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• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 743 divine damage on target.
• Must be classified as a vampire
• Inflicts 371 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 553.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White
LORE ATTUNEABLE
Scale of the Leviathan
LEGENDARY
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
Infused Stats:
Slots
Charm
Level
80
Effects:
Leviathan's Tenacity
When Equipped:
• Grants a 2.0% chance to resist Stun effects
• Allows caster to breathe under water
Adornment Slots:
White, Turquoise
LORE NO-TRADE
pristine horned leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
16
Champion's Mirror Breastplate
LEGENDARY
55 Primary Attributes
55 Stamina
10 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
5 Mitigation Increase
Infused Stats:
Plate Armor (Chest)
Mitigation
564
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Prismatic Applique
LEGENDARY
Adds the following to an item:
7 Stamina
7 Primary Attributes
Type:
White Adornment
Slots:
Chest
Level
70
NO-VALUE
Stone Tower Drape
LEGENDARY
55 Stamina
55 Primary Attributes
21 Combat Skills
12.8 DPS
3.1 Crit Chance
5.1 Potency
6.9 Max Health
1.1 Crit Bonus
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Silver Lining
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Cloak
Level
70
Effects:
Graceful Ubiquity
When Equipped:
• Decreases falling damage taken by caster by 40.0%.
NO-VALUE
Succulent Mead
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA of target by 13.2. Increases Power Regen of target by 120.0.
Earring of the Wastes Hunter
TREASURED
45 Stamina
45 Primary Attributes
360 Resistances
6.7 Strikethrough
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Stone Tower Earring
LEGENDARY
55 Stamina
55 Primary Attributes
948 Resistances
21 Combat Skills
12.8 DPS
3.1 Crit Chance
5.1 Potency
6.9 Max Health
1.1 Crit Bonus
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Champion's Mirror Sabatons
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
7.2 Haste
Infused Stats:
Plate Armor (Feet)
Mitigation
526
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Gritty Spurs
TREASURED
Adds the following to an item:
16 Stamina
Type:
White Adornment
Slots:
Feet
Level
70
NO-VALUE
Luscious Cranberry Pie with Cream
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 13.2. Increases Health Regen of target by 190.0.
Ether Champion's Bracers
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
7 Max Health
5.1 Mitigation Increase
Infused Stats:
Plate Armor (Forearms)
Mitigation
567
Level
80
Guardian
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Champion's Mirror Gauntlets
LEGENDARY
55 Primary Attributes
55 Stamina
10 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
5 Mitigation Increase
7.2 Haste
Infused Stats:
Plate Armor (Hands)
Mitigation
526
Level
80
Berserker, Guardian
Effects:
Haste
When Equipped:
• Increases Haste of caster by 38.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Agile Stitching
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Hands
Level
70
NO-VALUE
Champion's Mirror Helm
LEGENDARY
55 Primary Attributes
55 Stamina
10 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
5 Mitigation Increase
Infused Stats:
Plate Armor (Head)
Mitigation
526
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ring of the Flame Disciple
LEGENDARY
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Slots
Finger
Level
80
Effects:
Haste
When Equipped:
• Increases Haste of caster by 32.0.
Adornment Slots:
White, Turquoise, Orange, Green
LORE NO-TRADE
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Hardened Clay Bracelet
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Smoldering Brawny Fastening
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Champion's Mirror Greaves
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
6.9 Max Health
137 Ability Mod
Infused Stats:
Plate Armor (Legs)
Mitigation
564
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Brawny Brace
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Legs
Level
70
NO-VALUE
Ganak's Torque
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Neck
Level
77
Adornment Slots:
White, Turquoise, Green
HEIRLOOM ATTUNEABLE
Smoldering Spry Clasp
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Neck
Level
70
Effects:
Alacritous Ubiquity
When Equipped:
• Increases Haste of caster by 3.0.
NO-VALUE
Vel'Arek
FABLED, Epic
48 Primary Attributes
48 Stamina
9 Combat Skills
0.9 Crit Bonus
2.3 Ability Doublecast
2.6 Crit Chance
3.9 Potency
Infused Stats:
Sword
Main Hand Slashing
Damage
164 - 492
(109.44 Rating)
Delay
6.0 seconds
Level
80
Guardian
Effects:
Wrath of the Warlord
When Equipped:
• On a melee hit this spell may cast Wrath of the Warrior on target of attack. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Reduces physical damage done to caster by 5%.
• Inflicts 410 - 616 slashing damage on target.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Speak to Vel'Arek
Applies Speak to Vel'Arek when Activated.
Adornment Slots:
White, Turquoise, Black
LORE NO-TRADE NO-VALUE
Smoldering Phantom Handling Rune
LEGENDARY
Adds the following to an item:
Placement:
One-Handed, Dual Wield
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
Effects:
Phantom Pith
When Equipped:
• On a combat hit this spell may cast Phantom Feedback on target of attack. Triggers about 2.0 times per minute.
• Decreases power of target by 171.
• Increases power of caster by 184.
• Cannot be modified except by direct means
NO-VALUE
Dragonhawk
FABLED
47 Stamina
47 Primary Attributes
1.1 AE Auto
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
Infused Stats:
Bow
Ranged
Damage
185 - 1,047
(136.8 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Diminish Thoughts
When Equipped:
• On a ranged hit this spell may cast Diminish Thoughts on target of attack. Triggers about 1.8 times per minute.
This character has 35,606 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,630 health per tick while out-of-combat.
This character has a Maximum Power pool of 19,491. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 916 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 13,133 whatsits.
This character resists Noxious damage in the amount of 10,828 whatsits.
This character resists Arcane damage in the amount of 10,786 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 260.74257425743
This character has a 62% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,662, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 26.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 13.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 42.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 4.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.