Hangman's Ring
LEGENDARY
6 Stamina
6 Primary Attributes
10 Resistances
2 Combat Skills
Slots
Finger
Level
10
Adornment Slots:
White, Green
ATTUNEABLE
Belt of Venqruist
TREASURED
2 Stamina
2 Primary Attributes
Slots
Waist
Level
1
Adornment Slots:
White, Black
ATTUNEABLE
Shank III (Master)
An attack from the side or behind that damages the target over time on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
82
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
16 seconds
Resistability
21.0% Easier
Level
60
Brigand
Effects:
• Inflicts 268 - 447 melee damage on target
• Inflicts 194 piercing damage on target instantly and every 4 seconds.
• Must be flanking or behind
Dark Twisted Ring
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Slots
Finger
Level
20
Adornment Slots:
White, Green
LORE ATTUNEABLE
Ancestral Mettle IV (Adept)
A group augmentation that increases the noxious resistance and stamina of the mystic's group.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
58
Mystic
Effects:
• Increases STA of group members (AE) by 24.1.
• Increases Mitigation of group members (AE) vs noxious damage by 870.
Silent Threat VI (Adept)
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
50
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
34.0% Easier
Level
59
Monk
Effects:
• Increases Threat to target by 4,043 - 4,800
Song of Magic V (Adept)
Grants increased focus and improves effectiveness of all casting and taunting skills of the troubador's group. Increases to those skills makes it more difficult for enemies to outright resist your group's spells and reduces their power cost if they are a beneficial spell.
TREASURED
Target
Group (AE)
Power
121
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
59
Troubador
Effects:
• Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 21.2.
• Increases Focus of group members (AE) by 42.5.
Thunderous Overture (Master)
A spell that inflicts mental damage on targets surrounding the troubador.
FABLED
Target
Caster
Power
32
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
32.8% Easier
Level
26
Troubador
Effects:
• Inflicts 149 - 249 mental damage on targets in Area of Effect.
Pure Awe (Master)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
99
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Resistability
2.7% Harder
Level
25
Coercer
Effects:
• Mesmerizes target encounter
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 44.
Leggings of Magnificence
FABLED
8 Stamina
8 Primary Attributes
3 Combat Skills
Chain Armor (Legs)
Mitigation
100
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Theorems (Master)
An impairment on the target that deals mental damage whenever they are struck by a damaging spell.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
124
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
21.0% Easier
Level
32
Illusionist
Effects:
• When damaged with a spell this spell will cast Theorems on target. This effect normalizes based off of a three second triggering event.
• Inflicts 258 - 316 mental damage on target.
• Grants a total of 3 triggers of the spell.
Hamstring (Master)
Deals damage and snares target on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
21.0% Easier
Level
22
Swashbuckler
Effects:
• Inflicts 63 - 106 melee damage on target
• Slows target by 55.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Lay on Hands (Master)
Replenishes health instantly and increases the target's maximum health and physical mitigation for a short duration. This spell does not have a casting time.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
128
Recovery
0.5 seconds
Recast
300 seconds
Duration
30 seconds
Level
20
Paladin
Effects:
• Heals target for 41.8 - 51.1% of caster's max health.
• This effect cannot be critically applied.
• Increases Max Health of target by 172.0.
• Increases Mitigation of target vs physical damage by 320.
• The healing of this spell cannot be modified except by direct means
Mortal Blade (Master)
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
70
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
21.0% Easier
Level
24
Assassin
Effects:
• Inflicts 711 - 1,185 melee damage on target
• You must be sneaking to use this ability.
steel platemail pauldrons
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Plate Armor (Shoulders)
Mitigation
121
Level
20
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Barbed Leather Tunic
TREASURED
9 Stamina
9 Primary Attributes
3 Combat Skills
Leather Armor (Chest)
Mitigation
73
Level
20
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
polished horn
A large polished horn. A merchant might pay a few coin for this item.
ethernere sash
TREASURED
3 Stamina
3 Primary Attributes
Slots
Waist
Level
1
Adornment Slots:
White, Black
ATTUNEABLE
advanced craftsman volume 14
UNCOMMON
Level
14
Carpenter, Provisioner, Woodworker
Recipes:
Advanced Scholar Volume 14
UNCOMMON
Level
14
Alchemist, Jeweler, Sage
Recipes:
|
|
Item Discoveries |
Thug was first to discover 121 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).