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Simple Minds (Grandmaster)
Deals mental damage over time and drains power of target enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
23
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
8

Coercer
Effects:
  Inflicts 13 - 16 mental damage on target encounter instantly and every 4 seconds.
  Decreases power of target encounter by 4 instantly and every 4 seconds.

Asylum VI (Grandmaster)
Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
94
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
80

Coercer
Effects:
  Applies Forceful Headache on termination.
  Inflicts 821 - 1,368 mental damage on target.
  If over 50% power
  Inflicts 328 - 401 mental damage on target instantly and every 6 seconds.
  Decreases Combat Mitigation of target by 3.2.
  Decreases Mitigation of target vs arcane damage by 1,536.

Mind's Eye IV (Grandmaster)
Grants some power over time to the coercer's group for a limited duration.
FABLED
Target
Group (AE)
Power
153
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
84

Coercer
Effects:
  Increases Combat Power Regen of group members (AE) by 23.5.

Mesmerize VII (Grandmaster)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell can be cast while stunned or stifled.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
211
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
45 seconds
Resistability
24.0% Easier
Level
77

Coercer
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 2 minutes 15 seconds and duration is reduced to 15.0 seconds.
  Resistibility increases against targets higher than level 96.

Ego Shock VI (Grandmaster)
Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
320
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
9 seconds
Resistability
24.0% Easier
Level
78

Coercer
Effects:
  Inflicts 634 - 774 mental damage on target encounter.
  Dazes target encounter
  Epic targets gain an immunity to Daze effects of 27.0 seconds and duration is reduced to 3.0 seconds.
  Resistibility increases against targets higher than level 97.

Signet of Intellect (Grandmaster)
A group augmentation that increases the intelligence, agility, and base avoidance of the coercer's group.
FABLED
Target
Group (AE)
Power
40
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
12

Coercer
Effects:
  Increases INT and AGI of group members (AE) by 17.5.
  Adds 2.7% to base avoidance.

Signet of Intellect V (Grandmaster)
A group augmentation that increases the intelligence, agility, and base avoidance of the coercer's group.
FABLED
Target
Group (AE)
Power
187
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
68

Coercer
Effects:
  Increases INT and AGI of group members (AE) by 89.7.
  Adds 2.7% to base avoidance.

Hostage III (Grandmaster)
An impairment that has a chance to cause the target mental damage every time it is hit by a melee attack for up to 3 triggers.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
142
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
24.0% Easier
Level
51

Coercer
Effects:
  When damaged with a melee weapon this spell will cast Convulsions on target. This effect normalizes based off of a three second triggering event.
  Inflicts 415 - 507 mental damage on target.
  Grants a total of 3 triggers of the spell.

Pure Awe III (Grandmaster)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
197
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
21 seconds
Resistability
1.2% Easier
Level
53

Coercer
Effects:
  Mesmerizes target encounter
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 1 minute 4 seconds and duration is reduced to 7.0 seconds.
  Resistibility increases against targets higher than level 72.

Medusa Gaze VI (Grandmaster)
Stuns the coercer's target and deals mental damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
8 seconds
Resistability
8.8% Easier
Level
69

Coercer
Effects:
  Inflicts 599 - 732 mental damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 24.0 seconds and duration is reduced to 2.7 seconds.
  Resistibility increases against targets higher than level 88.

Ego Shock V (Grandmaster)
Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
277
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
8 seconds
Resistability
24.0% Easier
Level
67

Coercer
Effects:
  Inflicts 514 - 628 mental damage on target encounter.
  Dazes target encounter
  Epic targets gain an immunity to Daze effects of 24.0 seconds and duration is reduced to 2.7 seconds.
  Resistibility increases against targets higher than level 86.

Hostage IV (Grandmaster)
An impairment that has a chance to cause the target mental damage every time it is hit by a melee attack for up to 3 triggers.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
179
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
30 seconds
Resistability
24.0% Easier
Level
65

Coercer
Effects:
  When damaged with a melee weapon this spell will cast Convulsions on target. This effect normalizes based off of a three second triggering event.
  Inflicts 558 - 682 mental damage on target.
  Grants a total of 3 triggers of the spell.

Spell Curse II (Grandmaster)
An impairment on an encounter that deals mental damage to a target whenever they are struck by a damaging spell for up to 3 spells.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
150
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
54

Coercer
Effects:
  When damaged with a spell this spell will cast Lash on target.
  Inflicts 347 - 424 mental damage on target.
  Grants a total of 3 triggers of the spell.
  Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.

