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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.4%.
• Increases Threat to target by 1,046,140 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Glowing Lavastone Focus
LEGENDARY
427 Primary Attributes
784 Stamina
1,968 Power
3,280 Health
36.8 Crit Bonus
5 Resolve
4.9 AE Auto
49.3 Crit Chance
300.6 Potency
7 Flurry
38.8 Multi Attack
15.4 Weapon Damage
13,394 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
LORE-EQUIP NO-TRADE INFUSABLE
pristine augmented leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
18
Astral Dominator's Chest Guard
LEGENDARY
641 Primary Attributes
2,151 Stamina
3,000 Power
15,000 Health
151.1 Crit Bonus
9 Resolve
153 Potency
19.8 Max Health
225.5 Haste
112.7 Multi Attack
Infused Stats:
Deity:
+73 sta
0.3% Potency
1.9% Crit Bonus
Chain Armor (Chest)
Mitigation
774
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Greater Ashiirian Cloak
FABLED
511 Primary Attributes
903 Stamina
3,645 Power
6,076 Health
473 Combat Skills
78.7 Crit Bonus
14 Resolve
0.9 Ability Doublecast
6.21.2% AE Auto
72 Crit Chance
638 Potency
12.9 Flurry
15.8 Recovery Speed
10,881 Ability Mod
Infused Stats:
Deity:
+30 sta
1.1% Potency
1.2% Crit Bonus
+39.5 Abil Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM INFUSED REFORGED
Curator's Prized Collectible
FABLED
478 Primary Attributes
860 Stamina
3,150 Power
5,250 Health
36,941 Resistances
92 Combat Skills
42.9 Crit Bonus
11 Resolve
10.8 Casting Speed
1047.7 Potency
8.6 Mitigation Increase
8.6 Block Chance
Infused Stats:
Deity:
+45 sta
1.4% Potency
2.4% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Tzirathk's Hoop of the Specter
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
140.4 Crit Bonus
7 Resolve
27.4 DPS
9.7 Casting Speed
704 Potency
7.9 Block Chance
10,053 Ability Mod
Infused Stats:
Deity:
+54 sta
1.3% Potency
1.3% Crit Bonus
+146.4 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Boots of Remembrance
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
118.6 DPS
124.9 Potency
69.8 Reuse Speed
7 Weapon Damage
Infused Stats:
Deity:
+63 sta
0.5% Potency
1.6% Crit Bonus
Chain Armor (Feet)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Demonicus Steaks
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
80
Duration
5 hours and 3 minutes
Effects:
Target will Dodge 2.7% of incoming attacks. Increases Health Regen of target by 190.0.
NO-VALUE
Eghonz Bracers of Spiritual Guidance
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
59.3 DPS
124.9 Potency
10.6 Mitigation Increase
14.7 Max Health
Infused Stats:
Deity:
+54 sta
0.7% Potency
1.6% Crit Bonus
Chain Armor (Forearms)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Decurio's Charged Chain Gauntlets
LEGENDARY
542 Primary Attributes
1,693 Stamina
2,700 Power
13,500 Health
117.9 Crit Bonus
7 Resolve
46.5 Casting Speed
130.2 Potency
88.5 Haste
72.8 Reuse Speed
Infused Stats:
Deity:
+59 sta
1.9% Potency
0.8% Crit Bonus
Chain Armor (Hands)
Mitigation
723
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Spelunker's Missing Helm
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
10,935 Health
113.1 Crit Bonus
7 Resolve
11 AE Auto
124.9 Potency
10.6 Mitigation Increase
14.7 Max Health
Infused Stats:
Deity:
+55 sta
2.5% Potency
1.4% Crit Bonus
Chain Armor (Head)
Mitigation
676
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Golden Band of the Broodlands
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Infused Stats:
Slots
Finger
Level
95
Effects:
Curse Armor
When Equipped:
• On any combat or spell hit this spell may cast Curse Armor on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 962.
