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June 19, 2024 -- The new Anashti Sul server on the 2006 "Origins" EQ2 ruleset is now live. Sadly, there are no plans for it to support Census.
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Glory II (Adept)
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
83
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
61

Templar
Effects:
  On a hit this spell may cast Combat Glory on target. Lasts for 2.0 seconds. Triggers about 1.0 times per minute.
  Heals group members (AE) for 453.

Involuntary Gift III (Adept)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
85
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
63

Templar
Effects:
  On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
  Dispels 84 levels of physical hostile effects on target
  Heals targets in Area of Effect for 170 - 207.
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Rebuke VI (Adept)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
66

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 1.0.
  Decreases Mitigation of target vs physical damage by 792.

Holy Salvation III (Adept)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
TREASURED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
69

Templar
Effects:
  On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
  Heals target for 1,313.
  Increases Mitigation of target vs physical damage by 828.
  Grants a total of 1 trigger of the spell.

Unswerving Hammer (Adept)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
TREASURED
Target
Caster
Power
21960
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
45 seconds
Level
65

Templar
Effects:
  Summons a pet hammer

Healing Fate IV (Adept)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
84
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
62

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.5 seconds.
  Heals group members (AE) for 785.

Mark of Divinity (Adept)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
18

Templar
Effects:
  Decreases Combat Mitigation of target by 0.2.
  Decreases Mitigation of target vs arcane damage by 225.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 9 instantly and every 2 seconds.

Restoration III (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
103
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
18

Templar
Effects:
  Heals target for 321 - 392.

Divine Smite III (Adept)
Deals instant divine damage to target enemy.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
17

Templar
Effects:
  Inflicts 66 - 80 divine damage on target.

Holy Armor II (Adept)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
19

Templar
Effects:
  Increases Max Health of group members (AE) by 97.7.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 134.
  If not fighter

Sanctuary (Adept)
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell has a 1% chance to break every time damage is received. In PVP combat, this will also make the caster's group immune to taunt effects.
TREASURED
Target
Group (AE)
Power
151
Casting
2 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
22.5 seconds
Level
55

Templar
Effects:
  Applies Holy Intercession. Lasts for 30.0 seconds.
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 251 - 307.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  1% chance to dispel when target takes damage
  1% chance to dispel when target receives hostile action

Divine Arbitration (Adept)
Equalizes the health totals of the templar's group. The sum of all hit points in the group divided evenly for each group member, at a slight loss. Upgrades to this spell prevent the loss of efficiency when dividing points to group members.
TREASURED
Target
Group (AE)
Casting
1 seconds
Recovery
0.5 seconds
Recast
900 seconds
Level
58

Templar
Effects:
  Distributes the group members' total combined health evenly among all the members

Reverence (Adept)
Whenever target ally spends power, some of their health is replenished. The more power spent increases the amount of health replenished.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
101
Recovery
0.5 seconds
Recast
0 seconds
Duration
15 seconds
Level
52

Templar
Effects:
  Suspends when Windwalk or Sprint is active
  Reduces Bleedthrough on Target by 3%.
  180% of target's power consumed will be added to target's health.

Mark of Divinity IV (Adept)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
82
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
60

Templar
Effects:
  Decreases Combat Mitigation of target by 0.7.
  Decreases Mitigation of target vs arcane damage by 720.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 36 instantly and every 2 seconds.

Restoration VI (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
300
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
60

Templar
Effects:
  Heals target for 1,319 - 1,612.

Holy Intercession IV (Adept)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
TREASURED
Target
Group (AE)
Power
288
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
56

Templar
Effects:
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 257 - 314.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Blaze of Faith III (Adept)
Deals instant divine damage to the target and nearby encounter members.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
138
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
60

Templar
Effects:
  Inflicts 358 divine damage on target encounter.

Holy Salvation II (Adept)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
TREASURED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
55

Templar
Effects:
  On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
  Heals target for 998.
  Increases Mitigation of target vs physical damage by 660.
  Grants a total of 1 trigger of the spell.

Unyielding Benediction II (Adept)
An augmentation that grants an ally the chance to absorb a physical damage attack whenever they are struck in combat. This spell does not require any concentration, but can only be maintained on a single ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
109
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
59

Templar
Effects:
  When damaged with a melee weapon this spell has a 9% chance to cast Divine Shield on caster. Lasts for 10.0 seconds.
  Will absorb physical damage. This spell will absorb a total of 1 attack.
  Will trigger off of crush, pierce or slash abilities.

Divine Smite VI (Adept)
Deals instant divine damage to target enemy.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
76
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
59

Templar
Effects:
  Inflicts 276 - 337 divine damage on target.
Kiva
125 Templar
Item Discoveries
Kiva was first to discover 123 items* on their server**.
Item Discovery Date
Glory II (Adept)2016-06-29 07:54:34 PM
Involuntary Gift III (Adept)2016-06-29 07:54:34 PM
Rebuke VI (Adept)2016-06-29 07:54:34 PM
Holy Salvation III (Adept)2016-06-29 07:54:34 PM
Unswerving Hammer (Adept)2016-06-29 07:54:34 PM
Healing Fate IV (Adept)2016-06-29 07:54:34 PM
Mark of Divinity (Adept)2016-06-29 07:54:34 PM
Restoration III (Adept)2016-06-29 07:54:34 PM
Divine Smite III (Adept)2016-06-29 07:54:34 PM
Holy Armor II (Adept)2016-06-29 07:54:34 PM
Sanctuary (Adept)2016-06-29 07:54:34 PM
Divine Arbitration (Adept)2016-06-29 07:54:34 PM
Reverence (Adept)2016-06-29 07:54:34 PM
Mark of Divinity IV (Adept)2016-06-29 07:54:34 PM
Restoration VI (Adept)2016-06-29 07:54:34 PM
Holy Intercession IV (Adept)2016-06-29 07:54:34 PM
Blaze of Faith III (Adept)2016-06-29 07:54:34 PM
Holy Salvation II (Adept)2016-06-29 07:54:34 PM
Unyielding Benediction II (Adept)2016-06-29 07:54:34 PM
Divine Smite VI (Adept)2016-06-29 07:54:34 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).