You are viewing EQ2U as a guest.

Log in or Register
How to become a EQ2U Scholar (Patreon)
We've upgraded!
EQ2U has successfully been updated to PHP 8. Please let us know if you find any problems by submitting a report through the Contact Us feature!

Accretion (Adept)
TREASURED
Target
Caster
Power
20114
Casting
4.7 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
43.2 seconds
Level 18 Geomancer

Effects:
  Applies Accretion instantly and every 7.2 seconds. Lasts for 15.0 seconds.
  Increases Ability Doublecast of caster by 2.4, multiplied by increment stacks.
  Increases Fervor of caster by 4.8, multiplied by increment stacks.
  Stacks up to six times.
  Reapplies six times over the duration of the effect.

Obsidian Mind II (Adept)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
TREASURED
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
9.6 seconds
Level 19 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 6%.
  Increases Fervor of group members (AE) by 12.0.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects
  Allows group members (AE) to hit all abilities for maximum damage.
  Allows group members (AE) to hit all melee based attacks for maximum damage.

Accretion (Expert)
MASTERCRAFTED LEGENDARY
Target
Caster
Power
20114
Casting
4.7 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
50.4 seconds
Level 18 Geomancer

Effects:
  Applies Accretion instantly and every 8.3 seconds. Lasts for 15.0 seconds.
  Increases Ability Doublecast of caster by 3.1, multiplied by increment stacks.
  Increases Fervor of caster by 6.2, multiplied by increment stacks.
  Stacks up to six times.
  Reapplies six times over the duration of the effect.

Essence of Magic (Grandmaster)
MASTERCRAFTED FABLED
Target
Group (AE)
Power
20114
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
310 seconds
Duration
24 seconds
Level 18 Etherealist

Effects:
  Increases power of group members (AE) by 7.9% of caster's max power.
  Increases power of group members (AE) by 16.5% of caster's max power every 2 seconds.
  This effect cannot be critically applied.
  Increases Ability Doublecast of group members (AE) by 7.1.

Essence of Magic (Expert)
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
20114
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
310 seconds
Duration
24 seconds
Level 18 Etherealist

Effects:
  Increases power of group members (AE) by 7.2% of caster's max power.
  Increases power of group members (AE) by 15.2% of caster's max power every 2 seconds.
  This effect cannot be critically applied.
  Increases Ability Doublecast of group members (AE) by 6.5.

Exsanguination (Grandmaster)
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
4.8 seconds
Recovery
1.2 seconds
Recast
410 seconds
Duration
24.8 seconds
Level 18 Thaumaturge

Effects:
  Inflicts 6,100 - 12,669 piercing damage on target.
  Inflicts 4,880 - 10,136 piercing damage on target every 4.9 seconds.
  Reduces Bleedthrough of Target by 3.5%. This effect cannot stack from multiple casters.

Septic Strike II (Grandmaster)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
6 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Thaumaturge

Effects:
  Inflicts 30,405 - 63,148 disease damage on target.

Wildfire II (Grandmaster)
Fire is, and always has been, my favorite of the elements. It can be delicate and soft, not unlike the most fragile of field flowers. Or it can roar louder than any dragon, and devour everything in its path with unmatched ferocity. If you can control it, that destructive fury can be yours. Prove that you are more than a mere worm, and make its power yours.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
4 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Elementalist

Effects:
  Inflicts 46,777 heat damage on target.

Wildfire II (Expert)
Fire is, and always has been, my favorite of the elements. It can be delicate and soft, not unlike the most fragile of field flowers. Or it can roar louder than any dragon, and devour everything in its path with unmatched ferocity. If you can control it, that destructive fury can be yours. Prove that you are more than a mere worm, and make its power yours.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
4 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Elementalist

Effects:
  Inflicts 42,879 heat damage on target.

Brittle Armor II (Adept)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
41339
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 19 Elementalist

Effects:
  Inflicts 2,009 - 4,172 crushing damage on target instantly and every 4 seconds.
  When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
  Decreases Combat Mitigation of target by 286.7, multiplied by increment stacks.
  This effect may increment up to 24 times.
  This effect can only trigger once every 1.0 second.

Dominion of Fire (Adept)
TREASURED
Target
Caster
Power
18094
Casting
4 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
12 seconds
Level 16 Elementalist

Effects:
  Inflicts 3,312 - 4,481 heat damage on targets in Area of Effect.
  Inflicts 2,650 - 3,585 heat damage on targets in Area of Effect every 2.4 seconds.
  Decreases Combat Mitigation of targets in Area of Effect by 424.8.
  Must be hated by your target.

