D'Morte kindred silk cowl
15 Stamina
15 Primary Attributes
6 Combat Skills
Cloth Armor (Shoulders)
Mitigation
56
Level
40
Adornment Slots:
White
ATTUNEABLE
D'Morte kindred platemail pauldrons
15 Stamina
15 Primary Attributes
6 Combat Skills
Plate Armor (Shoulders)
Mitigation
161
Level
40
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Nektulos Stalker's Pendant
TREASURED
9 Stamina
9 Primary Attributes
3 Combat Skills
Slots
Neck
Level
20
Adornment Slots:
White, Green
ATTUNEABLE
Spiked Great Hammer
TREASURED
26 Stamina
26 Primary Attributes
10 Combat Skills
Great Hammer
Two-Handed Crushing
Damage
37 - 212
(41.58 Rating)
Delay
6.0 seconds
Level
40
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, White
ATTUNEABLE
Sarnak Tooth Stud
TREASURED
4 Stamina
4 Primary Attributes
Slots
Ear
Level
10
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Fighter's Worked Sabatons
LEGENDARY
5 Stamina
5 Primary Attributes
Plate Armor (Feet)
Mitigation
61
Level
10
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Ranger's Blade V (Adept)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
TREASURED
Target
Enemy
Range
Up to 10.0 meters
Power
134
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
66
Ranger
Effects:
• Inflicts 939 - 1,565 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Dire Balm II (Adept)
Instantly heals some of target ally's health.
TREASURED
Target
Friend
Range
Up to 20.0 meters
Power
27
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
7
Defiler
Effects:
• Heals target for 71 - 87.
Holy Armor IV (Master)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
47
Templar
Effects:
• Increases Max Health of group members (AE) by 511.2.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 432.
• If not fighter
Survival Instincts II (Master)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
32
Ranger
Effects:
• Increases AGI of caster by 39.4.
• Adds 2.5% to base avoidance.
• Decreases Slashing and Piercing of caster by 16.3.
• Increases Parry of caster by 23.0.
• Increases Defense of caster by 30.7.
Shield of Faith (Master)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
FABLED
Target
Group (AE)
Power
41
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
29
Templar
Effects:
• Wards group members (AE) against 706 points of arcane damage
• Increases Mitigation of group members (AE) vs arcane damage by 464.
a vial of fairy blood
A vial of magical blood that was taken from a fairy. A merchant might pay a few coin for this item.
nuisance notice
NO-TRADE LORE
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Item Discoveries |
Aniwiel was first to discover 13 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).