A Symbol of the Nathsar
This is an ancient symbol from the early sebilisian empire.
This item is Collectible.
This item can be sold to certain NPCs for 575 personal status. Selling it also earns guild status if your guild is below level 60.
Signet of the Recruit
TREASURED
6 Stamina
6 Primary Attributes
10 Resistances
2 Combat Skills
Slots
Finger
Level
10
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Brace of Radiant Scales
TREASURED
31 Primary Attributes
31 Stamina
224 Resistances
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
38 Ability Mod
Slots
Wrist
Level
66
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ambush VI (Adept)
A stealthed attack that deals great damage. It can only be used while in stealth.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
57
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
63
Assassin
Effects:
• Inflicts 416 - 694 melee damage on target
• You must be sneaking to use this ability.
Icefall VI (Adept)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
123
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
67
Warden
Effects:
• Inflicts 643 - 786 cold damage on target.
• Inflicts 643 - 786 cold damage on target.
• If target is elemental
Tease IV (Adept)
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target.
TREASURED
Target
Enemy
Range
Up to 10.0 meters
Power
55
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
34.0% Easier
Level
66
Swashbuckler
Effects:
• Dispels 79 levels of arcane beneficial effects on target
• Interrupts target
• Increases Threat to target by 5,025
Coercer's Gown
Cloth Armor (Chest)
Mitigation
4
Level
1
Coercer
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Coercer's Shoes
Cloth Armor (Feet)
Mitigation
4
Level
1
Coercer
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Coercer's Pants
Cloth Armor (Legs)
Mitigation
4
Level
1
Coercer
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Awakened Scaleguard cloth robe
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
3.2 Multi Attack
Cloth Armor (Chest)
Mitigation
139
Level
66
Adornment Slots:
White, Turquoise
ATTUNEABLE
Awakened Scaleguard cloth gloves
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
3.2 Multi Attack
Cloth Armor (Hands)
Mitigation
127
Level
66
Adornment Slots:
White, Turquoise
ATTUNEABLE
Charm II (Master)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
70
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
480 seconds
Resistability
21.0% Easier
Level
10
Coercer
Effects:
• Applies Disorientation on termination. Lasts for 3.0 seconds.
• Mesmerizes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
• Applies Warning on termination. Lasts for 0.5 seconds.
• Grants Sonic Vision to caster
• Charms target
• Increases Power Regen of target by 4.8.
• Increases Health Regen of target by 9.6.
• Certain enemies cannot be charmed
• Only affects targets level 24 and below
• Does not affect Epic targets
Medusa Gaze II (Adept)
Stuns the coercer's target and deals mental damage.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
43
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
5.6% Harder
Level
13
Coercer
Effects:
• Inflicts 65 - 80 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 32.
Fortify Elements II (Master)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
21
Wizard
Effects:
• Increases Max Power of group members (AE) by 115.2.
• Increases Mitigation of group members (AE) vs elemental damage by 269.
Band of Woven Gold
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Slots
Finger
Level
20
Adornment Slots:
White, Green
ATTUNEABLE
Brambles II (Master)
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.
FABLED
Target
Caster
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
27
Fury
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 4,611
• Decreases Combat Mitigation of targets in Area of Effect by 0.4.
• Slows targets in Area of Effect by 56.0%.
• Stifles targets in Area of Effect
• 10% chance to dispel when target receives hostile action
• 10% chance to dispel when target takes damage
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
broadcloth blouse
Cloth Armor (Chest)
Mitigation
47
Level
30
Adornment Slots:
White
bug ridden hat
This item appears to have lost its power. Examining it may give clues to make it more powerful. You may wish to hold onto this item until it is complete.
NO-VALUE NO-TRADE LORE
maple wand
Spell Autoattack Weapon (Focus)
Ranged
Damage
12 - 36
(6 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
10
All Mages, All Priests
Adornment Slots:
White
maple sorcerer's staff
Staff
Two-Handed Crushing
Damage
5 - 15
(8.82 Rating)
Delay
2.2 seconds
Level
10
All Mages, All Priests, Beastlord, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
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Item Discoveries |
Vaille was first to discover 61 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).