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Massacre VII (Grandmaster)
A powerful stealthed attack that strikes nearby enemies.
FABLED
Target
Caster
Power
281
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
93

Assassin
Effects:
  Inflicts 1,916 - 3,194 melee damage on targets in Area of Effect
  You must be sneaking to use this ability.

Improvised Weapon VI (Grandmaster)
A ranged piercing attack that does not require using an equipped ranged weapon.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
82
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
92

Assassin
Effects:
  Inflicts 974 - 1,623 piercing damage on target

Deadly Shot VIII (Grandmaster)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
122
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
91

Assassin
Effects:
  Inflicts 473 - 789 ranged damage on target
  Inflicts 473 - 789 ranged damage on target
  If weapon equipped in Ranged

Spine Shot VII (Grandmaster)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
183
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
91

Assassin
Effects:
  Inflicts 2,210 - 3,683 ranged damage on target
  If weapon equipped in Ranged
  Must be flanking or behind

Paralyzing Strike VI (Grandmaster)
An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
187
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
93

Assassin
Effects:
  Inflicts 1,742 - 2,904 melee damage on target
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 36.0 seconds and duration is reduced to 4.0 seconds.
  Resistibility increases against targets higher than level 112.

Quick Strike IX (Grandmaster)
A quick attack that deals medium damage and does slashing damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
81
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
91

Assassin
Effects:
  Inflicts 574 - 957 melee damage on target
  Inflicts 88 slashing damage on target every 4 seconds.

Whirling Blades VII (Grandmaster)
Grants the assassin a chance to strike for an additional attack with each successful melee hit and increases offensive combat skills, at the cost of decreased defense. This is the assassin's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
92

Assassin
Effects:
  Increases Fervor of caster by 4.4.
  Decreases Defense of caster by 29.8.
  Increases Slashing, Piercing, Ranged and Crushing of caster by 78.1.
  On a melee hit this spell may cast Swipe on target of attack. Triggers about 2.0 times per minute.
  Inflicts 649 - 1,082 melee damage on target

Torture VIII (Grandmaster)
Decreases target's defense and trauma resistance.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
127
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
95

Assassin
Effects:
  Decreases Combat Mitigation of target by 6.2.
  Decreases Defense of target by 52.1.
  Decreases Mitigation of target vs physical damage by 958.

Jugular Slice VII (Grandmaster)
A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
283
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
8 seconds
Resistability
24.0% Easier
Level
94

Assassin
Effects:
  Inflicts 1,972 - 3,287 slashing damage on target
  Stifles target
  You must be sneaking to use this ability.
  Epic targets gain an immunity to Stifle effects of 24.0 seconds and duration is reduced to 2.7 seconds.
  Resistibility increases against targets higher than level 113.

Fatal Followup II (Grandmaster)
This attack can only be used after a combat art strike that required stealth. The damage of Fatal Followup increases for each stealth attack that was executed in the previous 10 seconds of combat.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
121
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
90

Assassin
Effects:
  Inflicts 1,475 - 1,803 melee damage on target
  You must execute certain stealthed combat arts before you can use this ability.

Rune: Magnitude II
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90

Effects:
Magnitude II
When Equipped:
  This effect will not stack with any rank or tier of itself.
  On a critical combat hit this spell may cast Magnitude II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
  Increases Crit Bonus of caster by 11.3.
  Must not be engaged in pvp combat
  Cannot be modified except by direct means
  On a critical spell hit this spell may cast Magnitude II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
  Increases Crit Bonus of caster by 11.3.
  Must not be engaged in pvp combat
  Cannot be modified except by direct means
  On a critical healing spell cast this spell may cast Magnitude II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
  Increases Crit Bonus of caster by 11.3.
  Must not be engaged in pvp combat
  Cannot be modified except by direct means
  You may only benefit from one effect of this type.
HEIRLOOM  NO-VALUE  

Dire Sledge of Synergism
MASTERCRAFTED FABLED
90 Primary Attributes
90 Stamina
34 Combat Skills
1.6 Crit Bonus
4.6 Crit Chance
7.2 Potency
4.6 Reuse Speed
Great Hammer

Two-Handed Crushing

Damage
111 - 629
(123.42 Rating)
Delay
6.0 seconds
Level
80

All Fighters, All Mages, All Priests, Beastlord
Effects:
Exalted Wave VIII
When Equipped:
  On any combat or spell hit this spell may cast Exalted Wave VIII on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
  Inflicts 709 - 784 cold damage on targets in Area of Effect instantly and every 2 seconds.
  Heals group members (AE) for 724 - 800 instantly and every 2 seconds.
  Increases the amount of wards and heals cast by the caster's group by 5%.
  Must not be engaged in pvp combat
  Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, White
ATTUNEABLE  

Dire Mace of Synergism
MASTERCRAFTED FABLED
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
Mace

One-Handed Crushing

Damage
56 - 320
(94.04 Rating)
Delay
4.0 seconds
Level
80

All Fighters, All Mages, All Priests, Beastlord
Effects:
Shielding Ripple VIII
When Equipped:
  On a critical healing spell cast this spell may cast Shielding Ripple VIII on target of spell cast. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
  Wards target against 1,250 points of all damage
  Heals target for 561 - 620 instantly and every 2 seconds.
  Must not be engaged in pvp combat
  Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP  ATTUNEABLE  

Bo Staff of the Rugged
TREASURED
24 Stamina
24 Primary Attributes
8 Combat Skills
Staff

Two-Handed Crushing

Damage
32 - 180
(30.24 Rating)
Delay
7.0 seconds
Level
30

All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, White
ATTUNEABLE  

Fiendish Fateseer's Spaulders of Acumen
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Chain Armor (Shoulders)

Mitigation
125

Level
30

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

Pugilist's Balanced Foot Wraps of Prowess
LEGENDARY
11 Stamina
11 Primary Attributes
5 Combat Skills
Leather Armor (Feet)

Mitigation
103

Level
30

All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE  

Blocker of the King's Plead
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Buckler (Shield)

Slots
Secondary

Protection
54

Level
10

All Priests, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE  
Battcher
100 Assassin
Item Discoveries
Battcher was first to discover 17 items* on their server**.
Item Discovery Date
Massacre VII (Grandmaster)2014-11-02 02:31:26 PM
Improvised Weapon VI (Grandmaster)2014-10-15 08:32:10 PM   
Deadly Shot VIII (Grandmaster)2014-10-15 08:27:10 PM   
Spine Shot VII (Grandmaster)2014-10-15 08:25:17 PM   
Paralyzing Strike VI (Grandmaster)2014-10-15 08:22:52 PM   
Quick Strike IX (Grandmaster)2014-10-15 08:07:40 PM   
Whirling Blades VII (Grandmaster)2014-10-15 05:09:13 PM   
Torture VIII (Grandmaster)2014-10-15 06:00:59 PM
Jugular Slice VII (Grandmaster)2014-10-15 08:11:15 PM
Fatal Followup II (Grandmaster)2014-10-15 08:43:19 PM
Rune: Magnitude II2014-08-12 02:05:26 PM
Dire Sledge of Synergism2012-02-20 05:03:32 AM
Dire Mace of Synergism2012-02-04 04:35:16 PM
Bo Staff of the Rugged2011-08-27 01:03:39 PM
Fiendish Fateseer's Spaulders of Acumen2011-08-27 12:35:59 PM
Pugilist's Balanced Foot Wraps of Prowess2011-08-27 12:35:59 PM
Blocker of the King's Plead2011-08-27 09:54:15 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).