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Rebuke VII (Adept)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
104
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
77

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 1.1.
  Decreases Mitigation of target vs physical damage by 1,016.

Vital Intercession VII (Adept)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
216
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
78

Templar
Effects:
  When any damage is received this spell will cast Supplicant's Prayer on target.
  Heals target for 430 - 526.
  Grants a total of 5 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Repent (Adept)
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
303
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
80

Templar
Effects:
  Wards target against 2,496 points of all damage

Awestruck IV (Adept)
Stuns an opponent for a short duration.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
175
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
7.4 seconds
Resistability
12.0% Easier
Level
77

Templar
Effects:
  Decreases Combat Mitigation of target by 1.7.
  Stuns target
  Epic targets gain an immunity to Stun effects of 22.3 seconds and duration is reduced to 2.5 seconds.
  Resistibility increases against targets higher than level 96.

Word of Redemption VI (Adept)
Heals all allies near the templar.
TREASURED
Target
Group (AE)
Power
468
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
80

Templar
Effects:
  Heals group members (AE) for 1,458 - 1,782.

Unswerving Hammer II (Adept)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
TREASURED
Target
Caster
Power
21960
Casting
3 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
45 seconds
Level
78

Templar
Effects:
  Summons a pet hammer

Virtue V (Adept)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
106
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
79

Templar
Effects:
  Increases STR and WIS of target by 116.8.
  Increases Mitigation of target vs elemental, noxious and arcane damage by 348.

Glory III (Adept)
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Power
101
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
75

Templar
Effects:
  On a hit this spell may cast Combat Glory on target. Lasts for 2.0 seconds. Triggers about 1.0 times per minute.
  Heals group members (AE) for 627.

Healing Fate V (Adept)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
102
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
76

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.5 seconds.
  Heals group members (AE) for 1,098.

Restoration VII (Adept)
Replenishes a large amount of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
361
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
73

Templar
Effects:
  Heals target for 1,752 - 2,141.

Sign of Pacification VI (Adept)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
139
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12.8 seconds
Resistability
12.0% Easier
Level
76

Templar
Effects:
  Decreases Combat Mitigation of target by 1.7.
  Dazes target
  Epic targets gain an immunity to Daze effects of 38.2 seconds and duration is reduced to 4.2 seconds.
  Resistibility increases against targets higher than level 95.

Involuntary Gift IV (Adept)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
101
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
75

Templar
Effects:
  On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
  Dispels 100 levels of physical hostile effects on target
  Heals targets in Area of Effect for 226 - 276.
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Divine Smite VII (Adept)
Deals instant divine damage to target enemy.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
25.2% Easier
Level
72

Templar
Effects:
  Inflicts 353 - 431 divine damage on target.

Symbol of Marzin V (Adept)
A group augmentation that increases the arcane resistance and stamina of the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
72

Templar
Effects:
  Increases STA of group members (AE) by 30.4.
  Increases Mitigation of group members (AE) vs arcane damage by 1,134.

Shield of Faith IV (Adept)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
TREASURED
Target
Group (AE)
Power
96
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
71

Templar
Effects:
  Wards group members (AE) against 1,629 points of arcane damage
  Increases Mitigation of group members (AE) vs arcane damage by 895.

Holy Armor VI (Adept)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
74

Templar
Effects:
  Increases Max Health of group members (AE) by 632.4.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 536.
  If not fighter

Aegolism VI (Adept)
An augmentation that increases the stamina and melee offensive skills of the templar's ally.
TREASURED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
72

Templar
Effects:
  Increases STA of target by 91.3.
  Increases Crushing, Piercing, Slashing and Ranged of target by 13.1.

Meliorate VIII (Adept)
Instantly heals some of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
209
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
71

Templar
Effects:
  Heals target for 935 - 1,143.

Mark of Divinity V (Adept)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
98
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
73

Templar
Effects:
  Decreases Combat Mitigation of target by 0.8.
  Decreases Mitigation of target vs arcane damage by 914.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 47 instantly and every 2 seconds.

Devoted Resolve III (Adept)
Cures impairments on the templar's group.
TREASURED
Target
Group (AE)
Power
380
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
70

Templar
Effects:
  Dispels 156 levels of any hostile effects on group members (AE)
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Purdakat
100 Templar
Item Discoveries
Purdakat was first to discover 208 items* on their server**.
Item Discovery Date
Rebuke VII (Adept)2019-11-05 11:08:26 PM
Vital Intercession VII (Adept)2019-11-05 11:08:26 PM
Repent (Adept)2019-11-05 11:08:26 PM
Awestruck IV (Adept)2019-11-05 11:08:26 PM
Word of Redemption VI (Adept)2019-11-05 11:08:26 PM
Unswerving Hammer II (Adept)2019-11-05 11:08:26 PM
Virtue V (Adept)2019-11-05 11:08:26 PM
Glory III (Adept)2019-11-05 11:08:26 PM
Healing Fate V (Adept)2019-11-05 11:08:26 PM
Restoration VII (Adept)2019-11-05 11:08:26 PM
Sign of Pacification VI (Adept)2019-11-05 11:08:26 PM
Involuntary Gift IV (Adept)2019-11-05 11:08:26 PM
Divine Smite VII (Adept)2019-11-05 11:08:26 PM
Symbol of Marzin V (Adept)2019-11-05 11:08:26 PM
Shield of Faith IV (Adept)2019-11-05 11:08:26 PM
Holy Armor VI (Adept)2019-11-05 11:08:26 PM
Aegolism VI (Adept)2019-11-05 11:08:26 PM
Meliorate VIII (Adept)2019-11-05 11:08:26 PM
Mark of Divinity V (Adept)2019-11-05 11:08:26 PM
Devoted Resolve III (Adept)2019-11-05 11:08:26 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).