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Applies Hex of Fright when Activated. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 17.9.
• The casting time of Hex of Fright is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
REFINED
Vexing Hexing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
12
Vexing Hexing 1/2
Any two different mastercrafted hex dolls
Item Set Details:
(2) Applies Vexing Hexing.
• Improves hex effectiveness by 5 percent.
• Reduces hex casting time by 5 percent.
NO-VALUE
shadow imbued gabardine hex doll
MASTERCRAFTED
65 Primary Attributes
65 Stamina
22 Combat Skills
1.3 Crit Bonus
1.8 AE Auto
3.9 Crit Chance
6.6 Potency
Infused Stats:
Slots
Charm
Level
82
Effects:
Hex of Shadows
Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 17.9.
• Cannot be modified except by direct means
• Slows target by 39.9%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
REFINED
Vexing Hexing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
12
Vexing Hexing 1/2
Any two different mastercrafted hex dolls
Item Set Details:
(2) Applies Vexing Hexing.
• Improves hex effectiveness by 5 percent.
• Reduces hex casting time by 5 percent.
NO-VALUE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Outrider's Elven Chain Tunic
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
11.8 DPS
2.9 Crit Chance
4.9 Potency
Infused Stats:
Chain Armor (Chest)
Mitigation
380
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Shimmering Gem of Striking
TREASURED
Adds the following to an item:
20 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Brokenskull Officer's Mantle
TREASURED
54 Primary Attributes
54 Stamina
20 Combat Skills
1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
4.9 Potency
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
soaring espresso latte
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI of target by 11.0. Increases Power Regen of target by 105.0.
Rat Skull Buccanearring
TREASURED
53 Primary Attributes
53 Stamina
770 Resistances
20 Combat Skills
1 Crit Bonus
11.8 DPS
2.9 Crit Chance
4.9 Potency
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Stud of Fleeting Thoughts
TREASURED
53 Primary Attributes
53 Stamina
356 Resistances
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
117 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Outrider's Elven Chain Shoes of Stealth
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
11.8 DPS
2.9 Crit Chance
4.9 Potency
Infused Stats:
Chain Armor (Feet)
Mitigation
355
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Screewoggins' Surprise
HANDCRAFTED
Infused Stats:
Slots
Food
Level
70
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 11.0. Increases Health Regen of target by 158.8.
Outrider's Elven Chain Vambraces of Stealth
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
11.8 DPS
2.9 Crit Chance
4.9 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
341
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Shimmering Gem of Prowess
TREASURED
Adds the following to an item:
6 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Rake's Chain Gloves of Silence
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
12.9 DPS
3.2 Crit Chance
5.6 Potency
7.3 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
377
Level
84
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Outrider's Elven Chain Helmet of Stealth
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
1.3 AE Auto
2.9 Crit Chance
4.9 Potency
Infused Stats:
Chain Armor (Head)
Mitigation
346
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Shimmering Gem of Prowess
TREASURED
Adds the following to an item:
6 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Void Emblem of Power
TREASURED
53 Primary Attributes
53 Stamina
780 Resistances
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
7.3 Multi Attack
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Frontier Stalker's Armband
TREASURED
57 Primary Attributes
57 Stamina
420 Resistances
22 Combat Skills
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
8.1 Multi Attack
167 Ability Mod
Infused Stats:
Slots
Wrist
Level
84
Adornment Slots:
White, Turquoise
NO-TRADE
Rake's Chain Leggings of Silence
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
1.4 AE Auto
3.2 Crit Chance
5.6 Potency
7.3 Haste
Infused Stats:
Chain Armor (Legs)
Mitigation
399
Level
83
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
NO-TRADE
Imbued Pendant of the Swamp
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
117 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Imbued Brellium Knuckles
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
14.1 DPS
3.5 Crit Chance
6 Potency
3.5 Block Chance
Infused Stats:
Fists
One-Handed Crushing
Damage
76 - 433
(101.91 Rating)
Delay
5.0 seconds
Level
82
Beastlord, Bruiser, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 4,607
• Must be flanking or behind
• Increases Threat to target by 5,247
• Must be in front of
• Inflicts 299 - 556 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ulteran Pouch of Pain
LEGENDARY
52 Primary Attributes
52 Stamina
19 Combat Skills
1 Crit Bonus
2.3 Casting Speed
2.8 Crit Chance
4.8 Potency
113 Ability Mod
Infused Stats:
Thrown Weapon
Ranged
Damage
167 - 944
(123.38 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Loop of the Gukish Lords
TREASURED
53 Primary Attributes
53 Stamina
342 Resistances
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
117 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Karnor's Ebony Bangle
LEGENDARY
45 Stamina
45 Primary Attributes
329 Resistances
17 Combat Skills
9.7 DPS
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
Infused Stats:
Slots
Wrist
Level
73
Effects:
Concussive Blast
When Equipped:
• On a damage spell hit this spell may cast Concussive Blast on target of spell. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Stuns target
• Must not be engaged in pvp combat
• Only affects targets level 125 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 92.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Imbued Spotted Fistwraps
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
14.1 DPS
3.5 Crit Chance
6 Potency
8.9 Multi Attack
Infused Stats:
Fists
One-Handed Crushing
Damage
76 - 433
(101.91 Rating)
Delay
5.0 seconds
Level
82
Beastlord, Bruiser, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 4,607
• Must be flanking or behind
• Increases Threat to target by 5,247
• Must be in front of
• Inflicts 299 - 556 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Outrider's Elven Chain Spaulders of Stealth
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
117 Ability Mod
Infused Stats:
Chain Armor (Shoulders)
Mitigation
355
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 22,839 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,091 health per tick while out-of-combat.
This character has a Maximum Power pool of 18,402. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 981 power per tick while out-of-combat.
This character runs 34% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,872 whatsits.
This character resists Noxious damage in the amount of 6,124 whatsits.
This character resists Arcane damage in the amount of 5,704 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 64% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 13,670, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 4.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 4.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.