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Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 4,237.7.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Harmonic Ancestral Defender Prism
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
785.2 Crit Bonus
225 Resolve
390 Crit Chance
7525.2 Potency
16.1 Multi Attack
13.5 Block Chance
Infused Stats:
Slots
Charm
Level
120
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 34.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Possessed Dreadspawn's Robe
FABLED
3,005 Primary Attributes
5,749 Stamina
119,399 Power
189,992 Health
12948.7 Potency
91.9 Max Health
265 Resolve
20.4 Mitigation Increase
534 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Chest)
Mitigation
841
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Cloak of Bog Waters
LEGENDARY
2,307 Primary Attributes
4,684 Stamina
84,045 Power
133,737 Health
281 Combat Skills
709.2 Crit Bonus
210 Resolve
12.6 Ability Doublecast
379 Crit Chance
6114.2 Potency
62,070 Ability Mod
Infused Stats:
Slots
Cloak
Level
120
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Ale
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases AGI, INT, STR and WIS of target by 26.9. Increases Power Regen of target by 51.3.
NO-VALUE NO-TRADE
Harmonic Ancestral Defender Stud
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
7525.2 Potency
15.2 Mitigation Increase
16.1 Multi Attack
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Harmonic Spirit Caller Stud
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
7525.2 Potency
15.2 Reuse Speed
85,346 Ability Mod
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Foreguard's Sandals of Formidable Ire
LEGENDARY
2,329 Primary Attributes
4,703 Stamina
85,631 Power
136,260 Health
6798.1 Potency
215 Resolve
18.3 AE Auto
13 Block Chance
337 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Feet)
Mitigation
667
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Iron Rations
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
Average
Duration
1 hour and 30 minutes
Effects:
Increases Health Regen of target by 88.5. Increases Max Health of target by 121.5.
NO-VALUE NO-TRADE
Veiled Desecrator's Cuffs
FABLED
2,396 Primary Attributes
4,758 Stamina
90,388 Power
143,830 Health
8254.8 Potency
15.5 Mitigation Increase
230 Resolve
13.7 Block Chance
372 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Forearms)
Mitigation
746
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Possessed Bewitcher's Cloth Gloves
FABLED
2,553 Primary Attributes
4,888 Stamina
101,488 Power
161,493 Health
11653.9 Potency
265 Resolve
18.4 Casting Speed
454 Overcap Crit Bonus
147,417 Ability Mod
Infused Stats:
Cloth Armor (Hands)
Mitigation
785
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Possessed Bewitcher's Hood
FABLED
2,553 Primary Attributes
4,888 Stamina
101,488 Power
161,493 Health
18.7 Ability Doublecast
11653.9 Potency
265 Resolve
17.4 Reuse Speed
454 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Head)
Mitigation
785
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Leashed Shadow Band
CELESTIAL
2,508 Primary Attributes
4,851 Stamina
98,317 Power
156,447 Health
178,320 Resistances
329 Combat Skills
937.2 Crit Bonus
255 Resolve
17.8 Casting Speed
10347.2 Potency
16.8 Reuse Speed
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Mistwork Leyline Cufflink
LEGENDARY
2,329 Primary Attributes
4,703 Stamina
85,631 Power
136,260 Health
155,280 Resistances
287 Combat Skills
734.6 Crit Bonus
215 Resolve
15.5 Casting Speed
6584.6 Potency
69,829 Ability Mod
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Demonic Bewitcher's Pants
FABLED
2,978 Primary Attributes
5,728 Stamina
117,534 Power
187,024 Health
12409.1 Potency
260 Resolve
21.4 Casting Speed
20.1 Reuse Speed
520 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Legs)
Mitigation
841
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Harmonic Spirit Caller Chain
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
297 Combat Skills
785.2 Crit Bonus
225 Resolve
14.3 Ability Doublecast
16.1 Casting Speed
390 Crit Chance
7525.2 Potency
Infused Stats:
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE
Harmonic Spirit Caller Smasher
FABLED
2,794 Primary Attributes
5,575 Stamina
104,474 Power
166,243 Health
19 Casting Speed
390 Crit Chance
8980.3 Potency
225 Resolve
424 Overcap Crit Bonus
100,408 Ability Mod
Infused Stats:
Mace
One-Handed Crushing
Damage
2218 - 3,327
(1386.24 Rating)
Delay
4.0 seconds
Level
120
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,088 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Prime Tactician Bolt Thrower
FABLED
2,846 Primary Attributes
5,619 Stamina
108,205 Power
172,181 Health
19.7 Casting Speed
397.4 Crit Chance
10102.8 Potency
235 Resolve
18.5 Reuse Speed
452 Overcap Crit Bonus
Infused Stats:
Ranged
Damage
2772 - 4,159
(1732.8 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
120
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,806 crushing damage on target.
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM
Acrylia Secondary Rune of Zeal
Adds the following to an item:
35.8 Crit Bonus
439.4 Potency
22.9 Weapon Damage
Type:
Cyan Adornment
Slots:
Ranged
Level
120
HEIRLOOM NO-VALUE
Harmonic Ancestral Defender Band
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
7525.2 Potency
52 Max Health
13.5 Block Chance
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Harmonic Spirit Warrior Bracelet
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
105.6 DPS
7525.2 Potency
16.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vulgrat's Animator
FABLED
2,978 Primary Attributes
5,728 Stamina
117,534 Power
187,024 Health
21.4 Casting Speed
415.8 Crit Chance
12909.2 Potency
260 Resolve
520 Overcap Crit Bonus
164,304 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary
Level
120
All Mages, All Priests
Effects:
Rending Torrent
When Equipped:
• On a hostile ability cast this spell has a 50% chance to cast Rending Torrent on target of spell. Lasts for 14.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases physical and elemental damage done to target by 2%.
• Inflicts 4,155 crushing damage on target.
• Inflicts 416 crushing damage on target every 2 seconds.
• Inflicts 4,155 cold damage on target.
• Inflicts 416 cold damage on target every 2 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 14.0 seconds.
This character has 58,243,430 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,329,743 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,004,052. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 120,268 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,002,476 whatsits.
This character resists Noxious damage in the amount of 1,002,596 whatsits.
This character resists Arcane damage in the amount of 1,004,328 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3592.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 9,725,370, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 3.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
83.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 18.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 12.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.