Cap of Discord
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Cloth Armor (Head)
Mitigation
63
Level
30
Adornment Slots:
White
ATTUNEABLE
Bulwark of Apathy
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Round Shield
Slots
Secondary
Protection
324
Level
30
All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
architect's cap
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
Cloth Armor (Head)
Mitigation
83
Level
40
Adornment Slots:
White
ATTUNEABLE
architect's sleeves
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
Cloth Armor (Forearms)
Mitigation
83
Level
40
Adornment Slots:
White
ATTUNEABLE
Dashing Swathe (Master)
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
FABLED
Target
Caster
Power
67
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
20
Swashbuckler
Effects:
• Applies Knockdown. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.0 seconds and duration is reduced to 0.8 seconds.
• Inflicts 161 - 269 melee damage on targets in Area of Effect
Superb Enigmatic Formula
Charges
2/2
Recast
15 seconds
Level
30
Effects:
Superb Enigmatic Formula
Applies Superb Enigmatic Formula when Activated.
• Dispels 49 levels of arcane hostile effects on caster
Superb Anti-Venin
Charges
2/2
Recast
15 seconds
Level
30
Effects:
Superb Anti-Venin
Applies Superb Anti-Venin when Activated.
• Dispels 49 levels of noxious hostile effects on caster
Superb Elemental Ointment
Charges
2/2
Recast
15 seconds
Level
30
Effects:
Superb Elemental Ointment
Applies Superb Elemental Ointment when Activated.
• Dispels 49 levels of elemental hostile effects on caster
Prismatic Chaos (Adept)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
82
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
28
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 138 - 168 mental damage on target.
• Grants a total of 3 triggers of the spell.
Group Illusion: Human
Covers the form of the caster and his or her group with an illusory image.
Target
Group (AE)
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
7200 seconds
Level
30
Illusionist
Effects:
• Shapechanges group members (AE) into a human
Nightmare III (Apprentice)
Deals mental damage over time to the target and decreases their arcane resistance.
Target
Enemy
Range
Up to 35.0 meters
Power
47
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
42
Illusionist
Effects:
• Inflicts 41 - 50 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 399.
Ultraviolet Beam VI (Apprentice)
Deals instant mental damage. This spell has a fast casting time.
Target
Enemy
Range
Up to 35.0 meters
Power
53
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
43
Illusionist
Effects:
• Inflicts 138 - 187 mental damage on target.
Dismay III (Apprentice)
An impairment that decreases the enemies offensive abilities.
Target
Enemy
Range
Up to 25.0 meters
Power
93
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
50
Illusionist
Effects:
• Decreases Fervor of target by 0.1.
• Decreases Crushing, Piercing, Slashing and Ranged of target by 21.4.
Superb Salve
Charges
2/2
Recast
15 seconds
Level
30
Effects:
Superb Salve
Applies Superb Salve when Activated.
• Dispels 49 levels of physical hostile effects on caster
Remedy of the Forest
Charges
2/2
Recast
1 minutes
Level
30
Effects:
Remedy of the Forest
Applies Remedy of the Forest when Activated.
• Heals caster for 61.
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Item Discoveries |
Хот was first to discover 135 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).