Hangman's Noose VIII (Grandmaster)
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
64
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
96
Swashbuckler
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 70.3%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 14.0.
• Decreases Mitigation of target vs arcane damage by 3,871.
Ensnare VIII (Grandmaster)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
64
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
96
Ranger
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 70.3%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 1.5.
• Decreases Mitigation of target vs elemental damage by 3,871.
Sniper Shot IV (Grandmaster)
The most lethal ranged stealthed attack in the ranger's arsenal.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
386
Casting
3 seconds
Recovery
0.5 seconds
Recast
300 seconds
Level
96
Ranger
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 11,863 - 19,772 ranged damage on target
• You must be sneaking to use this ability.
• Requires bow or aim
Villainy (Grandmaster)
Increases agility, base avoidance, resistances, and Multi-Attack Chance of the assassin.
FABLED
Target
Caster
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
11
Assassin
Effects:
• Increases AGI of caster by 16.3.
• Adds 26.2% to base avoidance.
• Increases Multi Attack of caster by 35.4.
• Increases Mitigation of caster vs physical damage by 74.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 288.
Ancient Knowledge: Radiant Bangle of the Profound
A powerful recipe.
FABLED
Level
70
Jeweler
Recipes:
NO-VALUE NO-TRADE
Coverage (Grandmaster)
Coverage can only be used after any ranged combat art that requires stealth or positions. Coverage quickly places you into stealth. Your next ranged stealth attack under Coverage is more deadly.
FABLED
Target
Caster
Recast
60 seconds
Duration
10 seconds
Level
80
Ranger
Effects:
• Increases damage of your next stealth attack by 33.6%.
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Dispelled when target hits with any attack or spell
• You must execute certain combat arts before you can use this ability.
Crystalline Bow of Fragmenting
FABLED
19 Primary Attributes
19 Stamina
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.5 Potency
Bow
Ranged
Damage
81 - 457
(59.79 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
50
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
When Equipped:
• This item will become damaged as it gets used in combat and cannot be repaired!
HEIRLOOM LORE-EQUIP ORNATE ATTUNEABLE NO-VALUE
Disciple's Harmonious Skullcap
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Leather Armor (Head)
Mitigation
137
Level
40
Bruiser, Monk
Adornment Slots:
White
ATTUNEABLE
Watcher's Rare Hide Tunic of the Wild
LEGENDARY
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.1 Haste
Leather Armor (Chest)
Mitigation
184
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Facet of Programming
TREASURED
20 Primary Attributes
20 Stamina
225 Resistances
8 Combat Skills
2.5 DPS
0.3 Crit Chance
0.5 Potency
Slots
Ear
Level
50
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
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Item Discoveries |
Sylphar was first to discover 10 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).