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Howl of the Damned (Master)
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance.
FABLED
Target
Caster
Power
25
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
11

Necromancer
Effects:
  Applies Howl of the Damned to qualifying pets.
  Increases Haste of target by 29.3.
  Decreases Defense and Parry of target by 4.9.
  Increases Disruption, Focus and Subjugation of target by 7.9.
  On any combat or spell hit this spell may cast Clawing of the Soul on target of attack. Triggers about 2.0 times per minute.
  Inflicts 49 disease damage on target.
  Heals caster for 16.

Five Rings (Adept)
Launches a flurry of attacks.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
28
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
19

Monk
Effects:
  Inflicts 26 - 43 melee damage on target
  Inflicts 26 - 43 melee damage on target
  Inflicts 26 - 43 melee damage on target
  Inflicts 26 - 43 melee damage on target
  Inflicts 26 - 43 melee damage on target

Judgment II (Adept)
Interrupts the target and deals instant divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
25.2% Easier
Level
13

Paladin
Effects:
  Interrupts target
  Inflicts 42 - 70 divine damage on target.

Atrophy (Master)
Impairment that decreases target's attack speed.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
21.0% Easier
Level
2

Defiler
Effects:
  Decreases Combat Mitigation of target by 0.1.
  Decreases Haste of target by 16.3.
  Decreases DPS of target by 9.4.

Verlien's Keen of Despair (Master)
Severely decreases target's resistance to disease and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
6
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
7

Dirge
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 50.2%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.4.
  Decreases Mitigation of target vs noxious damage by 349.

Entrance II (Adept)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
40
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
12

Illusionist
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
  Resistibility increases against targets higher than level 31.

Spirits (Master)
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
FABLED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
13

Mystic
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 2,080
  Decreases Combat Mitigation of targets in Area of Effect by 0.2.
  Mesmerizes targets in Area of Effect
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 15.0 seconds and duration is reduced to 1.7 seconds.

Malice (Master)
Inflicts instant disease damage to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
4
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
32.8% Easier
Level
2

Shadowknight
Effects:
  Inflicts 11 - 18 disease damage on target.

Shroud of Armor (Master)
A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's fighter allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
5

Defiler
Effects:
  Wards group members (AE) against 18 points of elemental, noxious and arcane damage
  Increases Mitigation of group members (AE) vs physical damage by 83.
  If not fighter

Disorientation (Adept)
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
TREASURED
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
2.5 seconds
Level
13

Inquisitor
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 1,560
  Decreases Combat Mitigation of caster by 0.3.
  Stuns targets in Area of Effect
  Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.

Shanghai II (Master)
A stealth attack that deals great damage and knocks the target down.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
9

Swashbuckler
Effects:
  Applies Knockdown on termination. Lasts for 2.5 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Does not affect Epic targets
  Inflicts 60 - 100 melee damage on target
  You must be sneaking to use this ability.

Rebuke (Master)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
4
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
32.8% Easier
Level
2

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 0.1.
  Decreases Mitigation of target vs physical damage by 123.

Harl's Rousing Tune II (Adept)
Increases the strength, agility, and base avoidance of the dirge's group.
TREASURED
Target
Group (AE)
Power
24
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
10

Dirge
Effects:
  Increases STR and AGI of group members (AE) by 10.8.
  Adds 1.9% to base avoidance.

Ambush II (Master)
A stealthed attack that deals great damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
9

Assassin
Effects:
  Inflicts 66 - 110 melee damage on target
  You must be sneaking to use this ability.

Bloodbath (Master)
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits.
FABLED
Target
Caster
Power
16
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
7

Berserker
Effects:
  Applies Knockdown on termination. Lasts for 2.3 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 7.0 seconds and duration is reduced to 0.8 seconds.
  Inflicts 30 - 92 melee damage on targets in Area of Effect

Chains of Torment (Adept)
Roots the necromancer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target will run away in fear with a movement penalty for a short duration.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
12
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
5

Necromancer
Effects:
  Applies Chains of Torment on termination. Lasts for 5.0 seconds.
  Slows target by 18.6%.
  Makes target afraid
  30% chance to dispel when target takes damage
  Resistibility increases against targets higher than level 24.
  Roots target
  15% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
  Resistibility increases against targets higher than level 24.

Rob (Adept)
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
3
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
2

Brigand
Effects:
  Inflicts 11 - 19 melee damage on target
  Decreases STR of target by 1.5.
  You must be sneaking to use this ability.

Fiery Annihilation (Master)
Deals unresistable instant heat damage and additional heat damage over time to an enemy.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
5
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
3

Conjuror
Effects:
  Inflicts 16 heat damage on target.
  Inflicts 4 heat damage on target every 4 seconds.

Invocation II (Adept)
Interrupts target enemy and deals divine damage.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
14
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
9

Inquisitor
Effects:
  Interrupts target
  Inflicts 36 - 43 divine damage on target.

Lonetusk Barbute
TREASURED
5 Stamina
5 Primary Attributes
2 Combat Skills
Chain Armor (Head)

Mitigation
42

Level
10

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  
Thug
90 Necromancer
Item Discoveries
Thug was first to discover 121 items* on their server**.
Item Discovery Date
Howl of the Damned (Master)2022-02-22 10:35:31 PM
Five Rings (Adept)2022-02-22 10:21:17 PM
Judgment II (Adept)2022-02-22 10:08:19 PM
Atrophy (Master)2022-04-21 02:36:29 PM
Verlien's Keen of Despair (Master)2022-04-07 01:11:57 PM
Entrance II (Adept)2022-02-22 10:37:23 PM
Spirits (Master)2022-03-12 02:59:30 PM
Malice (Master)2022-02-23 09:23:47 AM
Shroud of Armor (Master)2022-05-01 01:52:56 PM
Disorientation (Adept)2022-02-22 10:46:41 PM
Shanghai II (Master)2022-03-14 08:00:53 PM
Rebuke (Master)2022-05-01 01:43:07 PM
Harl's Rousing Tune II (Adept)2022-02-22 11:03:48 PM
Ambush II (Master)2022-04-05 01:04:59 PM
Bloodbath (Master)2022-03-12 07:35:12 PM
Chains of Torment (Adept)2022-02-22 11:01:57 PM
Rob (Adept)2022-02-22 10:34:33 PM
Fiery Annihilation (Master)2022-04-04 01:12:04 PM
Invocation II (Adept)2022-02-22 10:15:59 PM
Lonetusk Barbute2022-02-23 09:51:33 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).