Divine Strike II (Grandmaster)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
22
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
35.4% Easier
Level
11
Templar
Effects:
• Inflicts 86 - 105 divine damage on target.
• Inflicts 86 - 105 divine damage on target.
• If target is undead
Rebuke II (Grandmaster)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
10
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
10
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 0.2.
• Decreases Mitigation of target vs physical damage by 202.
Divine Smite II (Grandmaster)
Deals instant divine damage to target enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
14
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
35.4% Easier
Level
9
Templar
Effects:
• Inflicts 50 - 61 divine damage on target.
Meliorate II (Grandmaster)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
27
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
7
Templar
Effects:
• Heals target for 99 - 122.
Ancient Knowledge: Lucid Gemstone of Torrents
A powerful recipe.
FABLED
Level
10
All Crafters
Recipes:
NO-VALUE NO-TRADE
Restoration II (Grandmaster)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
66
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
10
Templar
Effects:
• Heals target for 249 - 305.
Restoration (Grandmaster)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
20
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
3
Templar
Effects:
• Heals target for 75 - 91.
Holy Armor (Grandmaster)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
5
Templar
Effects:
• Increases Max Health of group members (AE) by 40.3.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 87.
• If not fighter
Aegolism (Grandmaster)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4
Templar
Effects:
• Increases STA of target by 5.2.
• Increases Crushing, Piercing, Slashing and Ranged of target by 1.5.
Rebuke (Grandmaster)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
2
Templar
Effects:
• Interrupts target
• Decreases Combat Mitigation of target by 0.1.
• Decreases Mitigation of target vs physical damage by 129.
Meliorate (Grandmaster)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
4
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
1
Templar
Effects:
• Heals target for 28 - 35.
Sign of Pacification (Grandmaster)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
16
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
4.5 seconds
Resistability
24.0% Easier
Level
7
Templar
Effects:
• Decreases Combat Mitigation of target by 0.3.
• Dazes target
• Epic targets gain an immunity to Daze effects of 13.5 seconds and duration is reduced to 1.5 seconds.
• Resistibility increases against targets higher than level 26.
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Item Discoveries |
Almexi was first to discover 12 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).