Voidpiercer's Charm of Force
MASTERCRAFTED LEGENDARY
996 Primary Attributes
1,210 Stamina
46,356 Power
103,051 Health
263 Combat Skills
253.3 Crit Bonus
150 Resolve
26.7 Casting Speed
197.5 Crit Chance
5788.1 Potency
66.4 Haste
38,666 Ability Mod
Slots
Charm
Level
115
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.5.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
ATTUNEABLE INFUSABLE
Salubrious Invocation X (Grandmaster)
Heals group members near the channeler.
FABLED
Target
Group (AE)
Power
1119
Casting
2.6 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
104
Channeler
Effects:
• Heals group members (AE) for 2,289 - 2,798.
Bash X (Grandmaster)
An attack that knocks the enemy down and stuns them for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
1639
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
109
Guardian
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 720 - 1,200 crushing damage on target
Control Undead V (Grandmaster)
Allows the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
720
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2100 seconds
Resistability
24.0% Easier
Level
104
Necromancer
Effects:
• Charms target
• Increases Melee Multiplier of target by 0.84.
• If outside an arena
• Certain enemies cannot be charmed
• Does not affect Epic targets
Snipe IX (Grandmaster)
Decreases target's defense.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
1300
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
105
Ranger
Effects:
• Decreases Combat Mitigation of target by 26.4.
• Decreases Defense of target by 85.8.
Double-Cross IX (Grandmaster)
Decreases target's defense and wisdom.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
1300
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Level
105
Swashbuckler
Effects:
• Increases elemental damage done to target by up to 3.
• Decreases Combat Mitigation of target by 28.4.
• Decreases WIS of target by 149.9.
• Decreases Defense of target by 57.2.
Synergism VII (Grandmaster)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
105
Illusionist
Effects:
• Increases Fervor Overcap of target by 5.9.
• On a hostile ability cast this spell will cast Dynamism on target of spell.
• Decreases Threat to target by 1,320 - 1,614
• If profession other than Fighter
• Inflicts 608 - 743 mental damage on target.
Awaken Grave VII (Grandmaster)
Summons a ghastly zombie to attack the necromancer's victim. Any nearby enemies will suffer disease damage over time until the ghastly zombie is slain.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
8077
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Level
105
Necromancer
Effects:
• Summons a limited pet to aid the caster
Emberstrike X (Grandmaster)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
871
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
105
Ranger
Effects:
• Inflicts 1,697 - 2,829 heat damage on target
• You must be sneaking to use this ability.
Knockout Combination V (Grandmaster)
For a short duration, any combat arts that the bruiser successfully lands will shove their target, causing additional damage with a chance at briefly knocking them down.
FABLED
Target
Caster
Power
3383
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
20 seconds
Level
108
Bruiser
Effects:
• When a combat art is used this spell will cast Shove on target of combat art. Lasts for 1.0 second.
• Inflicts 380 - 1,141 melee damage on target
• Stuns target
• Epic targets gain an immunity to Stun effects of 3.0 seconds and duration is reduced to 0.3 seconds.
• Resistibility increases against targets higher than level 127.
Skeletal Grasp VII (Grandmaster)
Roots the target and surrounding encounter members. Any damage received by the target has a chance at breaking the effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
1197
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
26.3 seconds
Resistability
24.0% Easier
Level
108
Warlock
Effects:
• Roots target encounter
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 19 seconds and duration is reduced to 8.8 seconds.
• Resistibility increases against targets higher than level 127.
Torment X (Grandmaster)
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
449
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Resistability
35.4% Easier
Level
108
Inquisitor
Effects:
• Inflicts 276 - 338 mental damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 26.9.
• Decreases Mitigation of target vs arcane damage by 2,976.
Rock Skin VII (Grandmaster)
Snares the bruiser and reduces their weapon damage while greatly increasing trauma mitigation.
FABLED
Target
Caster
Power
2537
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
108
Bruiser
Effects:
• Decreases Weapon Damage of caster by 50.0.
• Slows caster by 54.8%.
• Increases Mitigation of caster vs physical damage by 4,475.
Ambush X (Grandmaster)
A stealthed attack that deals great damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
871
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
105
Assassin
Effects:
• Inflicts 1,715 - 2,858 melee damage on target
• You must be sneaking to use this ability.
Meteor Fist IX (Grandmaster)
A high damage melee attack that costs the bruiser's health instead of power.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Health
1872
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
40 seconds
Resistability
24.0% Easier
Level
103
Bruiser
Effects:
• Inflicts 1,479 - 2,465 heat damage on target
Hangman's Noose IX (Grandmaster)
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
715
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
106
Swashbuckler
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 73.9%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 191.5.
• Decreases Mitigation of target vs arcane damage by 5,449.
Dancing Blade IX (Grandmaster)
An attack made from the side that deals moderate damage and lowers their spell resistances.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
784
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
24.0% Easier
Level
104
Troubador
Effects:
• Inflicts 1,157 - 1,929 melee damage on target
• Decreases Combat Mitigation of target by 46.2.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,613.
• Must be flanking or behind
Elemental Aspect IX (Grandmaster)
An augmentation that increases the power pool and elemental resistance for the conjuror's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
105
Conjuror
Effects:
• Increases Max Power of group members (AE) by 880.7.
• Increases Mitigation of group members (AE) vs elemental damage by 1,670.
Peaceful Link VII (Grandmaster)
An augmentation placed on the coercer's ally that causes them to lose a hate position when taking melee damage from an npc. It also reduces the hate accumulated by an ally if they are not a pet.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
105
Coercer
Effects:
• When damaged with a melee weapon this spell has a 62% chance to cast Linked Pain on target's attacker.
• Decreases threat priority of target by 1 position
• Decreases Hate Gain of target by 25.0.
• If not fighter
• On a hostile ability cast this spell will cast Linked Agony on target of spell.
• Inflicts 1,825 - 2,017 mental damage on target.
• This effect can only trigger once every 4.0 - 6.0 seconds.
Feral Tenacity VII (Grandmaster)
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
110
Fury
Effects:
• On death this spell will cast Feral Tenacity on target. Lasts for 24.0 seconds.
• Heals target for 1,612.
• Heals target for 402 every 2 seconds.
• Increases AGI of target by 2,440.3.
• Grants a total of 1 trigger of the spell.
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Item Discoveries |
Daemondred was first to discover 23 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).