Brainshock II (Grandmaster)
Deals unresistable mental damage and drains power from an enemy over time. A portion of this power is added to the coercer.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
17
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
10

Coercer
Effects:
  Inflicts 49 - 60 mental damage on target instantly and every 6 seconds.
  Decreases power of target by 6 instantly and every 6 seconds.
  Increases power of caster by 29.

Ego Shock VII (Grandmaster)
Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
360
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
9 seconds
Resistability
24.0% Easier
Level
88

Coercer
Effects:
  Inflicts 763 - 933 mental damage on target encounter.
  Dazes target encounter
  Epic targets gain an immunity to Daze effects of 27.0 seconds and duration is reduced to 3.0 seconds.
  Resistibility increases against targets higher than level 107.

Charm III (Grandmaster)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
123
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
600 seconds
Resistability
24.0% Easier
Level
20

Coercer
Effects:
  Applies Disorientation on termination. Lasts for 3.0 seconds.
  Mesmerizes target
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
  Applies Warning on termination. Lasts for 0.5 seconds.
  Grants Sonic Vision to caster
  Charms target
  Increases Power Regen of target by 11.8.
  Increases Health Regen of target by 23.5.
  Certain enemies cannot be charmed
  Only affects targets level 38 and below
  Does not affect Epic targets

McCabe's Double-Dealing Hands
Legendary ruler of Highhold Keep during the Age of Turmoil, Carson McCabe had to be quick of wit, tongue, and blade to be able to stay alive and profitable while operating in the center of old Antonica. This gear saw McCabe out of more than a few scraps.
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
4.5 Multi Attack
Chain Armor (Hands)

Mitigation
293

Level
70

Beastlord, Brigand, Swashbuckler
Adornment Slots:
White, Turquoise
LORE  ATTUNEABLE  

Gloves of the Pure Soul
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Chain Armor (Hands)

Mitigation
260

Level
62

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE  NO-TRADE  

Greybloom bracers
"In the darkest and most dangerous caves can be found the underworld pearls of Tunare." - Duvon Greybloom - The Greybloom Carabiner Club was formed of the greatest spelunkers and harvesters of Kaladim. Their sole purpose was to delve into the darkest uncharted caverns of the Underfoot in search of undiscovered foliage that could be used as components to new spells and balms.
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Leather Armor (Forearms)

Mitigation
228

Level
67

All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Shaped Fashioned Diamondine Band
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Slots
Finger

Level
40

Adornment Slots:
White, Green
ATTUNEABLE  
Viognier
100 Brigand
Item Discoveries
Viognier was first to discover 23 items* on their server**.
Item Discovery Date
Simple Minds (Grandmaster)2016-12-13 10:51:29 AM
Asylum VI (Grandmaster)2016-12-13 11:59:35 AM
Mind's Eye IV (Grandmaster)2016-12-13 12:05:32 PM
Mesmerize VII (Grandmaster)2016-12-13 11:24:48 AM
Ego Shock VI (Grandmaster)2016-12-13 11:53:25 AM
Signet of Intellect (Grandmaster)2016-12-13 11:11:17 AM
Signet of Intellect V (Grandmaster)2016-12-13 11:12:02 AM
Hostage III (Grandmaster)2016-12-13 11:27:46 AM
Pure Awe III (Grandmaster)2016-12-13 11:32:13 AM
Medusa Gaze VI (Grandmaster)2016-12-13 11:08:53 AM
Ego Shock V (Grandmaster)2016-12-13 11:52:27 AM
Hostage IV (Grandmaster)2016-12-13 11:28:32 AM
Spell Curse II (Grandmaster)2016-12-13 11:44:01 AM
Brainshock II (Grandmaster)2016-12-13 10:56:29 AM
Ego Shock VII (Grandmaster)2016-12-13 11:54:56 AM
Charm III (Grandmaster)2016-12-13 11:04:35 AM
McCabe's Double-Dealing Hands2007-02-12 04:12:19 PM
Gloves of the Pure Soul2007-02-12 11:22:00 AM
Greybloom bracers2007-02-12 04:01:18 PM
Shaped Fashioned Diamondine Band2007-03-03 10:44:24 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).