Crushbone Legionnaire Mantle
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Chain Armor (Shoulders)
Mitigation
83
Level
20
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
NO-TRADE
Gnomish Mechanized Bow
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
Bow
Ranged
Damage
70 - 209
(39.89 Rating)
Delay
7.0 seconds
Range
2 - 35 meters
Level
40
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE
Sabatons of Rage
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.2 Crit Chance
0.5 Potency
11 Ability Mod
Plate Armor (Feet)
Mitigation
305
Level
50
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Imbued Ruthenium Band of Stamina
MASTERCRAFTED
10 Stamina
10 Primary Attributes
48 Resistances
4 Combat Skills
Slots
Finger
Level
32
Effects:
Aura of Stamina
When Equipped:
• When any damage is received this spell has a 3% chance to cast Spark of Stamina on caster. Lasts for 45.0 seconds.
• Increases STA of caster by 10.2.
• Increases Combat Health Regen of caster by 15.6.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Imbued Diamondine Band of Stamina
HANDCRAFTED
10 Stamina
11 Primary Attributes
100 Resistances
5 Combat Skills
Slots
Finger
Level
40
Effects:
Aura of Stamina
When Equipped:
• When any damage is received this spell has a 3% chance to cast Spark of Stamina on caster. Lasts for 45.0 seconds.
• Increases STA of caster by 10.3.
• Increases Combat Health Regen of caster by 12.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
ATTUNEABLE
Fashioned Coral Earring
MASTERCRAFTED
4 Stamina
4 Primary Attributes
2 Combat Skills
Slots
Ear
Level
12
Adornment Slots:
White
ATTUNEABLE
Jael's Dreadful Deprivation (Expert)
Two ranged attacks that deal disease damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target is rooted for a short duration. This requires a ranged weapon.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
2.0 - 25.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
16.0% Easier
Level
16
Dirge
Effects:
• Inflicts 42 - 71 disease damage on target
• Inflicts 42 - 71 disease damage on target
• Roots target
• If weapon equipped in Ranged
• Epic targets gain an immunity to Root effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 35.
Quick Strike III (Expert)
A quick attack that deals medium damage and does slashing damage over time.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
15
Assassin
Effects:
• Inflicts 47 - 79 melee damage on target
• Inflicts 9 slashing damage on target every 4 seconds.
Quick Strike III (Apprentice)
A quick attack that deals medium damage and does slashing damage over time.
Target
Enemy
Range
Up to 5.0 meters
Power
15
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
15
Assassin
Effects:
• Inflicts 29 - 48 melee damage on target
• Inflicts 6 slashing damage on target every 4 seconds.
Cunning Defense (Apprentice)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
18
Assassin
Effects:
• Increases AGI of caster by 13.9.
• Adds 1.5% to base avoidance.
• Decreases Slashing and Piercing of caster by 13.8.
• Increases Parry of caster by 7.7.
• Increases Defense of caster by 10.3.
Gushing Wound (Apprentice)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
5
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
2
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 6 - 10 piercing damage on target.
• Inflicts 0 - 1 melee damage on target
• Inflicts 1 - 2 piercing damage on target instantly and every 4 seconds.
renegade diviner's cap
4 Stamina
4 Primary Attributes
1 Combat Skills
Cloth Armor (Head)
Mitigation
14
Level
10
Adornment Slots:
White
ATTUNEABLE
perennial brigandine leggings
4 Stamina
4 Primary Attributes
Chain Armor (Legs)
Mitigation
30
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Improvised Weapon (Expert)
A ranged piercing attack that does not require using an equipped ranged weapon.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
28
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
16.0% Easier
Level
30
Assassin
Effects:
• Inflicts 168 - 280 piercing damage on target
Eviscerate II (Apprentice)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
Target
Enemy
Range
Up to 5.0 meters
Power
52
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
24
Assassin
Effects:
• Inflicts 211 - 351 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Impale II (Apprentice)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.
Target
Enemy
Range
Up to 5.0 meters
Power
39
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
27
Assassin
Effects:
• Inflicts 45 - 75 piercing damage on target
• Inflicts 12 - 21 piercing damage on target instantly and every 4 seconds.
Spine Shot II (Apprentice)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
62
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
29
Assassin
Effects:
• Inflicts 228 - 380 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Caltrops II (Apprentice)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
23
Assassin
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 32.9%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.6.
• Decreases Mitigation of target vs noxious damage by 437.
Aria of Magic (Apprentice)
Grants the troubador's group a chance to strike for additional mental damage before every hostile spell they cast on a target.
Target
Group (AE)
Power
48
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
600 seconds
Level
22
Troubador
Effects:
• On a hostile spell hit this spell has a 30% chance to cast Dissonant Note on target of spell.
• Inflicts 33 - 54 mental damage on target.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Gushing Wound III (Apprentice)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
Target
Enemy
Range
Up to 5.0 meters
Power
37
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
26
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 69 - 115 piercing damage on target.
• Inflicts 9 - 16 melee damage on target
• Inflicts 15 - 25 piercing damage on target instantly and every 4 seconds.
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Item Discoveries |
Кортт was first to discover 21 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).