gem of Fortitude
TREASURED
Adds the following to an item:
50 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Slippers of Jarring Impact
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Feet)
Mitigation
119
Level
57
Warlock
Adornment Slots:
White, Turquoise
NO-TRADE
Allu'thoa Pepper Puffer
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Cuffs of Jarring Impact
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Infused Stats:
Cloth Armor (Forearms)
Mitigation
125
Level
60
Warlock
Adornment Slots:
White, Turquoise
NO-TRADE
Gloves of Jarring Impact
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Infused Stats:
Cloth Armor (Hands)
Mitigation
123
Level
50
Warlock
Adornment Slots:
White, Turquoise
NO-TRADE
Hat of Jarring Impact
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
125
Level
60
Warlock
Adornment Slots:
White, Turquoise
NO-TRADE
Signet of the Naga Spirit
LEGENDARY
26 Primary Attributes
26 Stamina
156 Resistances
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
26 Ability Mod
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Engraved Basilisk Hide Bracelet
LEGENDARY
32 Primary Attributes
32 Stamina
221 Resistances
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Infused Stats:
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Pantaloons of Jarring Impact
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
134
Level
60
Warlock
Adornment Slots:
White, Turquoise
NO-TRADE
Nightwalker's Choker of Dominance
TREASURED
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
1.3 Haste
Infused Stats:
Slots
Neck
Level
58
Adornment Slots:
White, Green
Soul Trap of Vision
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
3 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
50
Spirit Stone Stats:
+6 agi +3 sta
Progress to Next Level:
2
4.67%
NO-VALUE
Yeddahd's Caduceus
FABLED
28 Stamina
28 Primary Attributes
12 Combat Skills
0.4 Potency
14 Ability Mod
Infused Stats:
Staff
Two-Handed Crushing
Damage
49 - 279
(46.82 Rating)
Delay
7.0 seconds
Level
40
All Fighters, All Mages, All Priests, Beastlord
Effects:
Summoner's Soothing (Pet Only)
Applies Summoner's Soothing (Pet Only) when Activated.
• Heals target for 40.0% of max health.
• This effect cannot be critically applied.
• The casting time of Summoner's Soothing (Pet Only) is 1.0 second and the reuse time of the spell is 15 minutes
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Staff of Sacrifices
TREASURED
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
0.7 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
69 - 389
(57.15 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
50
All Mages, All Priests
Adornment Slots:
White
NO-TRADE
Signet of Beaten Spirits
LEGENDARY
25 Primary Attributes
25 Stamina
174 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Scintillating Armlet of the Devout
LEGENDARY
31 Primary Attributes
31 Stamina
390 Resistances
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Cowl of Jarring Impact
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
126
Level
60
Warlock
Adornment Slots:
White, Turquoise
NO-TRADE
Lucid Sash of Havoc
MASTERCRAFTED FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Waist
Level
20
Effects:
Call of Solusek II
When Equipped:
• On a critical combat hit this spell may cast Call of Solusek II on target of attack. Lasts for 14.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 64 - 71 heat damage on target instantly and every 2 seconds.
• Decreases Mitigation of target vs elemental damage by 246.
• Summons a limited pet to aid the caster
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Call of Solusek II on target of spell. Lasts for 14.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 64 - 71 heat damage on target instantly and every 2 seconds.
• Decreases Mitigation of target vs elemental damage by 246.
This character has 3,000 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 146 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,866. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 141 power per tick while out-of-combat.
This character runs 80% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,927 whatsits.
This character resists Noxious damage in the amount of 1,927 whatsits.
This character resists Arcane damage in the amount of 1,889 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 36% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 412, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 7.125% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.36 seconds, a 56% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.