Pet Illusion: Baby Dragon Burbur (Ribbon)
[ Released October 2015 ]
When used, this magical wand expends its energy to shape change your combat pet into another creature for two hours, or until it is killed. This wand only works on summoned combat pets. Does not work on cosmetic pets.
TREASURED
Charges
Unlimited
Casting
4 seconds
Duration
20 hours
Recast
2 seconds
Effects:
Petamorph: Baby Dragon Burbur
Applies Petamorph: Baby Dragon Burbur on target Friend when Activated.
• Turns the caster's combat pet into a baby dragon burbur. Does not work on cosmetic pets.
HEIRLOOM ORNATE NO-VALUE
Ribbon the Baby Dragon Burbur
This item may be placed on the floor of all house types.
[ Released December 2015 ]
LEGENDARY
HEIRLOOM
Leather Tunic of Greater Skyshrine
FABLED
104 Primary Attributes
104 Stamina
6.3 Crit Bonus
13.7 Casting Speed
7.1 Crit Chance
10.6 Potency
16.8 Haste
17.5 Multi Attack
Leather Armor (Chest)
Mitigation
436
Level
92
All Fighters, All Priests, All Scouts
Adornment Slots:
White, White, Turquoise, Yellow, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Advanced Sage Volume 92
TREASURED
Level
90
Sage
Recipes:
NO-TRADE
Sage Essentials Volume 92
UNCOMMON
Level
90
Sage
Recipes:
NO-TRADE
Advanced Sage Volume 91
TREASURED
Level
90
Sage
Recipes:
NO-TRADE
Sage Essentials Volume 91
UNCOMMON
Level
90
Sage
Recipes:
NO-TRADE
Myrmidon's Prodigious Barbute
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
8.3 Mitigation Increase
11.3 Max Health
Plate Armor (Head)
Mitigation
619
Level
90
Guardian
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Myrmidon's Prodigious Gauntlets
MASTERCRAFTED LEGENDARY
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
11.3 Max Health
8.3 Mitigation Increase
Plate Armor (Hands)
Mitigation
619
Level
90
Guardian
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM ATTUNEABLE NO-VALUE
Redemption V (Journeyman)
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
90
Inquisitor
Effects:
• On death this spell will cast Redemption on caster. Lasts for 36.0 seconds.
• Heals target for 1,966.
• Increases Max Health of target by 1,133.6.
• Grants a total of 1 trigger of the spell.
Prismatic Chaos VI (Journeyman)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
245
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
90
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 549 - 672 mental damage on target.
• Grants a total of 3 triggers of the spell.
Fanaticism IV (Journeyman)
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
HANDCRAFTED
Target
Group (AE)
Power
302
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
36 seconds
Level
90
Inquisitor
Effects:
• Increases INT, AGI, STR and WIS of group members (AE) by 84.7.
• Adds 1.9% to base avoidance.
• Increases Reuse Speed of group members (AE) by 6.6%.
• Increases Haste of group members (AE) by 31.0.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 250.
Doppelganger II (Journeyman)
You create a pet illusion that takes on your appearance. The pet will then absorb some of the damage taken by your group. Upgrades increase the number of hits and damage absorbed.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 25.0 meters
Power
127
Casting
1 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
30 seconds
Level
90
Illusionist
Effects:
• Summons a limited pet to aid the caster
Ancestral Savior V (Journeyman)
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
90
Mystic
Effects:
• On death this spell will cast Eidolic Savior on caster. Lasts for 36.0 seconds.
• Wards target against 1,108 points of all damage
• Heals target for 1,022.
• Increases power of target by 1.7% of caster's max power every 6 seconds.
• This effect cannot be critically applied.
• Grants a total of 1 trigger of the spell.
Alleviation VII (Journeyman)
Heals all allies near the inquisitor.
HANDCRAFTED
Target
Group (AE)
Power
390
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
90
Inquisitor
Effects:
• Heals group members (AE) for 1,213 - 1,483.
Garsin's Funeral March VI (Adept)
Causes the target to flee.
TREASURED
Target
Enemy
Range
Up to 20.0 meters
Power
177
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
18 seconds
Resistability
12.0% Easier
Level
88
Dirge
Effects:
• Decreases Combat Mitigation of target by 3.2.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 107.
Ice Spears VIII (Adept)
Deals cold damage over time and decreases target's elemental resistance.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
105
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
89
Wizard
Effects:
• Inflicts 70 - 130 cold damage on target instantly and every 4 seconds.
• Decreases Mitigation of target vs elemental damage by 1,282.
Focused Intervention III (Journeyman)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
404
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
80
Templar
Effects:
• When any damage is received this spell will cast Benefaction on target.
• Heals target for 772 - 944.
• Grants a total of 8 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Holy Salvation IV (Journeyman)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
HANDCRAFTED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
80
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 1,650.
• Increases Mitigation of target vs physical damage by 924.
• Grants a total of 1 trigger of the spell.
Repent (Journeyman)
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
303
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
80
Templar
Effects:
• Wards target against 2,288 points of all damage
|
|
Item Discoveries |
Nicd was first to discover 25 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).