Necrotic Consumption (Expert)
MASTERCRAFTED LEGENDARY
Target
Caster
Power
22134
Casting
5.1 seconds
Recovery
1.2 seconds
Recast
460 seconds
Level 20 Thaumaturge

Effects:
  Applies Essence of Necrosis. Lasts for 9.8 seconds.
  Increases Fervor of group members (AE) by 3.4, multiplied by increment stacks.
  This effect is multiplied by the number of targets struck up to 8.
  Inflicts 11,214 - 12,395 disease damage on targets in Area of Effect
  Must be hated by your current target.

Elemental Overlord (Grandmaster)
MASTERCRAFTED FABLED
Target
Caster
Power
22134
Casting
5.1 seconds
Recovery
1.2 seconds
Recast
580 seconds
Duration
74.3 seconds
Level 20 Elementalist

Effects:
  On a hostile ability cast this spell will cast Elemental Destruction on target of spell.
  Inflicts 9,817 - 10,015 heat damage on target.
  Inflicts 9,817 - 10,015 cold damage on target.
  This effect can only trigger once every 5.0 - 7.0 seconds.

Blood Contract II (Grandmaster)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
44506
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
7.9 seconds
Level 20 Thaumaturge

Effects:
  Inflicts 5,262 - 10,928 disease damage on target.
  Inflicts 4,209 - 8,742 disease damage on target every 1.1 seconds.
  Heals caster for 4,320 - 8,973.
  Heals caster for 3,456 - 7,178 every 1.1 seconds.

Brittle Armor II (Grandmaster)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
41339
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 19 Elementalist

Effects:
  Inflicts 2,812 - 5,841 crushing damage on target instantly and every 4 seconds.
  When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
  Decreases Combat Mitigation of target by 401.4, multiplied by increment stacks.
  This effect may increment up to 24 times.
  This effect can only trigger once every 1.0 second.

Brittle Armor II (Expert)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
41339
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 19 Elementalist

Effects:
  Inflicts 2,578 - 5,354 crushing damage on target instantly and every 4 seconds.
  When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
  Decreases Combat Mitigation of target by 368.0, multiplied by increment stacks.
  This effect may increment up to 24 times.
  This effect can only trigger once every 1.0 second.

Ethermancy II (Grandmaster)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 40.0 meters
Power
46886
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 20 Etherealist

Effects:
  Applies Ethermancy. Lasts for 24.8 seconds.
  Increases Potency of group members (AE) by 37.0, multiplied by increment stacks.
  This effect may stack up to 50 times.
  Drains 50% of the targets current power and increases potency for the group based off of power drained.

Frozen Heavens II (Grandmaster)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
MASTERCRAFTED FABLED
Target
Caster
Power
45696
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 20 Elementalist

Effects:
  Inflicts 30,693 cold damage on targets in Area of Effect.

Obsidian Mind II (Expert)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
11.2 seconds
Level 19 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 7.7%.
  Increases Fervor of group members (AE) by 15.4.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects
  Allows group members (AE) to hit all abilities for maximum damage.
  Allows group members (AE) to hit all melee based attacks for maximum damage.

Obsidian Mind II (Grandmaster)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
MASTERCRAFTED FABLED
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
13.2 seconds
Level 19 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 8.4%.
  Increases Fervor of group members (AE) by 16.8.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects
  Allows group members (AE) to hit all abilities for maximum damage.
  Allows group members (AE) to hit all melee based attacks for maximum damage.
Wilhelmina
125 Necromancer
Item Discoveries
Wilhelmina was first to discover 355 items* on their server**.
Item Discovery Date
Accretion (Adept)2020-02-11 03:05:49 PM
Obsidian Mind II (Adept)2020-03-04 02:47:46 PM
Accretion (Expert)2020-02-11 03:06:09 PM
Essence of Magic (Grandmaster)2020-05-10 08:11:51 PM
Essence of Magic (Expert)2019-11-05 10:52:32 PM
Exsanguination (Grandmaster)2019-11-05 03:01:10 PM
Septic Strike II (Grandmaster)2020-02-23 12:29:24 PM
Wildfire II (Grandmaster)2020-02-14 05:58:07 PM
Wildfire II (Expert)2019-07-14 04:20:50 PM
Brittle Armor II (Adept)2019-07-14 04:17:22 PM
Dominion of Fire (Adept)2019-07-14 04:13:43 PM
Necrotic Consumption (Expert)2019-11-05 11:04:46 PM
Elemental Overlord (Grandmaster)2020-02-14 05:57:06 PM
Blood Contract II (Grandmaster)2020-05-10 08:21:51 PM
Brittle Armor II (Grandmaster)2019-11-05 10:59:04 PM
Brittle Armor II (Expert)2019-07-14 04:17:49 PM
Ethermancy II (Grandmaster)2019-11-05 10:49:24 PM
Frozen Heavens II (Grandmaster)2019-08-04 09:43:00 PM
Obsidian Mind II (Expert)2020-03-04 02:36:21 PM
Obsidian Mind II (Grandmaster)2020-03-04 02:36:56 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).