Solar Flare VI (Adept)
Deals instant heat damage to the targeted enemy.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
81
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
43
Wizard
Effects:
• Inflicts 259 - 481 heat damage on target.
One Hundred Hand Punch III (Adept)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
65
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
47
Bruiser
Effects:
• Inflicts 31 - 93 melee damage on target
• Inflicts 31 - 93 melee damage on target
• Inflicts 31 - 93 melee damage on target
• Inflicts 31 - 93 melee damage on target
• Inflicts 31 - 93 melee damage on target
• Inflicts 31 - 93 melee damage on target
• Inflicts 31 - 93 melee damage on target
• Inflicts 31 - 93 melee damage on target
Starnova II (Adept)
Deals instant heat damage to the target and all other nearby encounter members.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
276
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
46
Fury
Effects:
• Inflicts 693 - 847 heat damage on target encounter.
Survival Instincts III (Adept)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
46
Ranger
Effects:
• Increases AGI of caster by 43.0.
• Adds 1.9% to base avoidance.
• Decreases Slashing and Piercing of caster by 19.3.
• Increases Parry of caster by 24.8.
• Increases Defense of caster by 33.1.
Manatap II (Adept)
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
90
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
48
Illusionist
Effects:
• Decreases power of target encounter by 40 instantly and every 4 seconds.
• Increases power of group members (AE) by 27 instantly and every 4 seconds.
Daro's Dull Blade IV (Adept)
An attack made from the side that deals moderate damage and impairs target's combat attack damage.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
47
Dirge
Effects:
• Inflicts 197 - 329 melee damage on target
• Decreases DPS of target by 23.5.
• Must be flanking or behind
Forest Spirit III (Adept)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
46
Fury
Effects:
• Increases INT and WIS of group members (AE) by 43.0.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 121.
Ebon Battlehammer
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Mace
One-Handed Crushing
Damage
19 - 108
(31.68 Rating)
Delay
4.0 seconds
Level
40
All Priests
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Velocity III (Adept)
Increases the Multi-Attack Chance of target ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
90
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
48
Coercer
Effects:
• Increases Multi Attack of target by 50.7.
Symbol of Marzin III (Adept)
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
44
Templar
Effects:
• Increases STA of group members (AE) by 17.6.
• Increases Mitigation of group members (AE) vs arcane damage by 660.
Prismatic Chaos II (Adept)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
TREASURED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
42
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 218 - 266 mental damage on target.
• Grants a total of 3 triggers of the spell.
Carrion Warding III (Adept)
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
TREASURED
Target
Group (AE)
Power
221
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
42
Defiler
Effects:
• Wards group members (AE) collectively against 1,188 total points of all damage
Bloodlust III (Adept)
Increases the strength and agility of the berserker's group.
TREASURED
Target
Group (AE)
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
37
Berserker
Effects:
• Increases STR and AGI of group members (AE) by 51.5.
Jarol's Sorrowful Requiem II (Adept)
Does a medium amount of disease damage to target encounter. This spell is difficult to resist against.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
85
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
12.0% Easier
Level
29
Dirge
Effects:
• Inflicts 124 - 206 disease damage on target encounter.
Forward Charge III (Adept)
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
30
Guardian
Effects:
• Increases STR of caster by 55.2.
• Increases Fervor of caster by 0.8.
• Decreases Defense of caster by 9.0.
• Increases Slashing, Piercing and Crushing of caster by 16.2.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Windriders Round Shield
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Round Shield
Slots
Secondary
Protection
216
Level
40
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Battle Tactics II (Adept)
Increases the stamina of the guardian's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
33
Guardian
Effects:
• Increases STA of group members (AE) by 28.7.
Helm of the Dawn
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Cloth Armor (Head)
Mitigation
83
Level
40
Adornment Slots:
White
ATTUNEABLE
Invocation V (Adept)
Interrupts target enemy and deals divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
59
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
45
Inquisitor
Effects:
• Interrupts target
• Inflicts 196 - 240 divine damage on target.
Ebon Javelin
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Spear
One-Handed Piercing
Damage
19 - 108
(31.68 Rating)
Delay
4.0 seconds
Level
40
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
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Item Discoveries |
Exabia was first to discover 130 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).