Breastplate of Imperceptible Beauty
This piece of armor was crafted by the most skilled armorsmith in all of Norrath. Too bad you can't see the details!
TREASURED
Cloth Armor (Chest)
Level
1
HEIRLOOM LORE-EQUIP APPEARANCE-ONLY ATTUNEABLE NO-VALUE
Flame-etched Chestguard of K'hazid
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Plate Armor (Chest)
Mitigation
457
Level
70
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Hardwater Bracelet
LEGENDARY
38 Primary Attributes
38 Stamina
280 Resistances
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
The Story of Ankexfen, page 1
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
Crude Fashioned Electrum Hoop
HANDCRAFTED
2 Stamina
3 Primary Attributes
Slots
Ear
Level
10
Adornment Slots:
White
ATTUNEABLE
The Doomcrusher
LEGENDARY
62 Primary Attributes
62 Stamina
24 Combat Skills
0.6 Crit Bonus
11.2 DPS
2.2 Crit Chance
3.4 Potency
Great Hammer
Two-Handed Crushing
Damage
97 - 547
(80.44 Rating)
Delay
8.0 seconds
Level
67
All Fighters, All Mages, All Priests, Beastlord
Effects:
Crushing Doom
When Equipped:
• On a combat hit this spell may cast Crushing Doom on target of attack. Triggers about 1.8 times per minute.
• Inflicts 191 - 319 crushing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, White
HEIRLOOM ATTUNEABLE
Hoo'Loh's Illusory Hat
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.2 Crit Chance
1.7 Potency
Cloth Armor (Head)
Mitigation
149
Level
60
Illusionist
Effects:
Hooluk in a Hat
Applies Hooluk in a Hat when Activated.
• Summons a pet Hooluk
• The casting time of Hooluk in a Hat is 4.0 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White, Turquoise
NO-TRADE
Assassinate II (Adept)
The most lethal stealthed attack in the assassin's arsenal.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
285
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Level
70
Assassin
Effects:
• Inflicts 4,028 - 6,714 melee damage on target
• You must be sneaking to use this ability.
Breeze IV (Adept)
Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
TREASURED
Target
Group (AE)
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
61
Coercer
Effects:
• Increases Combat Power Regen of group members (AE) by 31.8.
Kidney Stab V (Adept)
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
55
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
61
Swashbuckler
Effects:
• Inflicts 328 - 401 melee damage on target
• Decreases Mitigation of target vs physical damage by 366.
• Must be flanking or behind
Juggernaut (Master)
FABLED
Target
Caster
Health
182
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
24 seconds
Level
65
Berserker
Effects:
• Increases Crit Bonus of caster by 27.2.
• Decreases Defense and Parry of caster by 24.4.
• Decreases Mitigation of caster vs all damage by 813.
• All combat arts have their damage increased by 17%.
• This ability can only be used while berserk!
Daro's Dull Blade V (Adept)
An attack made from the side that deals moderate damage and impairs target's combat attack damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
55
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
61
Dirge
Effects:
• Inflicts 273 - 456 melee damage on target
• Decreases DPS of target by 27.4.
• Must be flanking or behind
Velocity IV (Adept)
Increases the Multi-Attack Chance of target ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
4038
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
62
Coercer
Effects:
• Increases Multi Attack of target by 105.0.
Aspect of Genius V (Apprentice)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
63
Illusionist
Effects:
• Increases Max Power of group members (AE) by 310.0.
• Increases Mitigation of group members (AE) vs arcane damage by 479.
Extract Mana V (Apprentice)
Slowly converts the illusionist's health into power over time.
Target
Caster
Health
98
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
69
Illusionist
Effects:
• Increases power of caster by 42 instantly and every 4 seconds.
Paranoia VI (Apprentice)
Temporarily stuns the illusionist's target and deals mental damage.
Target
Enemy
Range
Up to 25.0 meters
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
5.6% Harder
Level
69
Illusionist
Effects:
• Inflicts 268 - 401 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 88.
Regalia III (Apprentice)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
Target
Enemy
Range
Up to 25.0 meters
Power
125
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
68
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
• Resistibility increases against targets higher than level 87.
Personae Reflection VI (Apprentice)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Target
Caster
Power
8077
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2100 seconds
Level
61
Illusionist
Effects:
• Summons a pet Illusion Ally
Rune of Thought V (Apprentice)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
Target
Group (AE)
Power
187
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
68
Illusionist
Effects:
• Applies Rune of Thought to qualifying pets.
• Increases the Fervor of all spells by 5.
• Increases INT and WIS of group members (AE) by 50.7.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 149.
• Increases the damage and healing of all spells by 5.
Synergism III (Apprentice)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
63
Illusionist
Effects:
• On a hostile ability cast this spell has a 33% chance to cast Dynamism on target of spell.
• Decreases Threat to target by 367 - 449
• If profession other than Fighter
• Inflicts 152 - 186 mental damage on target.
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Item Discoveries |
Сферик was first to discover 72 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).