• This effect can stack from multiple casters
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Orb of Crippling Fear
This will grow in power as you use combat arts!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+33 agi +29 sta
+14% Damage Per Second +1.8% Potency +2.2% Crit Bonus +11% Attack Speed +0.5% Weapon Damage Bonus
Progress to Next Level:
45
92.64%
NO-VALUE
Archelogist's Find
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
69 Crit Bonus
7 Resolve
286 Potency
7.2 Flurry
35.9 Haste
39.6 Multi Attack
15.8 Reuse Speed
12,062 Ability Mod
Infused Stats:
Deity:
+22 sta
1.8% Potency
0.4% Crit Bonus
+29.1 Abil Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Venerated Priestess's Leggings
LEGENDARY
641 Primary Attributes
2,151 Stamina
3,000 Power
15,000 Health
151.1 Crit Bonus
9 Resolve
158.1 DPS
14.7 AE Auto
153 Potency
19.8 Max Health
Infused Stats:
Deity:
+24 sta
1.3% Potency
1.1% Crit Bonus
Chain Armor (Legs)
Mitigation
774
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Rune Breacher
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
38.4 Crit Bonus
7 Resolve
0.4 Ability Doublecast
5 AE Auto
50.4 Crit Chance
465.2 Potency
39.6 Multi Attack
7,631 Ability Mod
Infused Stats:
Deity:
+25 sta
0.4% Potency
0.3% Crit Bonus
+156.9 Abil Mod
Slots
Neck
Level
100
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSED
Dagger of Mourning
LEGENDARY
549 Primary Attributes
1,176 Stamina
2,700 Power
4,500 Health
47.2 Crit Bonus
7 Resolve
54.8 DPS
183.1 Crit Chance
54.4 Potency
62 Haste
31 Multi Attack
Infused Stats:
Deity:
+34 sta
1.4% Potency
0.4% Crit Bonus
Dagger
One-Handed Piercing
Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,690 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Poxsight, the Arm of Queshan
LEGENDARY
561 Primary Attributes
1,200 Stamina
3,000 Power
5,000 Health
48.2 Crit Bonus
9 Resolve
56 DPS
186.9 Crit Chance
55.6 Potency
14.3 Reuse Speed
15.3 Block Chance
Infused Stats:
Deity:
+32 sta
0.8% Potency
1.0% Crit Bonus
Bow
Ranged
Damage
598 - 1,794
(299 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,015 disease damage on target encounter instantly and every second.
• Inflicts an additional 44 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE INFUSED
Cerata's Wax Seal
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
95
Effects:
Discombobulate
When Equipped:
• On any combat or spell hit this spell may cast Discombobulate on target of attack. Triggers about 2.0 times per minute.
• Decreases Threat to target by 1,500,000
• Inflicts 349,860 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Orb of Crippling Fear
This will grow in power as you use combat arts!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+32 agi +27 sta
+13% Damage Per Second +1.7% Potency +2.1% Crit Bonus +10% Attack Speed +0.4% Weapon Damage Bonus
Progress to Next Level:
44
51.79%
NO-VALUE
Wizard's Cull
LEGENDARY
436 Primary Attributes
800 Stamina
2,187 Power
3,645 Health
34,703 Resistances
86 Combat Skills
38.4 Crit Bonus
7 Resolve
704 Potency
7.9 Mitigation Increase
19.2 Flurry
39.6 Multi Attack
10,053 Ability Mod
Infused Stats:
Deity:
+61 sta
0.9% Potency
1.7% Crit Bonus
+215.4 Abil Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Misty Spectral Sword
LEGENDARY
538 Primary Attributes
1,152 Stamina
2,430 Power
4,050 Health
46.2 Crit Bonus
7 Resolve
4 AE Auto
179.4 Crit Chance
53.3 Potency
60.7 Haste
3,858 Ability Mod
Infused Stats:
Deity:
+43 sta
0.6% Potency
1.1% Crit Bonus
+250.6 Abil Mod
Sword
One-Handed Slashing
Damage
225 - 676
(225.45 Rating)
Delay
4.0 seconds
Level
100
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.8%.
This character has 2,418,863 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 97,335 health per tick while out-of-combat.
This character has a Maximum Power pool of 190,022. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,699 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 170,104 whatsits.
This character resists Noxious damage in the amount of 169,854 whatsits.
This character resists Arcane damage in the amount of 169,654 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 844% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 151,988, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 42.5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 116.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
23.75 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.27525 seconds, a 89.9% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
325 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 46.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 63.4% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.